예제 #1
0
 private void ResatToBeginState()
 {
     activeItem = null;
     reactTuple.Clear();
     loadedItems.Clear();
     if (group != null)
     {
         GameObject.Destroy(group.gameObject);
     }
     group = GameObject.Instantiate <ElementGroup>(groupPrefab);
 }
예제 #2
0
 public FlowSystemCtrl(ElementGroup group)
 {
     this.groupPrefab = group;
 }