예제 #1
0
 private void OnCollisionExit(Collision collision)
 {
     EventEntry.Trigger(entries, "Exit", "collision", collision);
 }
예제 #2
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 private void LateUpdate()
 {
     EventEntry.Trigger(entries, "LateUpdate");
 }
예제 #3
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 private void OnDestroy()
 {
     EventEntry.Trigger(entries, "Destroy");
 }
예제 #4
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 private void OnDisable()
 {
     EventEntry.Trigger(entries, "Disable");
 }
예제 #5
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 private void OnEnable()
 {
     EventEntry.Trigger(entries, "Enable");
 }
 private void OnTriggerExit(Collider other)
 {
     EventEntry.Trigger(entries, "Exit", "collider", other);
 }