public void AddAxesConstraint(AxesConstraint c) { this.invokeOnGuiThread(() => { this.PlotSurface.AddAxesConstraint(c); }); this.refresh(); }
/// <summary> /// Add an axis constraint to the plot surface. Axes constraints give you /// control over where Florence positions each axes, and the world - pixel /// ratio. /// </summary> /// <param name="constraint">The axis constraint to add.</param> public void AddAxesConstraint( AxesConstraint constraint ) { this.axesConstraints_.Add( constraint ); }
/// <summary> /// Add an axis constraint to the plot surface. Axes constraints give you /// control over where Florence positions each axes, and the world - pixel /// ratio. /// </summary> /// <param name="constraint">The axis constraint to add.</param> public void AddAxesConstraint(AxesConstraint constraint) { this.axesConstraints_.Add(constraint); }
public void AddAxesConstraint(AxesConstraint c) { this.ActiveOrNewFigure.AddAxesConstraint(c); }