void Start() { this.selectLabels = selectLabelsMenu.GetComponent <SelectLabels>(); if (floatingSpheres == null) { this.floatingSpheres = Component.FindObjectOfType <FloatingSpheres>(); } //SetActiveMenu(false); }
public void Start() { if (menuObject != null) { if (selectLabelsMenu == null) { FloatingSpheres.SelectLabels selectLabels = menuObject.GetComponentInChildren <FloatingSpheres.SelectLabels>(); if (selectLabels != null) { selectLabelsMenu = selectLabels.gameObject; if (floatingSpheres == null) { floatingSpheres = selectLabels.floatingSpheres; } } } } buildObjects(); selectLabelsMenu.SetActive(false); }