/// <summary> /// Deprecated Method for adding a new object to the Instructors EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddToInstructors(AbilitiesUnitedInstructor abilitiesUnitedInstructor) { base.AddObject("Instructors", abilitiesUnitedInstructor); }
/// <summary> /// Create a new AbilitiesUnitedInstructor object. /// </summary> /// <param name="id">Initial value of the Id property.</param> /// <param name="firstName">Initial value of the FirstName property.</param> /// <param name="lastName">Initial value of the LastName property.</param> /// <param name="createdTime">Initial value of the CreatedTime property.</param> /// <param name="updatedTime">Initial value of the UpdatedTime property.</param> /// <param name="updatedBy">Initial value of the UpdatedBy property.</param> /// <param name="rowVersion">Initial value of the RowVersion property.</param> public static AbilitiesUnitedInstructor CreateAbilitiesUnitedInstructor(global::System.Int32 id, global::System.String firstName, global::System.String lastName, global::System.DateTime createdTime, global::System.DateTime updatedTime, global::System.String updatedBy, global::System.Byte[] rowVersion) { AbilitiesUnitedInstructor abilitiesUnitedInstructor = new AbilitiesUnitedInstructor(); abilitiesUnitedInstructor.Id = id; abilitiesUnitedInstructor.FirstName = firstName; abilitiesUnitedInstructor.LastName = lastName; abilitiesUnitedInstructor.CreatedTime = createdTime; abilitiesUnitedInstructor.UpdatedTime = updatedTime; abilitiesUnitedInstructor.UpdatedBy = updatedBy; abilitiesUnitedInstructor.RowVersion = rowVersion; return abilitiesUnitedInstructor; }