// called by UILevel - fades in a star (int : 1-3) public void StarsFade(int starId) { Debug.Log("starsFade " + starId); switch (starId) { case 1: Star1.SetActive(true); UILevelselectionManager.StarShake(); animator.SetTrigger("star1"); SoundManager.PlayStarGetSound(); break; case 2: Star2.SetActive(true); UILevelselectionManager.StarShake(); animator.SetTrigger("star2"); SoundManager.PlayStarGetSound(); break; case 3: Star3.SetActive(true); UILevelselectionManager.StarShake(); animator.SetTrigger("star3"); SoundManager.PlayStarGetSound(); break; } }
private void Awake() { if (_instance != null && _instance != this) { Destroy(this.gameObject); return; } _instance = this; activeUILevel = ProgressManager.GetProgress().storyProgress.lastPlayedLevelID; if (enterType != EnterType.none) { enterType = EnterType.none; } }
private void Update() { if (collectInput) { //If running game in editor #if UNITY_EDITOR //If mouse button 0 is down if (Input.GetMouseButton(0)) { Vector2 mouseCache = Input.mousePosition; if (!dragging) { dragBeginPos = mouseCache; dragging = true; } //claculate the length of the current drag dragLength = (dragBeginPos.x - mouseCache.x) * -1; //Drag is long enough to switch to the next level if (Mathf.Abs(dragLength) >= screenWidth * minScreenWidthPercentToSwitch) { //drag to the right if (dragLength > 0) { if (!UILevelselectionManager.LastLevel()) { StartCoroutine(lerpBackToOrigin()); SoundManager.PlayUnvalidSound(); UILevelselectionManager.StarShake(); } else { onBounceBack.Invoke(); } } //drag to the left else { if (!UILevelselectionManager.NextLevel()) { StartCoroutine(lerpBackToOrigin()); SoundManager.PlayUnvalidSound(); UILevelselectionManager.StarShake(); } else { onBounceBack.Invoke(); } } } newDragObjectPos = new Vector3(defaultPosition.x + dragLength, defaultPosition.y, defaultPosition.z); //Debug.Log(dragLength + " " + originDragObjectPos.x); touched = true; } else if (Input.GetMouseButtonUp(0)) { Vector2 mouseCache = Input.mousePosition; dragging = false; if (dragLength <= screenWidth * minScreenWidthPercentToSwitch) { StartCoroutine(lerpBackToOrigin()); if (dragLength > 20 || dragLength < -20) { onBounceBack.Invoke(); } } } #endif //If a touch is detected if (Input.touchCount >= 1) { Touch touch = Input.touches[0]; Vector2 touchCache = touch.position; //finger is on screen if (touch.phase != TouchPhase.Ended && touch.phase != TouchPhase.Canceled) { if (!dragging) { dragBeginPos = touchCache; dragging = true; } //claculate the length of the current drag dragLength = (dragBeginPos.x - touchCache.x) * -1; //Drag is long enough to switch to the next level if (Mathf.Abs(dragLength) >= screenWidth * minScreenWidthPercentToSwitch) { //drag to the right if (dragLength > 0) { if (!UILevelselectionManager.LastLevel()) { StartCoroutine(lerpBackToOrigin()); SoundManager.PlayUnvalidSound(); UILevelselectionManager.StarShake(); } else { onBounceBack.Invoke(); } } //drag to the left else { if (!UILevelselectionManager.NextLevel()) { StartCoroutine(lerpBackToOrigin()); SoundManager.PlayUnvalidSound(); UILevelselectionManager.StarShake(); } else { onBounceBack.Invoke(); } } } newDragObjectPos = new Vector3(defaultPosition.x + dragLength, defaultPosition.y, defaultPosition.z); touched = true; } //finger got released else if (touch.phase == TouchPhase.Ended) { dragging = false; if (dragLength <= screenWidth * minScreenWidthPercentToSwitch) { StartCoroutine(lerpBackToOrigin()); if (dragLength > 20 || dragLength < -20) { onBounceBack.Invoke(); } } } } } }