internal static extern void Internal_DrawBoundingBox(ref BoundingBox box, ref Color color, float duration, bool depthTest);
/// <summary> /// Writes the BoundingBox to the binary stream. /// </summary> /// <param name="stream">The stream.</param> /// <param name="value">The value to write.</param> public static void Write(this BinaryWriter stream, BoundingBox value) { stream.Write(value.Minimum); stream.Write(value.Maximum); }
/// <summary> /// Determines if there is an intersection between the current object and a <see cref="BoundingBox" />. /// </summary> /// <param name="box">The box to test.</param> /// <param name="point"> /// When the method completes, contains the point of intersection, /// or <see cref="Vector3.Zero" /> if there was no intersection. /// </param> /// <returns>Whether the two objects intersected.</returns> public bool Intersects(ref BoundingBox box, out Vector3 point) { return(CollisionsHelper.RayIntersectsBox(ref this, ref box, out point)); }
/// <summary> /// Determines if there is an intersection between the current object and a <see cref="BoundingBox" />. /// </summary> /// <param name="box">The box to test.</param> /// <param name="distance"> /// When the method completes, contains the distance of the intersection, /// or 0 if there was no intersection. /// </param> /// <returns>Whether the two objects intersected.</returns> public bool Intersects(ref BoundingBox box, out float distance) { return(CollisionsHelper.RayIntersectsBox(ref this, ref box, out distance)); }
/// <summary> /// Determines if there is an intersection between the current object and a <see cref="BoundingBox" />. /// </summary> /// <param name="box">The box to test.</param> /// <returns>Whether the two objects intersected.</returns> public bool Intersects(BoundingBox box) { return(Intersects(ref box)); }
/// <summary> /// Determines if there is an intersection between the current object and a <see cref="BoundingBox" />. /// </summary> /// <param name="box">The box to test.</param> /// <returns>Whether the two objects intersected.</returns> public PlaneIntersectionType Intersects(ref BoundingBox box) { return(CollisionsHelper.PlaneIntersectsBox(ref this, ref box)); }
/// <summary> /// Draws the box. /// </summary> /// <param name="box">The box.</param> /// <param name="color">The color.</param> /// <param name="duration">The duration (in seconds). Use 0 to draw it only once.</param> /// <param name="depthTest">If set to <c>true</c> depth test will be performed, otherwise depth will be ignored.</param> public static void DrawBox(BoundingBox box, Color color, float duration = 0.0f, bool depthTest = true) { }