internal override void Internal_Render(GPUContext context) { // Copy flags View.Flags = Flags; View.Mode = Mode; // Create buffers if missing if (Buffers == null) { Buffers = RenderBuffers.New(); } // Prepare view OnBegin(context); Viewport viewport = new Viewport(Vector2.Zero, Buffers.Size); if (Camera != null) { View.CopyFrom(Camera, ref viewport); } // Get custom post effects to render (registered ones and from the current camera) _postFx.Clear(); foreach (var e in CustomPostFx) { _postFx.Add(e); } if (AllowGlobalCustomPostFx) { foreach (var e in GlobalCustomPostFx) { _postFx.Add(e); } } if (Camera != null) { var perCameraPostFx = Camera.GetScripts <PostProcessEffect>(); for (int i = 0; i < perCameraPostFx.Length; i++) { _postFx.Add(perCameraPostFx[i]); } } // Call scene rendering var customActors = CustomActors.Count > 0 ? CustomActors.ToArray() : null; context.DrawScene(this, Output, Buffers, View, Flags, Mode, customActors, ActorsSource, _postFx); // Finish OnEnd(context); }
public void DrawScene(RenderTask task, RenderTarget output, RenderBuffers buffers, ref RenderView view, ViewFlags flags, ViewMode mode, List <Actor> customActors = null, ActorsSources actorsSource = ActorsSources.ScenesAndCustomActors, HashSet <PostProcessEffect> customPostFx = null) { #if UNIT_TEST_COMPILANT throw new NotImplementedException("Unit tests, don't support methods calls. Only properties can be get or set."); #else // Get unmanaged actors var actors = GetActors(customActors, out int actorsCount); // Get unmanaged postFx var postFx = GetPostFx(customPostFx, out int postFxCount); Internal_DrawScene(unmanagedPtr, GetUnmanagedPtr(task), GetUnmanagedPtr(output), GetUnmanagedPtr(buffers), ref view, flags, mode, actors, actorsCount, actorsSource, postFx, postFxCount); #endif }
public void DrawScene(RenderTask task, RenderTarget output, RenderBuffers buffers, RenderView view, ViewFlags flags, ViewMode mode, Actor[] customActors = null, ActorsSources actorsSource = ActorsSources.ScenesAndCustomActors, HashSet <PostProcessEffect> customPostFx = null) { #if UNIT_TEST_COMPILANT throw new NotImplementedException("Unit tests, don't support methods calls. Only properties can be get or set."); #else // Get unmanaged actors IntPtr[] actors = null; if (customActors != null) { actors = new IntPtr[customActors.Length]; for (int i = 0; i < customActors.Length; i++) { actors[i] = GetUnmanagedPtr(customActors[i]); } } // Get unmanaged postFx IntPtr[] postFx = null; if (customPostFx != null) { var postFxList = new List <IntPtr>(customPostFx.Count); foreach (var e in customPostFx) { if (e && e.CanRender) { postFxList.Add(e.unmanagedPtr); } } if (postFxList.Count > 0) { postFx = postFxList.ToArray(); } } Internal_DrawScene(unmanagedPtr, GetUnmanagedPtr(task), GetUnmanagedPtr(output), GetUnmanagedPtr(buffers), ref view, flags, mode, actors, actorsSource, postFx); #endif }
public void DrawPostFxMaterial(MaterialBase material, RenderTarget output, RenderTarget input, RenderView view, RenderBuffers buffers = null) { #if UNIT_TEST_COMPILANT throw new NotImplementedException("Unit tests, don't support methods calls. Only properties can be get or set."); #else Internal_DrawPostFxMaterial1(unmanagedPtr, Object.GetUnmanagedPtr(material), Object.GetUnmanagedPtr(output), Object.GetUnmanagedPtr(input), ref view, Object.GetUnmanagedPtr(buffers)); #endif }
public void DrawScene(RenderTask task, RenderTarget output, RenderBuffers buffers, RenderView view, ViewFlags flags, ViewMode mode, Actor[] customActors = null, ActorsSources actorsSource = ActorsSources.ScenesAndCustomActors, HashSet <PostProcessEffect> customPostFx = null) { #if UNIT_TEST_COMPILANT throw new NotImplementedException("Unit tests, don't support methods calls. Only properties can be get or set."); #else // Get unmanaged actors IntPtr[] actors = null; int actorsCount = 0; if (customActors != null) { actorsCount = customActors.Length; if (_cachedActors == null || _cachedActors.Length < actorsCount) { _cachedActors = new IntPtr[Mathf.NextPowerOfTwo(actorsCount)]; } actors = _cachedActors; for (int i = 0; i < actorsCount; i++) { _cachedActors[i] = GetUnmanagedPtr(customActors[i]); } } // Get unmanaged postFx IntPtr[] postFx = null; int postFxCount = 0; if (customPostFx != null && customPostFx.Count > 0) { if (_cachedPostFxA == null) { _cachedPostFxA = new List <PostProcessEffect>(); } _cachedPostFxA.Capacity = Mathf.Max(_cachedPostFxA.Capacity, Mathf.NextPowerOfTwo(customPostFx.Count)); foreach (var e in customPostFx) { if (e && e.CanRender) { _cachedPostFxA.Add(e); } } _cachedPostFxA.Sort(ComparePostFx); postFxCount = _cachedPostFxA.Count; if (_cachedPostFxB == null || _cachedPostFxB.Length < postFxCount) { _cachedPostFxB = new IntPtr[_cachedPostFxA.Capacity]; } postFx = _cachedPostFxB; for (int i = 0; i < postFxCount; i++) { _cachedPostFxB[i] = GetUnmanagedPtr(_cachedPostFxA[i]); } _cachedPostFxA.Clear(); } Internal_DrawScene(unmanagedPtr, GetUnmanagedPtr(task), GetUnmanagedPtr(output), GetUnmanagedPtr(buffers), ref view, flags, mode, actors, actorsCount, actorsSource, postFx, postFxCount); #endif }