public static void SetVisible(this FlatRedBall.Math.PositionedObjectList <BombardingTower> list, bool value) { int count = list.Count; for (int i = 0; i < count; i++) { list[i].Visible = value; } }
public static void SetVisible(this FlatRedBall.Math.PositionedObjectList <CannonProjectile> list, bool value) { int count = list.Count; for (int i = 0; i < count; i++) { list[i].Visible = value; } }
public static void SetVisible(this FlatRedBall.Math.PositionedObjectList <StructurePlacement> list, bool value) { int count = list.Count; for (int i = 0; i < count; i++) { list[i].Visible = value; } }
public static void SetVisible(this FlatRedBall.Math.PositionedObjectList <DarknessOverlay> list, bool value) { int count = list.Count; for (int i = 0; i < count; i++) { list[i].Visible = value; } }
public static void Initialize(FlatRedBall.Math.PositionedObjectList <Enemy> listFromScreen, string contentManager) { mContentManagerName = contentManager; mScreenListReference = listFromScreen; FactoryInitialize(); }
public static void Initialize(FlatRedBall.Math.PositionedObjectList <HealthPoint> listFromScreen, string contentManager) { mContentManagerName = contentManager; mScreenListReference = listFromScreen; }