상속: AnimationFrameSaveBase
        //public AnimationFrame ToAnimationFrame(TextureAtlas textureAtlas)
        //{
        //    AnimationFrame toReturn = ToAnimationFrame(null, false);
        //    var entry = textureAtlas.GetEntryFor(this.TextureName);

        //    if (entry != null)
        //    {

        //        float left;
        //        float right;
        //        float top;
        //        float bottom;


        //        entry.FullToReduced(toReturn.LeftCoordinate, toReturn.RightCoordinate,
        //            toReturn.TopCoordinate, toReturn.BottomCoordinate,
        //            out left, out right, out top, out bottom);

        //        toReturn.LeftCoordinate = left;
        //        toReturn.RightCoordinate = right;
        //        toReturn.TopCoordinate = top;
        //        toReturn.BottomCoordinate = bottom;

        //    }

        //    return toReturn;
        //}


        internal static AnimationFrameSave FromXElement(System.Xml.Linq.XElement element)
        {
            AnimationFrameSave toReturn = new AnimationFrameSave();


            foreach (var subElement in element.Elements())
            {
                switch (subElement.Name.LocalName)
                {
                case "FlipHorizontal":
                    toReturn.FlipHorizontal = SceneSave.AsBool(subElement);
                    break;

                case "FlipVertical":
                    toReturn.FlipVertical = SceneSave.AsBool(subElement);
                    break;

                case "TextureName":
                    toReturn.TextureName = subElement.Value;
                    break;

                case "FrameLength":
                    toReturn.FrameLength = SceneSave.AsFloat(subElement);
                    break;

                case "LeftCoordinate":
                    toReturn.LeftCoordinate = SceneSave.AsFloat(subElement);
                    break;

                case "RightCoordinate":
                    toReturn.RightCoordinate = SceneSave.AsFloat(subElement);
                    break;

                case "TopCoordinate":
                    toReturn.TopCoordinate = SceneSave.AsFloat(subElement);
                    break;

                case "BottomCoordinate":
                    toReturn.BottomCoordinate = SceneSave.AsFloat(subElement);
                    break;

                case "RelativeX":
                    toReturn.RelativeX = SceneSave.AsFloat(subElement);
                    break;

                case "RelativeY":
                    toReturn.RelativeY = SceneSave.AsFloat(subElement);
                    break;
                }
            }

            return(toReturn);
        }
 public static AnimationFrameSave ReadAnimationFrameSave(ContentReader input)
 {
     FlatRedBall.Content.AnimationChain.AnimationFrameSave newObject = new FlatRedBall.Content.AnimationChain.AnimationFrameSave();
     if (input.ReadBoolean())
     {
         newObject.mTextureInstance = input.ReadExternalReference <Microsoft.Xna.Framework.Graphics.Texture2D>();
     }
     newObject.FlipHorizontal   = input.ReadBoolean();
     newObject.FlipVertical     = input.ReadBoolean();
     newObject.TextureName      = input.ReadString();
     newObject.FrameLength      = input.ReadSingle();
     newObject.LeftCoordinate   = input.ReadSingle();
     newObject.RightCoordinate  = input.ReadSingle();
     newObject.TopCoordinate    = input.ReadSingle();
     newObject.BottomCoordinate = input.ReadSingle();
     newObject.RelativeX        = input.ReadSingle();
     newObject.RelativeY        = input.ReadSingle();
     return(newObject);
 }
        /// <summary>
        /// look at all of the textures in each frame and convert them into external references
        /// </summary>
        public override AnimationChainListSave Process(AnimationChainListSave input, ContentProcessorContext context)
        {
            string directory = System.IO.Path.GetDirectoryName(input.FileName) + @"\";

            for (int i = 0; i < input.AnimationChains.Count; i++)
            {
                AnimationChainSave    ach       = input.AnimationChains[i];
                List <AnimationFrame> newFrames = new List <AnimationFrame>(ach.Frames.Count);

                for (int j = 0; j < ach.Frames.Count; j++)
                {
                    AnimationFrameSave frameSave = new AnimationFrameSave(ach.Frames[j]);
                    frameSave.TextureReference = BitmapTextureProcessor.BuildTexture(
                        directory + frameSave.TextureName,
                        context);

                    newFrames.Add(frameSave);
                }
                ach.Frames = newFrames;
            }
            return(input);
        }
        public void SetTileX(AnimationFrameSave frame, int valueAsInt)
        {
            TileMapInformation information = TileMapInformation;
            if (information != null)
            {
                int pixelPosition = valueAsInt * information.TileWidth;
                frame.LeftCoordinate = pixelPosition / (float)mTexture.Width;
                frame.RightCoordinate = frame.LeftCoordinate + (information.TileWidth / (float)mTexture.Width);

            }
        }
        public void SetTileY(AnimationFrameSave frame, int valueAsInt)
        {
            TileMapInformation information = TileMapInformation;
            if (information != null)
            {
                int pixelPosition = valueAsInt * information.TileHeight;
                frame.TopCoordinate = pixelPosition / (float)mTexture.Height;
                frame.BottomCoordinate = frame.TopCoordinate + (information.TileHeight / (float)mTexture.Height);

            }
        }
        public void SetFrame(AnimationFrameSave animationFrameSave, Texture2D texture2D)
        {
            mInstance = animationFrameSave;
            mTexture = texture2D;

            base.Instance = mInstance;

            RefreshShownProperties();
        }
예제 #7
0
        public Texture2D GetTextureForFrame(AnimationFrameSave frame)
        {
            string fileName = GetTextureFileNameForFrame(frame);


            Texture2D texture = null;
            if (!string.IsNullOrEmpty(fileName) && System.IO.File.Exists(fileName))
            {
                texture = LoaderManager.Self.LoadContent<Texture2D>(fileName);
            }
            return texture;
        }
예제 #8
0
        public string GetTextureFileNameForFrame(AnimationFrameSave frame)
        {
            string returnValue = null;
            if (ProjectManager.Self.AnimationChainListSave != null)
            {
                string achxFolder = FileManager.GetDirectory(ProjectManager.Self.FileName);

                if (frame != null && !string.IsNullOrEmpty(frame.TextureName))
                {
                    string fileName = achxFolder + frame.TextureName;

                    returnValue = fileName;

                }
                else
                {
                    returnValue = null;
                }
            }
            return returnValue;

        }
예제 #9
0
        private void UpdateSpriteToAnimationFrame(AnimationFrameSave afs, RenderingLibrary.Graphics.Sprite sprite)
        {
            sprite.Animate = false;

            sprite.Texture = WireframeManager.Self.GetTextureForFrame(afs);
            if (sprite.Texture != null)
            {
                sprite.SourceRectangle = GetSourceRetangleForFrame(afs, sprite.Texture);
                if(sprite.SourceRectangle.HasValue)
                {
                    sprite.Width = sprite.SourceRectangle.Value.Width;
                    sprite.Height = sprite.SourceRectangle.Value.Height;
                }
            }
            sprite.FlipHorizontal = afs.FlipHorizontal;
            sprite.FlipVertical = afs.FlipVertical;
            sprite.Animation = mSprite.Animation;

            MoveSpriteAccordingToAlignmentAndOffset(sprite, afs);
        }
예제 #10
0
        public void RefreshTreeNode(AnimationFrameSave animationFrame)
        {
            mTreeView.Invoke((MethodInvoker)delegate()
            {
                var node = GetTreeNodeFor(animationFrame);

                node.Text = animationFrame.TextureName;
                if (string.IsNullOrEmpty(animationFrame.TextureName))
                {
                    node.Text = "<UNTEXTURED>";
                }
                else
                {
                    var texture = WireframeManager.Self.GetTextureForFrame(animationFrame);

                    int left = MathFunctions.RoundToInt(animationFrame.LeftCoordinate * texture.Width);
                    int top = MathFunctions.RoundToInt(animationFrame.TopCoordinate * texture.Height);


                    node.Text += string.Format(
                        " {0},{1}", left, top);
                }

            });
        }
예제 #11
0
        public void SetTileY(AnimationFrameSave frame, int value)
        {
            if (frame == null)
            {
                throw new ArgumentNullException("frame", "Argument 'frame' cannot be null");
            }

            mAnimationFrameDisplayer.SetTileY(frame, value);
            mPropertyGrid.Refresh();
        }
예제 #12
0
        public void AdjustFrameToResize(AnimationFrameSave afs, int oldWidth, int oldHeight, int newWidth, int newHeight)
        {

            AdjustValue(ref afs.LeftCoordinate, oldWidth, newWidth);
            AdjustValue(ref afs.RightCoordinate, oldWidth, newWidth);
            AdjustValue(ref afs.TopCoordinate, oldHeight, newHeight);
            AdjustValue(ref afs.BottomCoordinate, oldHeight, newHeight);
        }
        public void AddFrameClick(object sender, EventArgs args)
        {
            AnimationChainSave chain = SelectedState.Self.SelectedChain;


            if (string.IsNullOrEmpty(ProjectManager.Self.FileName))
            {
                MessageBox.Show("You must first save this file before adding frames");
            }
            else if (chain == null)
            {
                MessageBox.Show("First select an Animation to add a frame to");
            }
            else
            {
                AnimationFrameSave afs = new AnimationFrameSave();

                if (chain.Frames.Count != 0)
                {
                    AnimationFrameSave copyFrom = chain.Frames[0];

                    afs.TextureName = copyFrom.TextureName;
                    afs.FrameLength = copyFrom.FrameLength;
                    afs.LeftCoordinate = copyFrom.LeftCoordinate;
                    afs.RightCoordinate = copyFrom.RightCoordinate;
                    afs.TopCoordinate = copyFrom.TopCoordinate;
                    afs.BottomCoordinate = copyFrom.BottomCoordinate;
                }
                else
                {
                    afs.FrameLength = .1f; // default to .1 seconds.  
                }

                chain.Frames.Add(afs);

                TreeViewManager.Self.RefreshTreeNode(chain);

                SelectedState.Self.SelectedFrame = afs;

                CallAnimationChainsChange();
            }
        }
예제 #14
0
        private void MoveSpriteAccordingToAlignmentAndOffset(RenderingLibrary.Graphics.Sprite sprite, AnimationFrameSave frame)
        {
            // Event though we may not be rendering the main Sprite, we want to use the main Sprite's animation:
            IAnimation animation = mSprite.Animation;

            if (sprite != null && sprite.Visible && mSprite.Animation != null)
            {
                int index = sprite.Animation.CurrentFrameIndex;

                float animationXOffset = 0;
                float animationYOffset = 0;

                AnimationChainSave chain = SelectedState.Self.SelectedChain;



                if (chain != null && chain.Frames.Count > index)
                {
                    if (frame == null)
                    {
                        frame = chain.Frames[index];
                    }

                    animationXOffset = frame.RelativeX * OffsetMultiplier;
                    animationYOffset = frame.RelativeY * OffsetMultiplier;
                }

                if (SpriteAlignment == Data.SpriteAlignment.Center)
                {
                    float xOffset = (-sprite.EffectiveWidth) / 2.0f;
                    float yOffset = (-sprite.EffectiveHeight) / 2.0f;

                    sprite.X = xOffset + animationXOffset;
                    sprite.Y = yOffset - animationYOffset;
                }
                else
                {
                    sprite.X = 0 + animationXOffset;
                    sprite.Y = 0 - animationYOffset;
                }

            }
        }
예제 #15
0
        private Microsoft.Xna.Framework.Rectangle? GetSourceRetangleForFrame(AnimationFrameSave afs, Microsoft.Xna.Framework.Graphics.Texture2D texture2D)
        {
            if (afs == null || texture2D == null)
            {
                return null;
            }
            else
            {
                Microsoft.Xna.Framework.Rectangle rectangle = new Microsoft.Xna.Framework.Rectangle();
                rectangle.X = Math.MathFunctions.RoundToInt(afs.LeftCoordinate * texture2D.Width);
                rectangle.Width = Math.MathFunctions.RoundToInt(afs.RightCoordinate * texture2D.Width) - rectangle.X;

                rectangle.Y = Math.MathFunctions.RoundToInt(afs.TopCoordinate * texture2D.Height);
                rectangle.Height = Math.MathFunctions.RoundToInt(afs.BottomCoordinate * texture2D.Height) - rectangle.Y;

                return rectangle;
            }
        }
예제 #16
0
        //public AnimationFrame ToAnimationFrame(TextureAtlas textureAtlas)
        //{
        //    AnimationFrame toReturn = ToAnimationFrame(null, false);
        //    var entry = textureAtlas.GetEntryFor(this.TextureName);

        //    if (entry != null)
        //    {

        //        float left;
        //        float right;
        //        float top;
        //        float bottom;


        //        entry.FullToReduced(toReturn.LeftCoordinate, toReturn.RightCoordinate,
        //            toReturn.TopCoordinate, toReturn.BottomCoordinate,
        //            out left, out right, out top, out bottom);

        //        toReturn.LeftCoordinate = left;
        //        toReturn.RightCoordinate = right;
        //        toReturn.TopCoordinate = top;
        //        toReturn.BottomCoordinate = bottom;

        //    }

        //    return toReturn;
        //}


        internal static AnimationFrameSave FromXElement(System.Xml.Linq.XElement element)
        {
            AnimationFrameSave toReturn = new AnimationFrameSave();

                        
            foreach (var subElement in element.Elements())
            {
                switch (subElement.Name.LocalName)
                {
                    case "FlipHorizontal":
                        toReturn.FlipHorizontal = SceneSave.AsBool(subElement);
                        break;
                    case "FlipVertical":
                        toReturn.FlipVertical = SceneSave.AsBool(subElement);
                        break;
                    case "TextureName":
                        toReturn.TextureName = subElement.Value;
                        break;
                    case "FrameLength":
                        toReturn.FrameLength = SceneSave.AsFloat(subElement);
                        break;
                    case "LeftCoordinate":
                        toReturn.LeftCoordinate = SceneSave.AsFloat(subElement);
                        break;
                    case "RightCoordinate":
                        toReturn.RightCoordinate = SceneSave.AsFloat(subElement);
                        break;
                    case "TopCoordinate":
                        toReturn.TopCoordinate = SceneSave.AsFloat(subElement);
                        break;
                    case "BottomCoordinate":
                        toReturn.BottomCoordinate = SceneSave.AsFloat(subElement);
                        break;
                    case "RelativeX":
                        toReturn.RelativeX = SceneSave.AsFloat(subElement);
                        break;
                    case "RelativeY":
                        toReturn.RelativeY = SceneSave.AsFloat(subElement);
                        break;
                }
            }

            return toReturn;
        }
예제 #17
0
        private static void UpdateRectangleSelectorToFrame(AnimationFrameSave frame, Texture2D texture, RectangleSelector rectangleSelector)
        {
            rectangleSelector.Visible = texture != null;

            if (texture != null)
            {
                float leftPixel = frame.LeftCoordinate * texture.Width;
                float rightPixel = frame.RightCoordinate * texture.Width;
                float topPixel = frame.TopCoordinate * texture.Height;
                float bottomPixel = frame.BottomCoordinate * texture.Height;

                rectangleSelector.Left = leftPixel;
                rectangleSelector.Top = topPixel;
                rectangleSelector.Width = rightPixel - leftPixel;
                rectangleSelector.Height = bottomPixel - topPixel;
            }
        }
예제 #18
0
        public TreeNode GetTreeNodeFor(AnimationFrameSave afs)
        {
            if (afs == null)
            {
                return null;
            }
            else
            {
                return GetTreeNodeByTag(afs, mTreeView.Nodes);

            }

        }
예제 #19
0
 private AnimationFrame AnimationFrameSaveToRenderingLibraryAnimationFrame(AnimationFrameSave afs)
 {
     
     AnimationFrame af = new AnimationFrame();
     af.Texture = WireframeManager.Self.GetTextureForFrame(afs);
     
     af.FlipHorizontal = afs.FlipHorizontal;
     af.FlipVertical = afs.FlipVertical;
     af.SourceRectangle = GetSourceRetangleForFrame(afs, af.Texture);
     af.FrameTime = afs.FrameLength;
     return af;
 }