static int Main(string[] args) { DynamicsSystem.SetGravity(0.0f, -9.81f, 0.0f); GraphicsWindow wnd = new GraphicsWindow("Test Window", 640, 480); /* Create an actor at the origin to contain the camera */ Actor camera = new Actor(); camera.Add(wnd.Camera); wnd.Camera.BackgroundColor = System.Drawing.Color.SkyBlue; wnd.Camera.Position.Z = 3.0; /* Create an actor to hold a box */ Actor box = new Actor(); box.Add(new BoxShape(1.0f, 1.0f, 1.0f)); box.Add(new RigidBody()); _scene.Add(camera); _scene.Add(box); /* Enable visualization of collision shapes */ Visualization.Add("FlatFour.Collision.BoxVisualizer"); /* Run the event loop */ PlatformSystem.Tick += new TickHandler(OnTick); PlatformSystem.EventLoop(); Framework.Disconnect(); return 0; }
public SceneView() { System.Type xplatui = System.Type.GetType("System.Windows.Forms.XplatUIX11, System.Windows.Forms"); if (xplatui != null) { System.IntPtr display = (System.IntPtr)xplatui.GetField("DisplayHandle", System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic).GetValue(null); _gfx = new FlatFour.Graphics.GraphicsWindow(display, this.Handle); } else { _gfx = new FlatFour.Graphics.GraphicsWindow(this.Handle); } _gfx.Camera.BackgroundColor = System.Drawing.Color.SkyBlue; this.Resize += new System.EventHandler(SceneView_Resize); }