public void PointsCollide(Vector2 point1, Vector2 point2) { Assert.True(CollisionChecking.Points(point1.X, point1.Y, point2.X, point2.Y)); }
public void PointsSeperate(Vector2 point1, Vector2 point2) { Assert.False(CollisionChecking.Points(point1.X, point1.Y, point2.X, point2.Y)); }