/// <summary> Extracts information out of the SWF/SWD in order to populate /// function line number tables in SourceFile variabels. /// </summary> public virtual void parseSwfSwd(DManager manager) { m_manager = manager; // suck in the swf/swd into action lists and then walk the lists // looking for LineRecords m_container = new LineFunctionContainer(m_swf, m_swd); m_container.combForLineRecords(this); // we are done, sucess or no setPopulated(); // log event that we have complete done manager.addEvent(new FunctionMetaDataAvailableEvent()); m_manager = null; }
public static PlayerSession createFromSocket(System.Net.Sockets.TcpClient s) { DProtocol proto = DProtocol.createFromSocket(s); // let the manager hear incoming messages DManager manager = new DManager(); manager.attach(proto); PlayerSession session = new PlayerSession(s, proto, manager); return session; }
/// <summary> Destroys all objects related to the connection /// including the process that was tied to this /// session via SessionManager.launch(), if it /// exists. /// </summary> public virtual void terminate() { bool playerWillTerminateItself = false; // unbind first try { // Tell player to end session. Note that this is just a hint, and will often // do nothing. For example, the Flash player running in a browser will // currently never terminate when you tell it to, but the AIR player will // terminate. playerWillTerminateItself = unbind(true); } catch (Exception) { } if (!playerWillTerminateItself) { #if false //UPGRADE_TODO: Method 'java.lang.System.getProperty' was converted to 'System.Environment.GetEnvironmentVariable' which has a different behavior. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1073_javalangSystemgetProperty_javalangString'" if (Environment.GetEnvironmentVariable("OS").ToLower().StartsWith("mac os x")) //$NON-NLS-1$ //$NON-NLS-2$ { // In certain situations, AppleScript can hang for about two minutes (bug 193086). Since all we're // trying to do here is close the browser window, we do the work in a separate thread. If that // thread hangs for two minutes, no harm done. IThreadRunnable r = new AnonymousClassRunnable(this); new SupportClass.ThreadClass(new System.Threading.ThreadStart(r.Run), "Terminate Mac debug target").Start(); //$NON-NLS-1$ } #endif // if we have a process pop it if (m_process != null) { try { m_process.Kill(); } catch (Exception) { } } } // now clear it all m_protocol = null; m_socket = null; m_manager = null; m_process = null; m_isConnected = false; m_isHalted = false; }
private const String FLASH_PREFIX = "$flash_"; //$NON-NLS-1$ internal PlayerSession(System.Net.Sockets.TcpClient s, DProtocol proto, DManager manager) { m_isConnected = false; m_isHalted = false; m_socket = s; m_protocol = proto; m_manager = manager; m_prefs = System.Collections.Hashtable.Synchronized(new System.Collections.Hashtable()); m_incoming = false; m_debugMsgOn = false; m_debugMsgSize = 16; m_debugMsgFileOn = false; m_debugMsgFileSize = 128; m_watchTransactionTag = 1; // number that is sent for each watch transaction that occurs }