예제 #1
0
		private Tag decodeDoInitAction(int length)
		{
			DoInitAction t;
			t = new DoInitAction();
			int idref = r.readUI16();
			try
			{
				t.sprite = (DefineSprite) dict.getTag(idref);
				if (t.sprite.initAction != null)
				{
					handler.error("Sprite " + idref + " initaction redefined");
				}
				else
				{
					t.sprite.initAction = t;
				}
			}
			catch (System.ArgumentException e)
			{
				handler.error(e.Message);
			}
			ActionDecoder actionDecoder = new ActionDecoder(r, swd);
			actionDecoder.KeepOffsets = keepOffsets;
			t.actionList = actionDecoder.decode(length - 2);
			return t;
		}
예제 #2
0
		private Tag decodeDoAction(int length)
		{
			DoAction t = new DoAction();
			ActionDecoder actionDecoder = new ActionDecoder(r, swd);
			actionDecoder.KeepOffsets = keepOffsets;
			t.actionList = actionDecoder.decode(length);
			return t;
		}
예제 #3
0
		private Tag decodeDefineButton(int length)
		{
			int startPos = r.Offset;
			DefineButton t;
			t = new DefineButton(Flash.Swf.TagValues.stagDefineButton);
			int id = r.readUI16();
			
			System.Collections.ArrayList list = new System.Collections.ArrayList();
			ButtonRecord record;
			do 
			{
				record = decodeButtonRecord(t.code);
				if (record != null)
				{
					list.Add(record);
				}
			}
			while (record != null);
			
			t.buttonRecords = new ButtonRecord[list.Count];
			SupportClass.ICollectionSupport.ToArray(list, t.buttonRecords);
			
			// old school button actions only handle one possible transition
			int consumed = r.Offset - startPos;
			t.condActions = new ButtonCondAction[1];
			t.condActions[0].overDownToOverUp = true;
			ActionDecoder actionDecoder = new ActionDecoder(r, swd);
			actionDecoder.KeepOffsets = keepOffsets;
			t.condActions[0].actionList = actionDecoder.decode(length - consumed);
			t.trackAsMenu = false;
			
			dict.add(id, t);
			return t;
		}
예제 #4
0
		private ButtonCondAction decodeButtonCondAction(int length)
		{
			ButtonCondAction a = new ButtonCondAction();
			r.syncBits();
			a.keyPress = r.readUBits(7);
			a.overDownToIdle = r.readBit();
			
			a.idleToOverDown = r.readBit();
			a.outDownToIdle = r.readBit();
			a.outDownToOverDown = r.readBit();
			a.overDownToOutDown = r.readBit();
			a.overDownToOverUp = r.readBit();
			a.overUpToOverDown = r.readBit();
			a.overUpToIdle = r.readBit();
			a.idleToOverUp = r.readBit();
			
			ActionDecoder actionDecoder = new ActionDecoder(r, swd);
			actionDecoder.KeepOffsets = keepOffsets;
			a.actionList = actionDecoder.decode(length - 2);
			
			return a;
		}