private void addFlapjacksButton_Click(object sender, EventArgs e) { if (line.Count == 0) { return; } Classes.Flapjack food; if (crispy.Checked == true) { food = Classes.Flapjack.Crispy; } else if (soggy.Checked == true) { food = Classes.Flapjack.Soggy; } else if (browned.Checked == true) { food = Classes.Flapjack.Browned; } else { food = Classes.Flapjack.Banana; } Classes.Lumberjack currentLumberjack = line.Peek(); currentLumberjack.TakeFlapjacks(food, (int)howMany.Value); RedrawList(); }
private void RedrawList() { Line.Items.Clear(); int number = 1; foreach (Classes.Lumberjack lumberjack in line) { Line.Items.Add(number + ". " + lumberjack.Name); number++; } if (line.Count > 0) { Classes.Lumberjack currentClient = line.Peek(); listLamberjacks.Text = currentClient.Name + " has " + currentClient.FlapjackCount + " flapjacks. \r\n"; } else { listLamberjacks.Text = ""; } }