public GLBufferDynamic(GLBufferSettings settings, int size, int startCapacity = 8192) { Settings = settings; ElementSize = size; BufferSize = startCapacity; BufferId = GL.GenBuffer(); Bind(); { GL.BufferData(Settings.Target, BufferSize, IntPtr.Zero, Settings.Hint); } Unbind(); }
public GLBuffer(GLBufferSettings settings, IList <T> buffer) { Buffer = buffer; Settings = settings; BufferSize = Marshal.SizeOf(buffer[0]) * Buffer.Count; BufferId = GL.GenBuffer(); Bind(); { GL.BufferData(Settings.Target, BufferSize, Buffer.ToArray(), Settings.Hint); } Unbind(); }