public void SetupQuadTree() { CollisionQuad = new QuadTree(0, new BoundingRectangle(0, 0, Controller.WorldBounds.Width, Controller.WorldBounds.Height)); CollisionSolver = new CollisionSolver(CollisionQuad); }
public void setupQuadTree() { CollisionQuad = new QuadTree(0, new BoundingRectangle(0, 0, GameManager.WorldBounds.Width, GameManager.WorldBounds.Height)); CollisionSolver = new CollisionSolver(CollisionQuad); }