public static Coroutine ToLocalPosition( MonoBehaviour monoBehaviour, Transform transform, Vector3 targetPosition, float speedMultiplier, CurveAsset easeCurve, Action <Transform> step, Action <Transform> finished) { return(monoBehaviour.StartCoroutine( Vector3TweenUtility.ToVector3Coroutine( transform.localPosition, targetPosition, speedMultiplier, easeCurve, vector3 => { transform.localPosition = vector3; if (null != step) { step(transform); } }, vector3 => { transform.localPosition = vector3; if (null != finished) { finished(transform); } }) )); }
public static Coroutine ToPosition( MonoBehaviour monoBehaviour, Transform transform, Vector3 targetPosition, float speedMultiplier, CurveAsset easeCurve, Action <Transform> step, Action <Transform> finished) { return(monoBehaviour.StartCoroutine( Vector3TweenUtility.ToVector3Coroutine( transform.position, targetPosition, speedMultiplier, easeCurve, vector3 => { transform.position = vector3; Debug.DrawRay(transform.position, Vector3.up * 100, Color.cyan); if (null != step) { step(transform); } }, vector3 => { transform.position = vector3; Debug.DrawRay(transform.position, Vector3.up * 100, Color.red); if (null != finished) { finished(transform); } }) )); }