/// <summary> /// Returns empty BusinessRuleCollection indicating that the actor has permissions to fetch the data requested. /// </summary> /// <param name="actor">Actor whose data-access permissions are to be checked.</param> /// <returns>Collection of permissions (broken rules) that the actor has failed.</returns> /// <remarks>Override in derived classes to add security checks.</remarks> public virtual BusinessRuleCollection GrantFetch(IActor actor) { BusinessRuleCollection rules = new BusinessRuleCollection(); BusinessRule rule = new BusinessRule("Entity_GrantFetch", actor.HasPermission(Permissions.CustomerAddress_Read), "Fetch denied on this object.", 1); rules.Add(rule); return rules; }
/// <summary> /// Returns empty BusinessRuleCollection indicating that the actor has permissions to save the current object. /// </summary> /// <param name="actor">Actor whose data-access permissions are to be checked.</param> /// <returns>Collection of permissions (broken rules) that the actor has failed.</returns> /// <remarks>Override in derived classes to add security checks.</remarks> public virtual BusinessRuleCollection GrantSave(IActor actor) { BusinessRuleCollection rules = new BusinessRuleCollection(); BusinessRule rule = new BusinessRule("Entity_GrantSave", actor.HasPermission(Permissions.ProductModelProductDescription_Update), "Update denied on this object.", 1); rules.Add(rule); return rules; }
/// <summary> /// Returns empty BusinessRuleCollection indicating that the actor has permissions to save the current object. /// </summary> /// <param name="actor">Actor whose data-access permissions are to be checked.</param> /// <returns>Collection of permissions (broken rules) that the actor has failed.</returns> /// <remarks>Override in derived classes to add security checks.</remarks> public virtual BusinessRuleCollection GrantSave(IActor actor) { BusinessRuleCollection rules = new BusinessRuleCollection(); BusinessRule rule = new BusinessRule("Entity_GrantSave", actor.HasPermission(Permissions.CustomerAddress_Update), "Update denied on this object.", 1); rules.Add(rule); return rules; }
/// <summary>Saves biz object if actor has required permission and if biz object is valid.</summary> public virtual BusinessRuleCollection DeleteIfValid(IActor actor, bool enforceSecurityChecks) { BusinessRuleCollection rules = new BusinessRuleCollection(); // Check permissions. if (enforceSecurityChecks) rules.Add(GrantDelete(actor)); if (rules.HasBrokenRules) return rules.GetBrokenRules(); this.Delete(actor); return rules.GetBrokenRules(); }
/// <summary>Validates objec.</summary> public virtual BusinessRuleCollection Validate(ValidationLevel level) { BusinessRuleCollection rules = new BusinessRuleCollection(); rules.Add(DALHelper.CheckEntityRules(this)); if (rules.AllRulesAreObeyed && level > ValidationLevel.BasicFieldConstraints) ValidateChildren(rules, level); return rules.GetBrokenRules(); }
/// <summary>Saves biz object if actor has required permission and if biz object is valid.</summary> public virtual BusinessRuleCollection SaveIfValid(IActor actor, ValidationLevel level, bool enforceSecurityChecks) { // Validate object. BusinessRuleCollection rules = new BusinessRuleCollection(); rules.Add(Validate(level)); if (rules.HasBrokenRules) return rules.GetBrokenRules(); // Check permissions. if (enforceSecurityChecks && !this.IsNew) rules.Add(GrantSave(actor)); if (enforceSecurityChecks && this.IsNew) rules.Add(GrantCreate(actor)); if (rules.HasBrokenRules) return rules.GetBrokenRules(); // Save if valid and actor has all required permissions. Save(actor); return rules.GetBrokenRules(); }
/// <summary>Saves biz object if actor has required permission and if biz object is valid.</summary> public virtual BusinessRuleCollection FetchIfValid(IActor actor, DataAccessScope detailLevel, bool enforceSecurityChecks) { BusinessRuleCollection rules = new BusinessRuleCollection(); // Check permissions. if (enforceSecurityChecks) rules.Add(GrantFetch(actor)); if (rules.HasBrokenRules) return rules.GetBrokenRules(); rules.Add(new BusinessRule("Entity_Exists", this.Fetch(actor, detailLevel), "Entity does not exist.", 1)); return rules.GetBrokenRules(); }
/// <summary> /// Returns empty BusinessRuleCollection indicating that the actor has permissions to create the current object. /// </summary> /// <param name="actor">Actor whose data-access permissions are to be checked.</param> /// <returns>Collection of permissions (broken rules) that the actor has failed.</returns> /// <remarks>Override in derived classes to add security checks.</remarks> public virtual BusinessRuleCollection GrantCreate(IActor actor) { BusinessRuleCollection rules = new BusinessRuleCollection(); BusinessRule rule = new BusinessRule("Entity_GrantCreate", actor.HasPermission(Permissions.Address_Insert), "Create denied on this object.", 1); rules.Add(rule); return rules; }
protected virtual void ValidateChildren(BusinessRuleCollection rules, ValidationLevel level) { rules.Add(ValidateSalesOrderDetailChildren(level)); }
/// <summary>Validates collection CustomerAddressChildren.</summary> protected BusinessRuleCollection ValidateCustomerAddressChildren(ValidationLevel level) { BusinessRuleCollection rules = new BusinessRuleCollection(); CustomerAddress.ConvertEntitiesToBusinessObjects(this.CustomerAddressChildren); foreach (IBusinessObject bizobj in this.CustomerAddressChildren) rules.Add(bizobj.Validate(level)); return rules.GetBrokenRules(); }
protected virtual void ValidateChildren(BusinessRuleCollection rules, ValidationLevel level) { rules.Add(ValidateCustomerAddressChildren(level)); rules.Add(ValidateSalesOrderHeaderChildren(level)); rules.Add(ValidateSalesOrderHeaderChildren2(level)); }
/// <summary> /// Returns empty BusinessRuleCollection indicating that the actor has permissions to delete the data requested. /// </summary> /// <param name="actor">Actor whose data-access permissions are to be checked.</param> /// <returns>Collection of permissions (broken rules) that the actor has failed.</returns> /// <remarks>Override in derived classes to add security checks.</remarks> public virtual BusinessRuleCollection GrantDelete(IActor actor) { BusinessRuleCollection rules = new BusinessRuleCollection(); BusinessRule rule = new BusinessRule("Entity_GrantDelete", actor.HasPermission(Permissions.SalesOrderDetail_Delete), "Delete denied on this object.", 1); rules.Add(rule); return rules; }
/// <summary>Validates collection ProductCategoryChildren.</summary> protected BusinessRuleCollection ValidateProductCategoryChildren(ValidationLevel level) { BusinessRuleCollection rules = new BusinessRuleCollection(); ProductCategory.ConvertEntitiesToBusinessObjects(this.ProductCategoryChildren); foreach (IBusinessObject bizobj in this.ProductCategoryChildren) rules.Add(bizobj.Validate(level)); return rules.GetBrokenRules(); }
protected virtual void ValidateChildren(BusinessRuleCollection rules, ValidationLevel level) { rules.Add(ValidateProductChildren(level)); rules.Add(ValidateProductCategoryChildren(level)); }
protected virtual void ValidateChildren(BusinessRuleCollection rules, ValidationLevel level) { rules.Add(ValidateProductModelProductDescriptionChildren(level)); }
/// <summary>Validates collection SalesOrderHeaderChildren2.</summary> protected BusinessRuleCollection ValidateSalesOrderHeaderChildren2(ValidationLevel level) { BusinessRuleCollection rules = new BusinessRuleCollection(); SalesOrderHeader.ConvertEntitiesToBusinessObjects(this.SalesOrderHeaderChildren2); foreach (IBusinessObject bizobj in this.SalesOrderHeaderChildren2) rules.Add(bizobj.Validate(level)); return rules.GetBrokenRules(); }
/// <summary> /// Searches the collection for broken rules and returns them. /// </summary> /// <returns>A collection of broken rules.</returns> public BusinessRuleCollection GetBrokenRules() { var brokenRules = new BusinessRuleCollection(); foreach (IBusinessRule rule in this.list) if (!rule.IsObeyed) brokenRules.Add(rule); return brokenRules; }