예제 #1
0
        //-------------------------------------------------------------------------
        void _loadSeaStar(int map_id)
        {
            TbDataMap data = EbDataMgr.Instance.getData <TbDataMap>(map_id);

            foreach (var it in data.SeaStarParticle)
            {
                try
                {
                    if (it.TbDataParticle == null || it.TbDataParticle.Id == 0)
                    {
                        continue;
                    }

                    StillParticle still_particle = mScene.getParticlemanager().newParticle(it.TbDataParticle.ParticlePrefabName);
                    still_particle.setPosition(new EbVector3(it.PositionX, it.PositionY, 0));
                    still_particle.setLayer(mScene.getLayerAlloter().getLayer(_eLevelLayer.StarFish));

                    mSeaStar.Add(still_particle);

#if UNITY_EDITOR
                    still_particle.gameObject.name = "TkSpriteSeaStar_" + it.TbDataParticle.ParticlePrefabName;
#endif
                }
                catch (Exception e)
                {
                    Debug.LogWarning(e);
                }
            }
        }
예제 #2
0
 //-------------------------------------------------------------------------
 void _newParticle(EbVector3 position, int fish_vib_id)
 {
     if (mParticleMax < 0)
     {
         return;
     }
     --mParticleMax;
     mStillParticle = mScene.getParticlemanager().newParticle(mEffectAOEData.ParticleName.ParticlePrefabName);
     mStillParticle.setPosition(position);
     mStillParticle.setLayer(mScene.getLayerAlloter().getFishLayer(fish_vib_id));
 }
예제 #3
0
        //-------------------------------------------------------------------------
        void _particleNoneTarget(StillParticle still_particle, TbDataFish.ParticleDataStruct particle_data, uint et_player_rpcid)
        {
            if (particle_data.StartPoint.ParticlePointType == TbDataFish.ParticlePointStruct.ParticlePointTypeEnum.Fish)
            {
                if (particle_data.ParticleProduceTime == TbDataFish.ParticleProduceTimeEnum.FishMoving)
                {
                    mListParticle.Add(still_particle);//跟随鱼运动
                }
                else
                {
                    still_particle.setPosition(mCRenderFish.Position);
                    still_particle.setLooping(false);
                }
            }
            else if (particle_data.StartPoint.ParticlePointType == TbDataFish.ParticlePointStruct.ParticlePointTypeEnum.Fixed)
            {
                still_particle.setPosition(new EbVector3(particle_data.StartPoint.x, particle_data.StartPoint.y, 0));
            }

            _setOffsetLocation(still_particle, particle_data.StartPoint.x, particle_data.StartPoint.y);
        }
예제 #4
0
        //-------------------------------------------------------------------------
        public void display(int score, TbDataParticle particle_data)
        {
            if (score <= 0) return;

            mSpriteNumber.create(score, 100, mPosition, mAngle + mCurrentAngle);

            mStillParticle = mScene.getParticlemanager().newParticle(particle_data.ParticlePrefabName);
            mStillParticle.setPosition(mPosition);
            mStillParticle.setLooping(false);
            mStillParticle.setLayer(mScene.getLayerAlloter().getLayer(_eLevelLayer.TurretScoreBg));

            mIsDisplay = true;
            initRotate();
        }
예제 #5
0
        //-------------------------------------------------------------------------
        public void display(int score, TbDataParticle particle_data)
        {
            if (score <= 0)
            {
                return;
            }

            mSpriteNumber.create(score, 100, mPosition, mAngle + mCurrentAngle);

            mStillParticle = mScene.getParticlemanager().newParticle(particle_data.ParticlePrefabName);
            mStillParticle.setPosition(mPosition);
            mStillParticle.setLooping(false);
            mStillParticle.setLayer(mScene.getLayerAlloter().getLayer(_eLevelLayer.TurretScoreBg));

            mIsDisplay = true;
            initRotate();
        }
예제 #6
0
        //-------------------------------------------------------------------------
        void _hitFish(CRenderFish render_fish)
        {
            if (render_fish == null || render_fish.IsDie)
            {
                return;
            }

            uint et_player_rpcid = mBullet.getPlayerId();

            if (mBullet.getScene().getMyPlayerId() == et_player_rpcid)
            {
                mBullet.getScene().getProtocol().c2sFishHit(et_player_rpcid, mBullet.getBulletObjId(), render_fish.FishObjId);
            }

            mBullet.signDestroy();
            mIsSignDestroy = true;

            CRenderTurret turret = mBullet.getScene().getTurret(et_player_rpcid);

            if (turret == null)
            {
                return;
            }
            TbDataTurret vib_turret = turret.getVibTurret();

            Dictionary <string, object> map_param = new Dictionary <string, object>();

            map_param.Add("SourcePosition", getHitPosition(render_fish.Position, mBullet.getPosition()));
            map_param["NetColor"]      = mBullet.getScene().getTurret(et_player_rpcid).getTurretColor();
            map_param["PlayerId"]      = et_player_rpcid;
            map_param["BulletHitFish"] = render_fish;
            TbDataBullet buttlt_data = mBullet.getBulletData();

            mBullet.getScene().addEffect(buttlt_data.EffectCompose.Id, map_param, EffectTypeEnum.Client);

            if (!string.IsNullOrEmpty(mHitParticle.ParticlePrefabName))
            {
                StillParticle particle = mScene.getParticlemanager().newParticle(mHitParticle.ParticlePrefabName);
                particle.setPosition(getHitPosition(render_fish.Position, mBullet.getPosition()));
                particle.setLayer(mScene.getLayerAlloter().getLayer(_eLevelLayer.FishHitParticle));
            }
        }
예제 #7
0
파일: EffectAOE.cs 프로젝트: yinlei/Fishing
 //-------------------------------------------------------------------------
 void _newParticle(EbVector3 position, int fish_vib_id)
 {
     if (mParticleMax < 0) return;
     --mParticleMax;
     mStillParticle = mScene.getParticlemanager().newParticle(mEffectAOEData.ParticleName.ParticlePrefabName);
     mStillParticle.setPosition(position);
     mStillParticle.setLayer(mScene.getLayerAlloter().getFishLayer(fish_vib_id));
 }
예제 #8
0
        //-------------------------------------------------------------------------
        void _particleNoneTarget(StillParticle still_particle, TbDataFish.ParticleDataStruct particle_data, uint et_player_rpcid)
        {
            if (particle_data.StartPoint.ParticlePointType == TbDataFish.ParticlePointStruct.ParticlePointTypeEnum.Fish)
            {
                if (particle_data.ParticleProduceTime == TbDataFish.ParticleProduceTimeEnum.FishMoving)
                {
                    mListParticle.Add(still_particle);//跟随鱼运动
                }
                else
                {
                    still_particle.setPosition(mCRenderFish.Position);
                    still_particle.setLooping(false);
                }
            }
            else if (particle_data.StartPoint.ParticlePointType == TbDataFish.ParticlePointStruct.ParticlePointTypeEnum.Fixed)
            {
                still_particle.setPosition(new EbVector3(particle_data.StartPoint.x, particle_data.StartPoint.y, 0));
            }

            _setOffsetLocation(still_particle, particle_data.StartPoint.x, particle_data.StartPoint.y);
        }
예제 #9
0
 //-------------------------------------------------------------------------
 public void update(float elapsed_tm)
 {
     mStillParticle.setPosition(mLockFish.Position);
 }