public override bool HasJobOnThing(Pawn pawn, Thing t, bool forced = false) { if ((t is Building_FishingPier) == false) { return(false); } Building_FishingPier fishingPier = t as Building_FishingPier; if (fishingPier.IsBurning()) { return(false); } if (Util_FishIndustry.IsAquaticTerrain(fishingPier.Map, fishingPier.fishingSpotCell) == false) { return(false); } if (pawn.Dead || pawn.Downed || pawn.IsBurning()) { return(false); } if (pawn.CanReserveAndReach(fishingPier, this.PathEndMode, Danger.Some) == false) { return(false); } if (fishingPier.fishStock <= 0) { return(false); } return(true); }
public bool FishingForbiddenOrPierDestroyedOrNoFish() { Building_FishingPier fishingPier = this.TargetThingA as Building_FishingPier; if ((fishingPier.DestroyedOrNull()) || fishingPier.IsBurning() || fishingPier.IsForbidden(fishingPier.Faction) || (fishingPier.allowFishing == false) || (fishingPier.fishStock == 0)) { return(true); } return(false); }