public static void softPause() { if (!softpaused) { softpaused = true; Jukebox.playBeginSound(); } }
// Angular Collision Logic. Passed An Enumerator That Denotes What Critical Area Was Hit (Either A Wall, Paddle, Or Score Zone) // private void changeAngle(int condition) { if (condition == (int)Intersection.Left) { Jukebox.playScore(); RScore.incrementRScore(); ballmovespeed = 200; this.setVector(new Vector2(320, 240)); if (!TimeCalculator.softpaused) { TimeCalculator.softPause(); } } else if (condition == (int)Intersection.Right) { Jukebox.playScore(); LScore.incrementLScore(); ballmovespeed = 200; this.setVector(new Vector2(320, 240)); if (!TimeCalculator.softpaused) { TimeCalculator.softPause(); } } else if (condition == (int)Intersection.Top) { Jukebox.playWallHit(); if (lastX - position.X < 0) { if (lastY - position.Y < 0) { diagonal = (int)Diagonal.UpLeft; } else { diagonal = (int)Diagonal.DownRight; } } else { if (lastY - position.Y < 0) { diagonal = (int)Diagonal.UpRight; } else { diagonal = (int)Diagonal.DownLeft; } } } else if (condition == (int)Intersection.Bot) { Jukebox.playWallHit(); if (lastX - position.X < 0) { if (lastY - position.Y < 0) { diagonal = (int)Diagonal.UpRight; } else { diagonal = (int)Diagonal.DownLeft; } } else { if (lastY - position.Y < 0) { diagonal = (int)Diagonal.UpLeft; } else { diagonal = (int)Diagonal.UpLeft; } } } else if (condition == (int)Intersection.LeftPaddle) { Jukebox.playPaddleHit(); if (lastX - position.X < 0) { if (lastY - position.Y < 0) { diagonal = (int)Diagonal.DownLeft; } else { diagonal = (int)Diagonal.UpLeft; } } else { if (lastY - position.Y < 0) { diagonal = (int)Diagonal.DownRight; } else { diagonal = (int)Diagonal.UpRight; } } increaseSpeed(); } else if (condition == (int)Intersection.RightPaddle) { Jukebox.playPaddleHit(); if (lastX - position.X < 0) { if (lastY - position.Y < 0) { diagonal = (int)Diagonal.DownLeft; } else { diagonal = (int)Diagonal.UpLeft; } } else { if (lastY - position.Y < 0) { diagonal = (int)Diagonal.UpRight; } else { diagonal = (int)Diagonal.DownRight; } } increaseSpeed(); } else { } }