public override Vector2 Measure() { if (Size.HasValue) return Size.Value; // Clear out any existing children and pseudo-invalidate the panel generatedPanel = ItemsPanelTemplate == null ? new StackPanel() : ItemsPanelTemplate.GenerateItem(DataContext) as Panel; generatedPanel.Parent = this; if (ItemsSource == null || ItemsSource.OfType<object>().Count() == 0) { // If there are no items, then go ahead and return zero Size = Vector2.zero; return Vector2.zero; } // Now let's add back in any children items we need foreach (var item in ItemsSource) generatedPanel.AddChild(ItemTemplate.GenerateItem(item)); // Now let's measure the size of the panel var size = generatedPanel.Measure(); Size = size; return size; }
public Menu() { menuItems = new List<MenuItem>(); itemPanel = new StackPanel(); var border = new Border(); border.Padding = new Thickness(10); border.AddChild(itemPanel); Child = border; selectedIndex = -1; }
private static void LoadPanel(Panel panel, XmlNode panelXml, object viewModel) { var currentAssembly = loadedTypes.Keys.FirstOrDefault(); foreach (var childNode in panelXml.ChildNodes.OfType<XmlNode>()) { Type childType = null; if (string.IsNullOrEmpty(childNode.NamespaceURI)) childType = loadedTypes[currentAssembly].FirstOrDefault(t => t.Name == childNode.LocalName); else { var typeName = string.Format("{0}.{1}", childNode.NamespaceURI, childNode.LocalName); // I think we get away with this for right now, because importing UPF into your project doesn't // produce multiple dlls, you still just get the Assembly-CSharp.dll var assembly = Assembly.GetExecutingAssembly(); childType = loadedTypes[assembly].FirstOrDefault(t => t.FullName == typeName); } if (childType != null) { var child = Activator.CreateInstance(childType); panel.AddChild(child as Control); // Load attributes first, in case this is a panel LoadAttributes(child as Control, childNode, viewModel); if (child is Panel) LoadPanel(child as Panel, childNode, viewModel); } else Debug.LogError("Could not locate class for type: " + childNode.LocalName); } }
internal override void InvalidateLayout(Control source) { generatedPanel = null; base.InvalidateLayout(source); }
public void AddPanel(Panel panel) { panels.Add(panel); }