private void CreateJointNode(Assimp.Scene aiScene, AssimpSceneContainer container) { var rootElement = this.scene.RootNode; var model = new JointModel(aiScene, container.GetAllBoneInfos()); var node = JointNode.Create(model); node.DiffuseColor = Color.Red; this.jointNode = node; rootElement.Children.Add(node); }
public static JointNode Create(JointModel model) { var vs = new VertexShader(vertexCode); var fs = new FragmentShader(fragmentCode); var array = new ShaderArray(vs, fs); var map = new AttributeMap(); map.Add("inPosition", JointModel.strPosition); map.Add("inBoneIndex", JointModel.strBoneIndex); var builder = new RenderMethodBuilder(array, map); var node = new JointNode(model, builder); node.Initialize(); return(node); }
private JointNode(JointModel model, params RenderMethodBuilder[] builders) : base(model, builders) { this.nodePointModel = model; }