public void TakeDamageTransition(Peach peach) { sound = peach.Content.Load <SoundEffect>("Sound Effects/Peach Dies"); sound.Play(); var state = new DeadState(peach); peach.PowerUpState = state; peach.PlayerStats.LoseLife(); var actState = new IdleState(peach); // reduce checking for dead state by making action state idle upon death -> switch anim on respawn peach.ActionState = actState; peach.Sprite.SwitchAnimation(5, 4); //dead animation peach.Sprite.Velocity = new Vector2(Constants.ZERO, Constants.ZERO); // if dead, can't move! peach.Sprite.HReflect = false; // no reflect anim peach.Sprite.SetFrame(Constants.ZERO); // from start of anim peach.Sprite.LoopFrame = true; // no loop anim }
public void DeadTransition(Peach peach) { var state = new DeadState(peach); peach.PowerUpState = state; }