public void CoinRoomTransition() { var state = new CoinRoomState(Game); Game.currentGameState = state; if (Game.mario != null) { Game.mario.PlayerStats = new PlayerStats(Game.Content, Game.GraphicsDevice, "Mario", Game); } }
public void CoinRoomTransition() { var state = new CoinRoomState(Game); Game.currentGameState = state; }