internal static void TryRedeemVoucher(GameClient Session, string Code) { if (!IsValidCode(Code)) { ServerMessage Error = new ServerMessage(Outgoing.VoucherRedeemError); Error.AppendRawInt32(0); // 0=invalid code,1=technical issue,3=redeem at webpage Session.SendMessage(Error); return; } int Value = GetVoucherValue(Code); TryDeleteVoucher(Code); Session.GetHabbo().Credits += Value; Session.GetHabbo().UpdateCreditsBalance(); ServerMessage message = new ServerMessage(Outgoing.VoucherRedeemOk); message.AppendString("Credits"); // productName message.AppendString("Awesome"); // productDescription Session.SendMessage(message); }
private static void GetSongData(GameClient Session, ClientMessage Message) { int Amount = Message.ReadInt32(); List<SongData> Songs = new List<SongData>(); for (int i = 0; i < Amount; i++) { SongData Song = GetSong(Message.ReadUInt32()); if (Song == null) continue; Songs.Add(Song); } Session.SendMessage(JukeboxComposer.Compose(Songs)); }
private static void GetPlaylist(GameClient Session, ClientMessage Message) { Room Instance = Session.GetHabbo().CurrentRoom; if (Instance == null || !Instance.CheckRights(Session, true)) { return; } Session.SendMessage(JukeboxComposer.Compose(Instance.GetRoomMusicController().PlaylistCapacity, Instance.GetRoomMusicController().Playlist.Values.ToList())); }
private static void GetDisks(GameClient Session, ClientMessage Message) { Session.SendMessage(JukeboxComposer.Compose(Session)); }
internal bool ProgressUserAchievement(GameClient Session, string AchievementGroup, int ProgressAmount) { if (!Achievements.ContainsKey(AchievementGroup)) { return false; } Achievement AchievementData = null; AchievementData = Achievements[AchievementGroup]; UserAchievement UserData = Session.GetHabbo().GetAchievementData(AchievementGroup); if (UserData == null) { UserData = new UserAchievement(AchievementGroup, 0, 0); Session.GetHabbo().Achievements.Add(AchievementGroup, UserData); } int TotalLevels = AchievementData.Levels.Count; if (UserData != null && UserData.Level == TotalLevels) { return false; // done, no more. } int TargetLevel = (UserData != null ? UserData.Level + 1 : 1); if (TargetLevel > TotalLevels) { TargetLevel = TotalLevels; } AchievementLevel TargetLevelData = AchievementData.Levels[TargetLevel]; int NewProgress = (UserData != null ? UserData.Progress + ProgressAmount : ProgressAmount); int NewLevel = (UserData != null ? UserData.Level : 0); int NewTarget = NewLevel + 1; if (NewTarget > TotalLevels) { NewTarget = TotalLevels; } if (NewProgress >= TargetLevelData.Requirement) { NewLevel++; NewTarget++; int ProgressRemainder = NewProgress - TargetLevelData.Requirement; NewProgress = 0; Session.GetHabbo().GetBadgeComponent().GiveBadge(AchievementGroup + TargetLevel, true); if (NewTarget > TotalLevels) { NewTarget = TotalLevels; } Session.GetHabbo().ActivityPoints += TargetLevelData.RewardPixels; Session.GetHabbo().UpdateActivityPointsBalance(false); Session.SendMessage(AchievementUnlockedComposer.Compose(AchievementData, TargetLevel, TargetLevelData.RewardPoints, TargetLevelData.RewardPixels)); using (IQueryAdapter dbClient = FirewindEnvironment.GetDatabaseManager().getQueryreactor()) { dbClient.setQuery("REPLACE INTO user_achievement VALUES (" + Session.GetHabbo().Id + ", @group, " + NewLevel + ", " + NewProgress + ")"); dbClient.addParameter("group", AchievementGroup); dbClient.runQuery(); } UserData.Level = NewLevel; UserData.Progress = NewProgress; Session.GetHabbo().AchievementPoints += TargetLevelData.RewardPoints; Session.GetHabbo().ActivityPoints += TargetLevelData.RewardPixels; Session.GetHabbo().UpdateActivityPointsBalance(false); Session.SendMessage(AchievementScoreUpdateComposer.Compose(Session.GetHabbo().AchievementPoints)); AchievementLevel NewLevelData = AchievementData.Levels[NewTarget]; Session.SendMessage(AchievementProgressComposer.Compose(AchievementData, NewTarget, NewLevelData, TotalLevels, Session.GetHabbo().GetAchievementData(AchievementGroup))); return true; } else { UserData.Level = NewLevel; UserData.Progress = NewProgress; using (IQueryAdapter dbClient = FirewindEnvironment.GetDatabaseManager().getQueryreactor()) { dbClient.setQuery("REPLACE INTO user_achievement VALUES (" + Session.GetHabbo().Id + ", @group, " + NewLevel + ", " + NewProgress + ")"); dbClient.addParameter("group", AchievementGroup); dbClient.runQuery(); } Session.SendMessage(AchievementProgressComposer.Compose(AchievementData, TargetLevel, TargetLevelData, TotalLevels, Session.GetHabbo().GetAchievementData(AchievementGroup))); } return false; }
internal void GetList(GameClient Session, ClientMessage Message) { Session.SendMessage(AchievementListComposer.Compose(Session, Achievements.Values.ToList())); }
internal override bool OnTrigger(GameClient Session, RoomItem Item, int Request, bool UserHasRights) { if (Session == null || Item == null) return false; if (!UserHasRights) return false; String ExtraInfo = ""; List<RoomItem> items = new List<RoomItem>(); using (IQueryAdapter dbClient = FirewindEnvironment.GetDatabaseManager().getQueryreactor()) { try { dbClient.setQuery("SELECT trigger_data FROM trigger_item WHERE trigger_id = @id "); dbClient.addParameter("id", (int)Item.Id); ExtraInfo = dbClient.getString(); } catch { } try { dbClient.setQuery("SELECT triggers_item FROM trigger_in_place WHERE original_trigger = @id"); dbClient.addParameter("id", (int)Item.Id); DataTable dTable = dbClient.getTable(); RoomItem targetItem; foreach (DataRow dRows in dTable.Rows) { targetItem = Item.GetRoom().GetRoomItemHandler().GetItem(Convert.ToUInt32(dRows[0])); if (targetItem == null || items.Contains(targetItem)) continue; items.Add(targetItem); } } catch { } } switch (Item.GetBaseItem().InteractionType) { #region Triggers case InteractionType.triggerwalkonfurni: { ServerMessage message = new ServerMessage(Outgoing.WiredEffect); message.AppendBoolean(false); // stuffTypeSelectionEnabled message.AppendInt32(5); // furniLimit message.AppendInt32(items.Count); //stuffIds foreach (RoomItem item in items) message.AppendUInt(item.Id); message.AppendInt32(Item.GetBaseItem().SpriteId); // stuffTypeId message.AppendUInt(Item.Id); // id message.AppendString(ExtraInfo); // stringParam message.AppendInt32(0); // intParams message.AppendInt32(8); // type message.AppendInt32(0); // delayInPulses message.AppendInt32(0); // conflictingTriggers message.AppendInt32(0); message.AppendInt32(0); Session.SendMessage(message); break; } case InteractionType.triggergamestart: { ServerMessage message = new ServerMessage(Outgoing.WiredFurniTrigger); message.AppendBoolean(false); message.AppendInt32(0); message.AppendInt32(items.Count); foreach (RoomItem item in items) message.AppendUInt(item.Id); message.AppendInt32(Item.GetBaseItem().SpriteId); message.AppendUInt(Item.Id); message.AppendString(ExtraInfo); message.AppendInt32(0); message.AppendInt32(0); message.AppendInt32(8); message.AppendInt32(0); message.AppendInt32(0); message.AppendInt32(0); Session.SendMessage(message); break; } case InteractionType.triggerroomenter: { ServerMessage message = new ServerMessage(Outgoing.WiredFurniTrigger); message.AppendBoolean(false); message.AppendInt32(0); message.AppendInt32(items.Count); foreach (RoomItem item in items) message.AppendUInt(item.Id); message.AppendInt32(Item.GetBaseItem().SpriteId); message.AppendUInt(Item.Id); message.AppendString(ExtraInfo); message.AppendInt32(0); message.AppendInt32(0); message.AppendInt32(7); message.AppendInt32(0); message.AppendInt32(0); message.AppendInt32(0); Session.SendMessage(message); break; } case InteractionType.triggergameend: { ServerMessage message = new ServerMessage(Outgoing.WiredFurniTrigger); message.AppendBoolean(false); message.AppendInt32(0); message.AppendInt32(items.Count); foreach (RoomItem item in items) message.AppendUInt(item.Id); message.AppendInt32(Item.GetBaseItem().SpriteId); message.AppendUInt(Item.Id); message.AppendString(ExtraInfo); message.AppendInt32(0); message.AppendInt32(0); message.AppendInt32(8); message.AppendInt32(0); message.AppendInt32(0); message.AppendInt32(0); Session.SendMessage(message); break; } case InteractionType.triggertimer: { ServerMessage message = new ServerMessage(Outgoing.WiredFurniTrigger); message.AppendBoolean(false); message.AppendInt32(5); message.AppendInt32(items.Count); foreach (RoomItem item in items) message.AppendUInt(item.Id); message.AppendInt32(Item.GetBaseItem().SpriteId); message.AppendUInt(Item.Id); message.AppendString(ExtraInfo); message.AppendInt32(1); message.AppendInt32(1); message.AppendInt32(1); message.AppendInt32(3); message.AppendInt32(0); message.AppendInt32(0); Session.SendMessage(message); break; } case InteractionType.triggerwalkofffurni: { ServerMessage message = new ServerMessage(Outgoing.WiredFurniTrigger); message.AppendBoolean(false); message.AppendInt32(5); message.AppendInt32(items.Count); foreach (RoomItem item in items) message.AppendUInt(item.Id); message.AppendInt32(Item.GetBaseItem().SpriteId); message.AppendUInt(Item.Id); message.AppendString(ExtraInfo); message.AppendInt32(0); message.AppendInt32(8); message.AppendInt32(0); message.AppendInt32(0); message.AppendInt32(0); message.AppendInt32(0); Session.SendMessage(message); break; } case InteractionType.triggeronusersay: { ServerMessage message = new ServerMessage(Outgoing.WiredFurniTrigger); message.AppendBoolean(false); message.AppendInt32(0); message.AppendInt32(items.Count); foreach (RoomItem item in items) message.AppendUInt(item.Id); message.AppendInt32(Item.GetBaseItem().SpriteId); message.AppendUInt(Item.Id); message.AppendString(ExtraInfo); message.AppendInt32(0); message.AppendInt32(0); message.AppendInt32(0); message.AppendInt32(0); message.AppendInt32(0); message.AppendInt32(0); Session.SendMessage(message); break; } case InteractionType.triggerscoreachieved: { ServerMessage message = new ServerMessage(Outgoing.WiredFurniTrigger); message.AppendBoolean(false); message.AppendInt32(5); message.AppendInt32(items.Count); foreach (RoomItem item in items) message.AppendUInt(item.Id); message.AppendInt32(Item.GetBaseItem().SpriteId); message.AppendUInt(Item.Id); message.AppendString(ExtraInfo); message.AppendInt32(1); message.AppendInt32(100); message.AppendInt32(0); message.AppendInt32(10); message.AppendInt32(0); message.AppendInt32(0); Session.SendMessage(message); break; } case InteractionType.triggerrepeater: { ServerMessage message = new ServerMessage(Outgoing.WiredFurniTrigger); message.AppendBoolean(false); message.AppendInt32(5); message.AppendInt32(items.Count); foreach (RoomItem item in items) message.AppendUInt(item.Id); message.AppendInt32(Item.GetBaseItem().SpriteId); message.AppendUInt(Item.Id); message.AppendString(ExtraInfo); message.AppendInt32(1); message.AppendInt32(10); message.AppendInt32(0); message.AppendInt32(6); message.AppendInt32(0); message.AppendInt32(0); Session.SendMessage(message); break; } case InteractionType.triggerstatechanged: { ServerMessage message = new ServerMessage(Outgoing.WiredFurniTrigger); message.AppendBoolean(false); message.AppendInt32(5); message.AppendInt32(items.Count); foreach (RoomItem item in items) message.AppendUInt(item.Id); message.AppendInt32(Item.GetBaseItem().SpriteId); message.AppendUInt(Item.Id); message.AppendString(ExtraInfo); message.AppendInt32(0); message.AppendInt32(8); message.AppendInt32(0); message.AppendInt32(0); message.AppendInt32(0); message.AppendInt32(0); Session.SendMessage(message); break; } #endregion #region Effects case InteractionType.actionposreset: { ServerMessage message = new ServerMessage(Outgoing.WiredEffect); message.AppendBoolean(false); message.AppendInt32(5); message.AppendInt32(items.Count); foreach (RoomItem item in items) message.AppendUInt(item.Id); message.AppendInt32(Item.GetBaseItem().SpriteId); message.AppendUInt(Item.Id); message.AppendString(ExtraInfo); message.AppendInt32(0); message.AppendInt32(0); message.AppendInt32(0); message.AppendInt32(0); message.AppendInt32(0); message.AppendInt32(0); Session.SendMessage(message); break; } case InteractionType.actiongivescore: { ServerMessage message = new ServerMessage(Outgoing.WiredEffect); message.AppendBoolean(false); message.AppendInt32(5); message.AppendInt32(items.Count); foreach (RoomItem item in items) message.AppendUInt(item.Id); message.AppendInt32(Item.GetBaseItem().SpriteId); message.AppendUInt(Item.Id); message.AppendString(ExtraInfo); message.AppendInt32(2); message.AppendInt32(5); message.AppendInt32(0); message.AppendInt32(0); message.AppendInt32(6); message.AppendInt32(0); message.AppendInt32(0); message.AppendInt32(0); Session.SendMessage(message); break; } case InteractionType.actionresettimer: { ServerMessage message = new ServerMessage(Outgoing.WiredEffect); message.AppendBoolean(false); message.AppendInt32(5); message.AppendInt32(items.Count); foreach (RoomItem item in items) message.AppendUInt(item.Id); message.AppendInt32(Item.GetBaseItem().SpriteId); message.AppendUInt(Item.Id); message.AppendString(ExtraInfo); message.AppendInt32(0); message.AppendInt32(0); message.AppendInt32(0); message.AppendInt32(0); message.AppendInt32(0); message.AppendInt32(0); Session.SendMessage(message); break; } case InteractionType.actiontogglestate: { ServerMessage message = new ServerMessage(Outgoing.WiredEffect); message.AppendBoolean(false); message.AppendInt32(5); message.AppendInt32(items.Count); foreach (RoomItem item in items) message.AppendUInt(item.Id); message.AppendInt32(Item.GetBaseItem().SpriteId); message.AppendUInt(Item.Id); message.AppendString(ExtraInfo); message.AppendInt32(0); message.AppendInt32(8); message.AppendInt32(0); message.AppendInt32(0); message.AppendInt32(0); message.AppendInt32(0); Session.SendMessage(message); break; } case InteractionType.actionshowmessage: { ServerMessage message = new ServerMessage(Outgoing.WiredEffect); message.AppendBoolean(false); message.AppendInt32(0); message.AppendInt32(items.Count); foreach (RoomItem item in items) message.AppendUInt(item.Id); message.AppendInt32(Item.GetBaseItem().SpriteId); message.AppendUInt(Item.Id); message.AppendString(ExtraInfo); message.AppendInt32(0); message.AppendInt32(0); message.AppendInt32(7); message.AppendInt32(0); message.AppendInt32(0); message.AppendInt32(0); Session.SendMessage(message); break; } case InteractionType.actionteleportto: { ServerMessage message = new ServerMessage(Outgoing.WiredEffect); message.AppendBoolean(false); message.AppendInt32(5); message.AppendInt32(items.Count); foreach (RoomItem item in items) message.AppendUInt(item.Id); message.AppendInt32(Item.GetBaseItem().SpriteId); message.AppendUInt(Item.Id); message.AppendString(ExtraInfo); message.AppendInt32(0); message.AppendInt32(8); message.AppendInt32(0); message.AppendInt32(0); message.AppendInt32(0); message.AppendByte(2); Session.SendMessage(message); break; } case InteractionType.actionmoverotate: { ServerMessage message = new ServerMessage(Outgoing.WiredEffect); message.AppendBoolean(false); message.AppendInt32(5); message.AppendInt32(items.Count); foreach (RoomItem item in items) message.AppendUInt(item.Id); message.AppendInt32(Item.GetBaseItem().SpriteId); message.AppendUInt(Item.Id); message.AppendString(ExtraInfo); message.AppendInt32(2); message.AppendInt32(0); message.AppendInt32(0); message.AppendInt32(0); message.AppendInt32(4); message.AppendInt32(0); message.AppendInt32(0); message.AppendInt32(0); Session.SendMessage(message); break; } #endregion #region Add-ons case InteractionType.specialrandom: { ServerMessage message = new ServerMessage(Outgoing.WiredEffect); message.AppendBoolean(false); message.AppendInt32(5); message.AppendInt32(items.Count); foreach (RoomItem item in items) message.AppendUInt(item.Id); message.AppendInt32(Item.GetBaseItem().SpriteId); message.AppendUInt(Item.Id); message.AppendString(ExtraInfo); message.AppendInt32(0); message.AppendInt32(8); message.AppendInt32(0); message.AppendInt32(0); message.AppendInt32(0); message.AppendInt32(0); Session.SendMessage(message); break; } case InteractionType.specialunseen: { ServerMessage message = new ServerMessage(Outgoing.WiredEffect); message.AppendBoolean(false); message.AppendInt32(5); message.AppendInt32(items.Count); foreach (RoomItem item in items) message.AppendUInt(item.Id); message.AppendInt32(Item.GetBaseItem().SpriteId); message.AppendUInt(Item.Id); message.AppendString(ExtraInfo); message.AppendInt32(0); message.AppendInt32(8); message.AppendInt32(0); message.AppendInt32(0); message.AppendInt32(0); message.AppendInt32(0); Session.SendMessage(message); break; } #endregion #region Conditions case InteractionType.conditiontimelessthan: case InteractionType.conditiontimemorethan: { ServerMessage message = new ServerMessage(Outgoing.WiredCondition); message.AppendBoolean(false); message.AppendInt32(5); message.AppendInt32(items.Count); foreach (RoomItem item in items) message.AppendUInt(item.Id); message.AppendInt32(Item.GetBaseItem().SpriteId); message.AppendUInt(Item.Id); message.AppendInt32(0); message.AppendInt32(0); message.AppendInt32(0); message.AppendInt32(0); message.AppendInt32(0); message.AppendInt32(0); message.AppendInt32(0); //message.AppendBoolean(false); //message.AppendBoolean(false); //message.AppendInt32(7); //message.AppendBoolean(false); //message.AppendBoolean(false); Session.SendMessage(message); break; } case InteractionType.conditionfurnishaveusers: { ServerMessage message = new ServerMessage(Outgoing.WiredCondition); message.AppendBoolean(false); message.AppendInt32(5); message.AppendInt32(items.Count); foreach (RoomItem item in items) message.AppendUInt(item.Id); message.AppendInt32(Item.GetBaseItem().SpriteId); message.AppendUInt(Item.Id); message.AppendInt32(0); message.AppendInt32(0); message.AppendInt32(1); message.AppendInt32(0); message.AppendInt32(0); message.AppendInt32(0); Session.SendMessage(message); break; } case InteractionType.conditionstatepos: { ServerMessage message = new ServerMessage(Outgoing.WiredCondition); message.AppendBoolean(false); message.AppendInt32(5); message.AppendInt32(items.Count); foreach (RoomItem item in items) message.AppendUInt(item.Id); message.AppendInt32(Item.GetBaseItem().SpriteId); message.AppendUInt(Item.Id); message.AppendInt32(0); message.AppendInt32(0); message.AppendInt32(1); message.AppendInt32(0); message.AppendInt32(0); message.AppendInt32(0); Session.SendMessage(message); break; } case InteractionType.conditiontriggeronfurni: { ServerMessage message = new ServerMessage(Outgoing.WiredCondition); message.AppendBoolean(false); message.AppendInt32(5); message.AppendInt32(items.Count); foreach (RoomItem item in items) message.AppendUInt(item.Id); message.AppendInt32(Item.GetBaseItem().SpriteId); message.AppendUInt(Item.Id); message.AppendInt32(0); message.AppendInt32(0); message.AppendInt32(0); message.AppendInt32(0); message.AppendInt32(0); message.AppendInt32(0); Session.SendMessage(message); break; } //Unknown: //2 radio + 5 selct #endregion } return true; }
internal void GetCurrentQuest(GameClient Session, ClientMessage Message) { if (!Session.GetHabbo().InRoom) { return; } Quest UserQuest = GetQuest(Session.GetHabbo().LastCompleted); Quest NextQuest = GetNextQuestInSeries(UserQuest.Category, UserQuest.Number + 1); if (NextQuest == null) { return; } using (IQueryAdapter dbClient = FirewindEnvironment.GetDatabaseManager().getQueryreactor()) { dbClient.runFastQuery("REPLACE INTO user_quests VALUES (" + Session.GetHabbo().Id + ", " + NextQuest.Id + ", 0)"); dbClient.runFastQuery("UPDATE users SET currentquestid = " + NextQuest.Id + " WHERE id = " + Session.GetHabbo().Id); } Session.GetHabbo().CurrentQuestId = NextQuest.Id; GetList(Session, null); Session.SendMessage(QuestStartedComposer.Compose(Session, NextQuest)); //Session.SendMessage(QuestStartedComposer.Compose(Session, NextQuest)); }
internal static void HandleSave(GameClient Session, uint itemID, Room room, ClientMessage clientMessage) { RoomItem item = room.GetRoomItemHandler().GetItem(itemID); if (item == null) return; if (item.wiredHandler != null) { item.wiredHandler.Dispose(); item.wiredHandler = null; } //Logging.WriteLine("handle wired!"); InteractionType type = item.GetBaseItem().InteractionType; switch (type) { case InteractionType.triggeronusersay: { int junk = clientMessage.ReadInt32(); bool isOnlyOwner = (clientMessage.ReadInt32() == 1); string message = clientMessage.ReadString(); //Logging.WriteLine("Handle 'onusersay' itemid(" + item.Id + ") junk(" + junk + ") wired: isOnlyOwner(" + isOnlyOwner + ") message = " + message); IWiredTrigger handler = new UserSays(item, room.GetWiredHandler(), isOnlyOwner, message, room); HandleTriggerSave(handler, room.GetWiredHandler(), room, itemID); break; } case InteractionType.triggerwalkonfurni: { int junk = clientMessage.ReadInt32(); string message = clientMessage.ReadString(); int furniCount; List<RoomItem> items = GetItems(clientMessage, room, out furniCount); int delay = clientMessage.ReadInt32(); IWiredTrigger handler = new WalksOnFurni(item, room.GetWiredHandler(), items, delay); HandleTriggerSave(handler, room.GetWiredHandler(), room, itemID); break; } case InteractionType.triggerwalkofffurni: { int junk = clientMessage.ReadInt32(); string message = clientMessage.ReadString(); int furniCount; List<RoomItem> items = GetItems(clientMessage, room, out furniCount); int delay = clientMessage.ReadInt32(); IWiredTrigger handler = new WalksOnFurni(item, room.GetWiredHandler(), items, delay); HandleTriggerSave(handler, room.GetWiredHandler(), room, itemID); break; } case InteractionType.actionshowmessage: { int junk = clientMessage.ReadInt32(); string message = clientMessage.ReadString(); IWiredTrigger action = new ShowMessage(message, room.GetWiredHandler(), itemID); HandleTriggerSave(action, room.GetWiredHandler(), room, itemID); break; } case InteractionType.actionteleportto: { int junk = clientMessage.ReadInt32(); string junk2 = clientMessage.ReadString(); int furniCount; List<RoomItem> items = GetItems(clientMessage, room, out furniCount); int delay = clientMessage.ReadInt32(); IWiredTrigger action = new TeleportToItem(room.GetGameMap(), room.GetWiredHandler(), items, delay, itemID); HandleTriggerSave(action, room.GetWiredHandler(), room, itemID); break; } case InteractionType.actiontogglestate: { int junk = clientMessage.ReadInt32(); string message = clientMessage.ReadString(); int furniCount; List<RoomItem> items = GetItems(clientMessage, room, out furniCount); int delay = clientMessage.ReadInt32(); //Logging.WriteLine("Save action toogle wired with " + items.Count + " item(s) and " + delay + " second(s) of delay!"); IWiredTrigger action = new ToggleItemState(room.GetGameMap(), room.GetWiredHandler(), items, delay, item); HandleTriggerSave(action, room.GetWiredHandler(), room, itemID); break; } case InteractionType.actionmoverotate: { int junk = clientMessage.ReadInt32(); MovementState movement = (MovementState)clientMessage.ReadInt32(); RotationState rotation = (RotationState)clientMessage.ReadInt32(); bool junk3 = clientMessage.ReadBoolean(); bool junk2 = clientMessage.ReadBoolean(); int furniCount; List<RoomItem> items = GetItems(clientMessage, room, out furniCount); int delay = clientMessage.ReadInt32(); IWiredTrigger handler = new MoveRotate(movement, rotation, items, delay, room, room.GetWiredHandler(), itemID); HandleTriggerSave(handler, room.GetWiredHandler(), room, itemID); break; } case InteractionType.actionposreset: { int junk = clientMessage.ReadInt32(); bool junk3 = clientMessage.ReadBoolean(); bool junk2 = clientMessage.ReadBoolean(); int furniCount; List<RoomItem> items = GetItems(clientMessage, room, out furniCount); int delay = clientMessage.ReadInt32(); IWiredTrigger action = new PositionReset(items, delay, room.GetRoomItemHandler(), room.GetWiredHandler(), itemID); HandleTriggerSave(action, room.GetWiredHandler(), room, itemID); break; } case InteractionType.actionresettimer: { int junk = clientMessage.ReadInt32(); bool junk3 = clientMessage.ReadBoolean(); bool junk2 = clientMessage.ReadBoolean(); int furniCount; List<RoomItem> items = GetItems(clientMessage, room, out furniCount); int delay = clientMessage.ReadInt32(); IWiredTrigger action = new TimerReset(room, room.GetWiredHandler(), items, delay, itemID); HandleTriggerSave(action, room.GetWiredHandler(), room, itemID); break; } case InteractionType.actiongivescore: { int junk = clientMessage.ReadInt32(); int points = clientMessage.ReadInt32(); int games = clientMessage.ReadInt32(); IWiredTrigger action = new GiveScore(games, points, room.GetGameManager(), itemID); HandleTriggerSave(action, room.GetWiredHandler(), room, itemID); break; } case InteractionType.triggergameend: { IWiredTrigger handler = new GameEnds(item, room.GetWiredHandler(), room.GetGameManager()); HandleTriggerSave(handler, room.GetWiredHandler(), room, itemID); break; } case InteractionType.triggergamestart: { IWiredTrigger handler = new GameStarts(item, room.GetWiredHandler(), room.GetGameManager()); HandleTriggerSave(handler, room.GetWiredHandler(), room, itemID); break; } case InteractionType.triggerrepeater: { int junk = clientMessage.ReadInt32(); int cycleTimes = clientMessage.ReadInt32(); IWiredTrigger handler = new Repeater(room.GetWiredHandler(), item, cycleTimes); HandleTriggerSave(handler, room.GetWiredHandler(), room, itemID); break; } case InteractionType.triggerroomenter: { int junk = clientMessage.ReadInt32(); string users = clientMessage.ReadString(); IWiredTrigger handler = new EntersRoom(item, room.GetWiredHandler(), room.GetRoomUserManager(), !string.IsNullOrEmpty(users), users); HandleTriggerSave(handler, room.GetWiredHandler(), room, itemID); break; } case InteractionType.triggerscoreachieved: { int junk = clientMessage.ReadInt32(); int score = clientMessage.ReadInt32(); IWiredTrigger handler = new ScoreAchieved(item, room.GetWiredHandler(), score, room.GetGameManager()); HandleTriggerSave(handler, room.GetWiredHandler(), room, itemID); break; } case InteractionType.triggertimer: { int junk = clientMessage.ReadInt32(); int cycles = clientMessage.ReadInt32(); IWiredTrigger handler = new Timer(item, room.GetWiredHandler(), cycles, room.GetGameManager()); HandleTriggerSave(handler, room.GetWiredHandler(), room, itemID); break; } case InteractionType.triggerstatechanged: { int junk = clientMessage.ReadInt32(); bool junk3 = clientMessage.ReadBoolean(); bool junk2 = clientMessage.ReadBoolean(); int furniAmount; List<RoomItem> items = GetItems(clientMessage, room, out furniAmount); int delay = clientMessage.ReadInt32(); IWiredTrigger handler = new SateChanged(room.GetWiredHandler(), item, items, delay); HandleTriggerSave(handler, room.GetWiredHandler(), room, itemID); break; } } Session.SendMessage(new ServerMessage(Outgoing.SaveWired)); /*switch (type) { case InteractionType.actiongivescore: { clientMessage.AdvancePointer(1); int points = clientMessage.PopWiredInt32(); int games = clientMessage.PopWiredInt32(); IWiredTrigger action = new GiveScore(games, points, room.GetGameManager(), itemID); HandleTriggerSave(action, room.GetWiredHandler(), room, itemID); break; } case InteractionType.actionmoverotate: { clientMessage.AdvancePointer(1); MovementState movement = (MovementState)clientMessage.PopWiredInt32(); RotationState rotation = (RotationState)clientMessage.PopWiredInt32(); clientMessage.AdvancePointer(2); int furniCount; List<RoomItem> items = GetItems(clientMessage, room, out furniCount); int delay = clientMessage.PopWiredInt32(); IWiredTrigger action = new MoveRotate(movement, rotation, items, delay, room, room.GetWiredHandler(), itemID); HandleTriggerSave(action, room.GetWiredHandler(), room, itemID); break; } case InteractionType.actionposreset: { clientMessage.AdvancePointer(3); int furniCount; List<RoomItem> items = GetItems(clientMessage, room, out furniCount); int delay = clientMessage.PopWiredInt32(); IWiredTrigger action = new PositionReset(items, delay, room.GetRoomItemHandler(), room.GetWiredHandler(), itemID); HandleTriggerSave(action, room.GetWiredHandler(), room, itemID); break; } case InteractionType.actionresettimer: { clientMessage.AdvancePointer(3); int furniCount; List<RoomItem> items = GetItems(clientMessage, room, out furniCount); int delay = clientMessage.PopWiredInt32(); IWiredTrigger action = new TimerReset(room, room.GetWiredHandler(), items, delay, itemID); HandleTriggerSave(action, room.GetWiredHandler(), room, itemID); break; } case InteractionType.actionshowmessage: { clientMessage.AdvancePointer(1); string message = clientMessage.PopFixedString(); IWiredTrigger action = new ShowMessage(message, room.GetWiredHandler(), itemID); HandleTriggerSave(action, room.GetWiredHandler(), room, itemID); break; } case InteractionType.actionteleportto: { clientMessage.AdvancePointer(3); int furniCount; List<RoomItem> items = GetItems(clientMessage, room, out furniCount); int delay = clientMessage.PopWiredInt32(); IWiredTrigger action = new TeleportToItem(room.GetGameMap(), room.GetWiredHandler(), items, delay, itemID); HandleTriggerSave(action, room.GetWiredHandler(), room, itemID); break; } case InteractionType.actiontogglestate: { clientMessage.AdvancePointer(3); int furniCount; List<RoomItem> items = GetItems(clientMessage, room, out furniCount); int delay = clientMessage.PopWiredInt32(); IWiredTrigger action = new ToggleItemState(room.GetGameMap(), room.GetWiredHandler(), items, delay, itemID); HandleTriggerSave(action, room.GetWiredHandler(), room, itemID); break; } case InteractionType.conditionfurnishaveusers: { clientMessage.AdvancePointer(1); bool a = clientMessage.PopWiredBoolean(); bool b = clientMessage.PopWiredBoolean(); bool c = clientMessage.PopWiredBoolean(); clientMessage.AdvancePointer(2); int furniCount; List<RoomItem> items = GetItems(clientMessage, room, out furniCount); if (a) { int a1 = 2; } break; } case InteractionType.conditionstatepos: { break; } case InteractionType.conditiontimelessthan: { break; } case InteractionType.conditiontimemorethan: { break; } case InteractionType.conditiontriggeronfurni: { break; } case InteractionType.specialrandom: { break; } case InteractionType.specialunseen: { break; } case InteractionType.triggergameend: { IWiredTrigger handler = new GameEnds(item, room.GetWiredHandler(), room.GetGameManager()); HandleTriggerSave(handler, room.GetWiredHandler(), room, itemID); break; } case InteractionType.triggergamestart: { IWiredTrigger handler = new GameStarts(item, room.GetWiredHandler(), room.GetGameManager()); HandleTriggerSave(handler, room.GetWiredHandler(), room, itemID); break; } case InteractionType.triggeronusersay: { clientMessage.AdvancePointer(1); bool isOnlyOwner = clientMessage.PopWiredBoolean(); clientMessage.AdvancePointer(0); string message = clientMessage.PopFixedString(); string stuff = clientMessage.ToString(); IWiredTrigger handler = new UserSays(item, room.GetWiredHandler(), isOnlyOwner, message, room); HandleTriggerSave(handler, room.GetWiredHandler(), room, itemID); break; } case InteractionType.triggerrepeater: { clientMessage.AdvancePointer(1); int cycleTimes = clientMessage.PopWiredInt32(); IWiredTrigger handler = new Repeater(room.GetWiredHandler(), item, cycleTimes); HandleTriggerSave(handler, room.GetWiredHandler(), room, itemID); break; } case InteractionType.triggerroomenter: { clientMessage.AdvancePointer(1); string users = clientMessage.PopFixedString(); IWiredTrigger handler = new EntersRoom(item, room.GetWiredHandler(), room.GetRoomUserManager(), !string.IsNullOrEmpty(users), users); HandleTriggerSave(handler, room.GetWiredHandler(), room, itemID); break; } case InteractionType.triggerscoreachieved: { clientMessage.AdvancePointer(1); int score = clientMessage.PopWiredInt32(); IWiredTrigger handler = new ScoreAchieved(item, room.GetWiredHandler(), score, room.GetGameManager()); HandleTriggerSave(handler, room.GetWiredHandler(), room, itemID); break; } case InteractionType.triggertimer: { clientMessage.AdvancePointer(1); int cycles = clientMessage.PopWiredInt32(); IWiredTrigger handler = new Timer(item, room.GetWiredHandler(), cycles, room.GetGameManager()); HandleTriggerSave(handler, room.GetWiredHandler(), room, itemID); break; } case InteractionType.triggerstatechanged: { clientMessage.AdvancePointer(3); int furniAmount; List<RoomItem> items = GetItems(clientMessage, room, out furniAmount); int delay = clientMessage.PopWiredInt32(); IWiredTrigger handler = new SateChanged(room.GetWiredHandler(), item, items, delay); HandleTriggerSave(handler, room.GetWiredHandler(), room, itemID); break; } case InteractionType.triggerwalkofffurni: { clientMessage.AdvancePointer(3); int furniAmount; List<RoomItem> items = GetItems(clientMessage, room, out furniAmount); int delay = clientMessage.PopWiredInt32(); IWiredTrigger handler = new WalksOffFurni(item, room.GetWiredHandler(), items, delay); HandleTriggerSave(handler, room.GetWiredHandler(), room, itemID); break; } case InteractionType.triggerwalkonfurni: { clientMessage.AdvancePointer(3); int furniAmount; List<RoomItem> items = GetItems(clientMessage, room, out furniAmount); int delay = clientMessage.PopWiredInt32(); IWiredTrigger handler = new WalksOnFurni(item, room.GetWiredHandler(), items, delay); HandleTriggerSave(handler, room.GetWiredHandler(), room, itemID); break; } }*/ }
internal void CancelQuest(GameClient Session, ClientMessage Message) { Quest Quest = GetQuest(Session.GetHabbo().CurrentQuestId); if (Quest == null) { return; } using (IQueryAdapter dbClient = FirewindEnvironment.GetDatabaseManager().getQueryreactor()) { dbClient.runFastQuery("DELETE FROM user_quests WHERE user_id = " + Session.GetHabbo().Id + " AND quest_id = " + Quest.Id); } Session.SendMessage(QuestAbortedComposer.Compose()); GetList(Session, null); }
internal void ActivateQuest(GameClient Session, ClientMessage Message) { Quest Quest = GetQuest(Message.ReadUInt32()); if (Quest == null) { return; } using (IQueryAdapter dbClient = FirewindEnvironment.GetDatabaseManager().getQueryreactor()) { dbClient.runFastQuery("REPLACE INTO user_quests VALUES (" + Session.GetHabbo().Id + ", " + Quest.Id + ", 0)"); dbClient.runFastQuery("UPDATE users SET currentquestid = " + Quest.Id + " WHERE id = " + Session.GetHabbo().Id); } Session.GetHabbo().CurrentQuestId = Quest.Id; GetList(Session, null); Session.SendMessage(QuestStartedComposer.Compose(Session, Quest)); }
internal void ProgressUserQuest(GameClient Session, QuestType QuestType, uint EventData = 0) { if (Session == null || Session.GetHabbo() == null || Session.GetHabbo().CurrentQuestId <= 0) { return; } Quest UserQuest = GetQuest(Session.GetHabbo().CurrentQuestId); if (UserQuest == null || UserQuest.GoalType != QuestType) { return; } int CurrentProgress = Session.GetHabbo().GetQuestProgress(UserQuest.Id); int NewProgress = CurrentProgress; bool PassQuest = false; switch (QuestType) { default: NewProgress++; if (NewProgress >= UserQuest.GoalData) { PassQuest = true; } break; case QuestType.EXPLORE_FIND_ITEM: if (EventData != UserQuest.GoalData) return; NewProgress = (int)UserQuest.GoalData; PassQuest = true; break; } using (IQueryAdapter dbClient = FirewindEnvironment.GetDatabaseManager().getQueryreactor()) { dbClient.runFastQuery("UPDATE user_quests SET progress = " + NewProgress + " WHERE user_id = " + Session.GetHabbo().Id + " AND quest_id = " + UserQuest.Id); if (PassQuest) { dbClient.runFastQuery("UPDATE users SET currentquestid = 0 WHERE id = " + Session.GetHabbo().Id); //Quest NextQuest = GetNextQuestInSeries(UserQuest.Category, UserQuest.Number + 1); //if (NextQuest != null) // dbClient.runFastQuery("INSERT INTO user_quests (user_id, quest_id, progress) VALUES (" + Session.GetHabbo().Id + ", " + NextQuest.Id + ", 0)"); } } Session.GetHabbo().quests[Session.GetHabbo().CurrentQuestId] = NewProgress; Session.SendMessage(QuestStartedComposer.Compose(Session, UserQuest)); if (PassQuest) { Session.GetHabbo().CurrentQuestId = 0; Session.GetHabbo().LastCompleted = UserQuest.Id; Session.SendMessage(QuestCompletedComposer.Compose(Session, UserQuest)); Session.GetHabbo().ActivityPoints += UserQuest.Reward; Session.GetHabbo().UpdateActivityPointsBalance(false); GetList(Session, null); } }
internal void GetList(GameClient Session, ClientMessage Message) { Session.SendMessage(QuestListComposer.Compose(Session, quests.Values.ToList(), (Message != null))); }
private static void RemoveFromPlaylist(GameClient Session, ClientMessage Message) { Room Instance = Session.GetHabbo().CurrentRoom; if (Instance == null || !Instance.GotMusicController() || !Instance.CheckRights(Session, true)) { return; } SongItem TakenItem = Instance.GetRoomMusicController().RemoveDisk(Message.ReadInt32()); // playlist will skip to the next item automatically if it has to if (TakenItem == null) { return; } Session.GetHabbo().GetInventoryComponent().AddNewItem(TakenItem.itemID, TakenItem.baseItem.ItemId, new StringData(TakenItem.songID.ToString()), 0, true, true); Session.SendMessage(JukeboxComposer.Compose(Session)); Session.SendMessage(JukeboxComposer.Compose(Instance.GetRoomMusicController().PlaylistCapacity, Instance.GetRoomMusicController().Playlist.Values.ToList())); }
internal void HandlePurchase(GameClient Session, int PageId, uint ItemId, string extraParameter, int buyAmount, Boolean IsGift, string GiftUser, string GiftMessage, int GiftSpriteId, int GiftLazo, int GiftColor, bool giftShowIdentity) { int finalAmount = buyAmount; if (buyAmount > 5) // Possible discount! { // Nearest number that increases the amount of free items int nearestDiscount = ((int)Math.Floor(buyAmount / 6.0) * 6); // How many free ones we get int freeItemsCount = (nearestDiscount - 3) / 3; // Add 1 free if more than 42 if (buyAmount >= 42) freeItemsCount++; // Doesn't follow rules as it isn't dividable by 6, but still increases free items if (buyAmount >= 99) { freeItemsCount = 33; } // This is how many we pay for in the end finalAmount = buyAmount - freeItemsCount; } //Logging.WriteLine("Amount: " + priceAmount + "; withOffer= " + finalAmount); CatalogPage Page; if (!Pages.TryGetValue(PageId, out Page)) return; if (Page == null || !Page.Enabled || !Page.Visible || Session == null || Session.GetHabbo() == null) { Session.SendMessage(new ServerMessage(Outgoing.PurchaseError)); return; } if (Page.ClubOnly && !Session.GetHabbo().GetSubscriptionManager().HasSubscription("habbo_club") && !Session.GetHabbo().GetSubscriptionManager().HasSubscription("habbo_vip")) { Session.SendMessage(new ServerMessage(Outgoing.PurchaseError)); return; } if (Page.MinRank > Session.GetHabbo().Rank) { Session.SendMessage(new ServerMessage(Outgoing.PurchaseError)); return; } CatalogItem Item = Page.GetItem(ItemId); if (Item == null) // TODO: Check item minimum club rank { Session.SendMessage(new ServerMessage(Outgoing.PurchaseError)); return; } if (!Item.HaveOffer && buyAmount > 1) // Check if somebody is bulk-buying when not allowed { Session.SendMessage(new ServerMessage(Outgoing.PurchaseError)); return; } if (Item.IsLimited && Item.LimitedStack <= Item.LimitedSelled) { Session.SendMessage(new ServerMessage(Outgoing.PurchaseError)); return; } uint GiftUserId = 0; //int giftWrappingCost = 0; if (IsGift) { if(!Item.AllowGift) { Session.SendMessage(new ServerMessage(Outgoing.PurchaseError)); return; } if(Item.Items.Count > 1 || Item.Amount > 1) // Gifts can only have 1 item? { Session.SendMessage(new ServerMessage(Outgoing.PurchaseError)); return; } DataRow dRow; using (IQueryAdapter dbClient = FirewindEnvironment.GetDatabaseManager().getQueryreactor()) { dbClient.setQuery("SELECT id FROM users WHERE username = @gift_user"); dbClient.addParameter("gift_user", GiftUser); dRow = dbClient.getRow(); } if (dRow == null) { Session.GetMessageHandler().GetResponse().Init(Outgoing.GiftError); Session.GetMessageHandler().GetResponse().AppendString(GiftUser); Session.GetMessageHandler().SendResponse(); return; } GiftUserId = Convert.ToUInt32(dRow[0]); if (GiftUserId == 0) { Session.GetMessageHandler().GetResponse().Init(Outgoing.GiftError); Session.GetMessageHandler().GetResponse().AppendString(GiftUser); Session.GetMessageHandler().SendResponse(); return; } } Boolean CreditsError = false; Boolean PixelError = false; Boolean CrystalError = false; if (Session.GetHabbo().Credits < (Item.CreditsCost * finalAmount)) { CreditsError = true; } if (Session.GetHabbo().VipPoints < (Item.CrystalCost * finalAmount)) { CrystalError = true; } if (Session.GetHabbo().ActivityPoints < (Item.PixelsCost * finalAmount)) { PixelError = true; } if (CreditsError || PixelError) { ServerMessage message = new ServerMessage(Outgoing.NotEnoughBalance); message.AppendBoolean(CreditsError); message.AppendBoolean(PixelError); Session.SendMessage(message); return; } if (Item.CrystalCost > 0) { int cost = Item.CrystalCost * finalAmount; if (Session.GetHabbo().VipPoints < cost) { Session.SendNotif("You can't afford that item!"); Session.SendMessage(new ServerMessage(Outgoing.PurchaseError)); return; } Session.GetHabbo().VipPoints -= cost; Session.GetHabbo().UpdateActivityPointsBalance(true); using (IQueryAdapter adapter = FirewindEnvironment.GetDatabaseManager().getQueryreactor()) { adapter.runFastQuery("UPDATE users SET vip_points = " + Session.GetHabbo().VipPoints + " WHERE id = " + Session.GetHabbo().Id); } } if (Item.CreditsCost > 0 && !IsGift) { Session.GetHabbo().Credits -= (Item.CreditsCost * finalAmount); Session.GetHabbo().UpdateCreditsBalance(); } if (Item.PixelsCost > 0 && !IsGift) { Session.GetHabbo().ActivityPoints -= (Item.PixelsCost * finalAmount); Session.GetHabbo().UpdateActivityPointsBalance(true); } // Item is purchased, now do post-proccessing if (Item.IsLimited) { Item.LimitedSelled++; using (IQueryAdapter dbClient = FirewindEnvironment.GetDatabaseManager().getQueryreactor()) { dbClient.runFastQuery("UPDATE catalog_items SET limited_sells = " + Item.LimitedSelled + " WHERE id = " + Item.Id); } Page.InitMsg(); // update page! // send update Session.SendMessage(Page.GetMessage); } foreach (uint i in Item.Items) { //Logging.WriteLine(Item.GetBaseItem().ItemId); //Logging.WriteLine(Item.GetBaseItem().InteractionType.ToLower()); // Extra Data is _NOT_ filtered at this point and MUST BE VERIFIED BELOW: if (Item.GetBaseItem(i).Type == 'h') // Subscription { int Months = 0; int Days = 0; if (Item.Name.Contains("HABBO_CLUB_VIP_")) { if (Item.Name.Contains("_DAY")) { Days = int.Parse(Item.Name.Split('_')[3]); } else if (Item.Name.Contains("_MONTH")) { Months = int.Parse(Item.Name.Split('_')[3]); Days = 31 * Months; } } else if (Item.Name.Equals("deal_vip_1_year_and_badge")) { Months = 12; Days = 31 * Months; } else if (Item.Name.Equals("HABBO_CLUB_VIP_5_YEAR")) { Months = 5 * 12; Days = 31 * Months; } else if (Item.Name.StartsWith("DEAL_HC_")) { Months = int.Parse(Item.Name.Split('_')[2]); Days = 31 * Months; Session.GetHabbo().GetSubscriptionManager().AddOrExtendSubscription("habbo_club", Days * 24 * 3600); Session.GetHabbo().SerializeClub(); return; } Session.GetHabbo().GetSubscriptionManager().AddOrExtendSubscription("habbo_vip", Days * 24 * 3600); Session.GetHabbo().SerializeClub(); return; } if (IsGift && Item.GetBaseItem(i).Type == 'e') { Session.SendNotif(LanguageLocale.GetValue("catalog.gift.send.error")); return; } IRoomItemData itemData = new StringData(extraParameter); switch (Item.GetBaseItem(i).InteractionType) { case InteractionType.none: //itemData = new StringData(extraParameter); break; case InteractionType.musicdisc: itemData = new StringData(Item.songID.ToString()); break; #region Pet handling case InteractionType.pet: try { string[] Bits = extraParameter.Split('\n'); string PetName = Bits[0]; string Race = Bits[1]; string Color = Bits[2]; int.Parse(Race); // to trigger any possible errors if (!CheckPetName(PetName)) { Session.SendMessage(new ServerMessage(Outgoing.PurchaseError)); return; } //if (Race.Length != 1) // return; if (Color.Length != 6) { Session.SendMessage(new ServerMessage(Outgoing.PurchaseError)); return; } } catch (Exception e) { Logging.WriteLine(e.ToString()); Logging.HandleException(e, "Catalog.HandlePurchase"); Session.SendMessage(new ServerMessage(Outgoing.PurchaseError)); return; } break; #endregion case InteractionType.roomeffect: Double Number = 0; try { if (string.IsNullOrEmpty(extraParameter)) Number = 0; else Number = Double.Parse(extraParameter, FirewindEnvironment.cultureInfo); } catch (Exception e) { Logging.HandleException(e, "Catalog.HandlePurchase: " + extraParameter); } itemData = new StringData(Number.ToString().Replace(',', '.')); break; // maintain extra data // todo: validate case InteractionType.postit: itemData = new StringData("FFFF33"); break; case InteractionType.dimmer: itemData = new StringData("1,1,1,#000000,255"); break; case InteractionType.trophy: itemData = new StringData(String.Format("{0}\t{1}\t{2}", Session.GetHabbo().Username, DateTime.Now.ToString("d-M-yyy"), extraParameter)); break; //case InteractionType.mannequin: // MapStuffData data = new MapStuffData(); // data.Data.Add("OUTFIT_NAME", ""); // data.Data.Add("FIGURE", ""); // data.Data.Add("GENDER", ""); // itemData = data; // break; default: //itemData = new StringData(extraParameter); break; } //Session.GetMessageHandler().GetResponse().Init(Outgoing.UpdateInventary); //Session.GetMessageHandler().SendResponse(); Session.GetMessageHandler().GetResponse().Init(Outgoing.PurchaseOK); // PurchaseOKMessageEvent Item.Serialize(Session.GetMessageHandler().GetResponse()); Session.GetMessageHandler().SendResponse(); if (IsGift) { uint itemID; //uint GenId = GenerateItemId(); Item Present = FirewindEnvironment.GetGame().GetItemManager().GetItemBySpriteID(GiftSpriteId); if (Present == null) { Logging.LogDebug(string.Format("Somebody tried to purchase a present with invalid sprite ID: {0}", GiftSpriteId)); Session.SendMessage(new ServerMessage(Outgoing.PurchaseError)); return; } MapStuffData giftData = new MapStuffData(); if (giftShowIdentity) { giftData.Data.Add("PURCHASER_NAME", Session.GetHabbo().Username); giftData.Data.Add("PURCHASER_FIGURE", Session.GetHabbo().Look); } giftData.Data.Add("MESSAGE", GiftMessage); giftData.Data.Add("PRODUCT_CODE", "10"); giftData.Data.Add("EXTRA_PARAM", "test"); giftData.Data.Add("state", "1"); using (IQueryAdapter dbClient = FirewindEnvironment.GetDatabaseManager().getQueryreactor()) { dbClient.setQuery("INSERT INTO items (base_id) VALUES (" + Present.ItemId + ")"); itemID = (uint)dbClient.insertQuery(); dbClient.runFastQuery("INSERT INTO items_users VALUES (" + itemID + "," + GiftUserId + ")"); if (!string.IsNullOrEmpty(GiftMessage)) { dbClient.setQuery("INSERT INTO items_extradata VALUES (" + itemID + ",@datatype,@data,@extra)"); dbClient.addParameter("datatype", giftData.GetTypeID()); dbClient.addParameter("data", giftData.ToString()); dbClient.addParameter("extra", GiftColor * 1000 + GiftLazo); dbClient.runQuery(); } dbClient.setQuery("INSERT INTO user_presents (item_id,base_id,amount,extra_data) VALUES (" + itemID + "," + Item.GetBaseItem(i).ItemId + "," + Item.Amount + ",@extra_data)"); dbClient.addParameter("extra_data", itemData.ToString()); dbClient.runQuery(); } GameClient Receiver = FirewindEnvironment.GetGame().GetClientManager().GetClientByUserID(GiftUserId); if (Receiver != null) { Receiver.SendNotif(LanguageLocale.GetValue("catalog.gift.received") + Session.GetHabbo().Username); UserItem u = Receiver.GetHabbo().GetInventoryComponent().AddNewItem(itemID, Present.ItemId, giftData, GiftColor * 1000 + GiftLazo, false, false, 0); Receiver.GetHabbo().GetInventoryComponent().SendFloorInventoryUpdate(); Receiver.GetMessageHandler().GetResponse().Init(Outgoing.UnseenItems); Receiver.GetMessageHandler().GetResponse().AppendInt32(1); // items Receiver.GetMessageHandler().GetResponse().AppendInt32(1); // type (gift) == s Receiver.GetMessageHandler().GetResponse().AppendInt32(1); Receiver.GetMessageHandler().GetResponse().AppendUInt(u.Id); Receiver.GetMessageHandler().SendResponse(); InventoryComponent targetInventory = Receiver.GetHabbo().GetInventoryComponent(); if (targetInventory != null) targetInventory.RunDBUpdate(); } Session.SendNotif(LanguageLocale.GetValue("catalog.gift.sent")); } else { List<UserItem> items = DeliverItems(Session, Item.GetBaseItem(i), (buyAmount * Item.Amount), itemData.ToString(), Item.songID); int Type = 2; if (Item.GetBaseItem(i).Type.ToString().ToLower().Equals("s")) { if (Item.GetBaseItem(i).InteractionType == InteractionType.pet) Type = 3; else Type = 1; } Session.GetMessageHandler().GetResponse().Init(Outgoing.UnseenItems); Session.GetMessageHandler().GetResponse().AppendInt32(1); // items Session.GetMessageHandler().GetResponse().AppendInt32(Type); Session.GetMessageHandler().GetResponse().AppendInt32(items.Count); foreach (UserItem u in items) Session.GetMessageHandler().GetResponse().AppendUInt(u.Id); Session.GetMessageHandler().SendResponse(); //Logging.WriteLine("Purchased " + items.Count); Session.GetHabbo().GetInventoryComponent().UpdateItems(false); if (Item.GetBaseItem(i).InteractionType == InteractionType.pet) { Session.SendMessage(Session.GetHabbo().GetInventoryComponent().SerializePetInventory()); } } } }
private static void AddToPlaylist(GameClient Session, ClientMessage Message) { Room Instance = Session.GetHabbo().CurrentRoom; if (Instance == null || !Instance.CheckRights(Session, true) || !Instance.GotMusicController() || Instance.GetRoomMusicController().PlaylistSize >= Instance.GetRoomMusicController().PlaylistCapacity) { return; } UserItem DiskUserItem = Session.GetHabbo().GetInventoryComponent().GetItem(Message.ReadUInt32()); if (DiskUserItem == null || DiskUserItem.GetBaseItem().InteractionType != InteractionType.musicdisc) { return; } SongItem item = new SongItem(DiskUserItem); int NewOrder = Instance.GetRoomMusicController().AddDisk(item); if (NewOrder < 0) { return; } Session.GetHabbo().GetInventoryComponent().RemoveItem(item.itemID, true); Session.SendMessage(JukeboxComposer.Compose(Instance.GetRoomMusicController().PlaylistCapacity, Instance.GetRoomMusicController().Playlist.Values.ToList())); }
internal static void HandleConditionSave(GameClient Session, uint itemID, Room room, ClientMessage clientMessage) { // // id, resolveIntParams, resolveStringParam, getStuffIds, resolveStuffSelectionType RoomItem item = room.GetRoomItemHandler().GetItem(itemID); if (item == null) return; if (item.wiredCondition != null) { item.wiredCondition.Dispose(); item.wiredCondition = null; } InteractionType type = item.GetBaseItem().InteractionType; if (type != InteractionType.conditionfurnishaveusers && type != InteractionType.conditionstatepos && type != InteractionType.conditiontimelessthan && type != InteractionType.conditiontimemorethan && type != InteractionType.conditiontriggeronfurni) return; // Parse data int[] intParams = new int[clientMessage.ReadInt32()]; for (int i = 0; i < intParams.Length; i++) intParams[i] = clientMessage.ReadInt32(); string stringParam = clientMessage.ReadString(); int furniCount; List<RoomItem> items = GetItems(clientMessage, room, out furniCount); int stuffSelectionType = clientMessage.ReadInt32(); IWiredCondition handler = null; switch (type) { case InteractionType.conditionfurnishaveusers: { handler = new FurniHasUser(item, items); break; } case InteractionType.conditionstatepos: { handler = new FurniStatePosMatch(item, items); break; } case InteractionType.conditiontimelessthan: { handler = new LessThanTimer(500, room, item); break; } case InteractionType.conditiontimemorethan: { handler = new MoreThanTimer(500, room, item); break; } case InteractionType.conditiontriggeronfurni: { handler = new TriggerUserIsOnFurni(item, items); break; } default: return; } item.wiredCondition = handler; room.GetWiredHandler().conditionHandler.AddOrIgnoreRefferance(item); using (IQueryAdapter dbClient = FirewindEnvironment.GetDatabaseManager().getQueryreactor()) { handler.SaveToDatabase(dbClient); } Session.SendMessage(new ServerMessage(Outgoing.SaveWired)); }