/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here ms = new MouseState(); myGrid = new Grid(new Rectangle(0, 0, graphics.PreferredBackBufferWidth, graphics.PreferredBackBufferHeight), 20, 40); myBall = new Ball(this, "Ball"); myPaddle = new paddle(1); myCursor = new Cursor(this, ms, "Cursor"); myFireBar = new FireBallBar(this, "FireBallBar", new Rectangle(0, 550, 100, 50), ms); base.Initialize(); }
//this is called every frame, it checks the grid (bricks in this game) public void Update(Grid grid) { bool coll = false; ball.X += (int)ballVelocity.X; if (grid.hasCollided(ball) == true) // Check if collided with left or right of brick { ballVelocity.X *= -1; coll = true; } ball.Y += (int)ballVelocity.Y; if (grid.hasCollided(ball) == true && coll == false) // Check if collided with top or bottom of brick { ballVelocity.Y *= -1; } }