private void Button4_Click(object sender, EventArgs e) { // count the clik and then generate the sound of the bulllet clk++; instance_obj.frstchance(); instance.fire(pictureBox1); if (rd == clk) { MessageBox.Show("Shooted: You are dead "); Application.Restart(); } else { MessageBox.Show("Shoot missed: you are alive "); } // when we click four times then the trigger is automatically disabled if (clk == 4) { MessageBox.Show("your chance is over now "); btnFire.Enabled = false; } if (clk == 4 && clk2 == 2) { Application.Restart(); } }
private void Button4_Click(object sender, EventArgs e) { // count the clik and then generate the sound of the bulllet clk++; sht++; instance_obj.frstchance(); instance.fire(pictureBox1); if (rd == sht) { MessageBox.Show("Shooted: You are dead "); Application.Restart(); } else { MessageBox.Show("Shoot missed: you are alive "); } // when we click six times then the trigger is automatically disabled if (sht == 6) { MessageBox.Show("you survived "); Application.Restart(); } }