static int Reset(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); FirClient.Component.CMultiProgressBar obj = (FirClient.Component.CMultiProgressBar)ToLua.CheckObject <FirClient.Component.CMultiProgressBar>(L, 1); obj.Reset(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SetValue(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); FirClient.Component.CMultiProgressBar obj = (FirClient.Component.CMultiProgressBar)ToLua.CheckObject <FirClient.Component.CMultiProgressBar>(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.SetValue(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int get_multiProgreValue(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); FirClient.Component.VarData obj = (FirClient.Component.VarData)o; FirClient.Component.CMultiProgressBar ret = obj.multiProgreValue; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index multiProgreValue on a nil value")); } }
static int set_multiProgreValue(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); FirClient.Component.VarData obj = (FirClient.Component.VarData)o; FirClient.Component.CMultiProgressBar arg0 = (FirClient.Component.CMultiProgressBar)ToLua.CheckObject <FirClient.Component.CMultiProgressBar>(L, 2); obj.multiProgreValue = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index multiProgreValue on a nil value")); } }
public void Set(VarData newData) { //Clear switch (type) { case VarType.GameObject: objValue = null; break; case VarType.Transform: tranValue = null; break; case VarType.Text: txtValue = null; break; case VarType.Image: imgValue = null; break; case VarType.Button: btnValue = null; break; case VarType.TMP_InputField: inputValue = null; break; case VarType.Toggle: toggleValue = null; break; case VarType.Slider: sliderValue = null; break; case VarType.CMultiProgressBar: multiProgreValue = null; break; } //Set name = newData.name; lastType = newData.type; type = newData.type; switch (type) { case VarType.GameObject: objValue = newData.objValue; break; case VarType.Transform: tranValue = newData.tranValue; break; case VarType.Text: txtValue = newData.txtValue; break; case VarType.Image: imgValue = newData.imgValue; break; case VarType.Button: btnValue = newData.btnValue; break; case VarType.TMP_InputField: inputValue = newData.inputValue; break; case VarType.Toggle: toggleValue = newData.toggleValue; break; case VarType.Slider: sliderValue = newData.sliderValue; break; case VarType.CMultiProgressBar: multiProgreValue = newData.multiProgreValue; break; } }