private static void ObjSpellMissileOnCreate(GameObject sender, EventArgs args) { var missile = sender as MissileClient; if (missile == null || !missile.IsValid) { return; } var caster = missile.SpellCaster as AIHeroClient; if (caster == null || !caster.IsValid || caster.Team == ObjectManager.Player.Team || !(missile.Target != null && missile.Target.IsMe)) { return; } var spellData = Spells.FirstOrDefault(i => i.SpellNames.Contains(missile.SData.Name.ToLower()) && evadeMenu[i.MissileName] != null ? getCheckBoxItem(evadeMenu, i.MissileName) : false); if (spellData == null && Orbwalking.IsAutoAttack(missile.SData.Name) && (!missile.SData.Name.ToLower().Contains("crit") ? getCheckBoxItem(evadeMenu, "B") && ObjectManager.Player.HealthPercent < getSliderItem(evadeMenu, "BHpU") : getCheckBoxItem(evadeMenu, "C") && ObjectManager.Player.HealthPercent < getSliderItem(evadeMenu, "CHpU"))) { spellData = new SpellData { ChampionName = caster.ChampionName, SpellNames = new[] { missile.SData.Name } }; } if (spellData == null) { return; } DetectedTargets.Add(new Targets { Start = caster.ServerPosition, Obj = missile }); }
private static void ObjSpellMissileOnCreate(GameObject sender, EventArgs args) { var missile = sender as MissileClient; if (missile == null || !missile.IsValid) { return; } var caster = missile.SpellCaster as AIHeroClient; if (caster == null || !caster.IsValid || caster.Team == Player.Team || !(missile.Target != null && missile.Target.IsMe)) { return; } var spellData = Spells.FirstOrDefault( i => i.SpellNames.Contains(missile.SData.Name.ToLower()) && Menu.SubMenu("EvadeTarget").SubMenu(i.ChampionName.ToLowerInvariant()).Item(i.MissileName).GetValue <bool>()); if (spellData == null && Orbwalking.IsAutoAttack(missile.SData.Name) && (!missile.SData.Name.ToLower().Contains("crit") ? Menu.SubMenu("EvadeTarget").SubMenu("AA").Item("B").GetValue <bool>() && Player.HealthPercent < Menu.SubMenu("EvadeTarget").SubMenu("AA").Item("BHpU").GetValue <Slider>().Value : Menu.SubMenu("EvadeTarget").SubMenu("AA").Item("C").GetValue <bool>() && Player.HealthPercent < Menu.SubMenu("EvadeTarget").SubMenu("AA").Item("CHpU").GetValue <Slider>().Value)) { spellData = new SpellData { ChampionName = caster.ChampionName, SpellNames = new[] { missile.SData.Name } }; } if (spellData == null) { return; } DetectedTargets.Add(new Targets { Start = caster.ServerPosition, Obj = missile }); }