private void Spawn(bool selected) { if (!selected) { return; } for (int index = 0, numToggles = m_Toggles.Length; index < numToggles; ++index) { PrefabToggle toggle = m_Toggles[index]; if (!toggle.gameObject.activeSelf) { continue; } if (!toggle.Toggle.isOn) { continue; } m_SpawnSite.Spawn(index); } Close(); }
private void AddProgressListener(PrefabToggleOpener spawnSite, PrefabToggle[] prefabToggles) { TimedEmitter emitter = spawnSite.FindEmitter(); if (emitter == null) { return; } UpdateFill(emitter.Progress); if (m_OnProgressChanged == null) { m_OnProgressChanged = UpdateFill; } emitter.OnProgressChanged -= m_OnProgressChanged; emitter.OnProgressChanged += m_OnProgressChanged; if (m_FillRoot == null) { return; } PrefabToggle selectedToggle = prefabToggles[spawnSite.SelectedIndex]; m_FillRoot.SetParent(selectedToggle.transform, false); }