public void ResetTotal(float total) { m_AnimatedProgress.quantity = 0; m_AnimatedProgress.total = total; ProgressAnimator.UpdateProgress(ref m_AnimatedProgress); }
public void AddQuantity(float increment) { m_AnimatedProgress.quantity += increment; ProgressAnimator.UpdateProgress(ref m_AnimatedProgress); }
private void Start() { ProgressAnimator.GotoProgress(m_AnimatedProgress); }