예제 #1
0
        public void SearchAssets(IEnumerable <string> assetGuids, SearchType newSearchType)
        {
            Dictionary <string, ElementSource> targets;
            Dictionary <string, ElementSource> searches;
            ElementBuilder builder;

            switch (newSearchType)
            {
            case SearchType.kTracePrecedents:
            {
                Search.TracePrecedents(assetGuids, recursive, out targets, out searches);
                break;
            }

            case SearchType.kTraceDependents:
            {
                Search.TraceDependents(assetGuids, recursive, out targets, out searches);
                break;
            }

            case SearchType.kCheckMissing:
            {
                Search.CheckMissing(assetGuids, out targets, out searches);
                break;
            }

            default:
            {
                return;
            }
            }
            builder = new ElementBuilder();
            foreach (var found in searches)
            {
                builder.Append(found.Value);
            }
            search.Apply(builder.ToList());
            search.ExpandAll();

            builder = new ElementBuilder();
            foreach (var trace in targets)
            {
                builder.Append(trace.Value);
            }
            target.Apply(builder.ToList());
            target.ExpandAll();

            targetGuids = assetGuids.ToArray();
            searchType  = newSearchType;
        }
예제 #2
0
        List <Element> GetAllAssetElements()
        {
            var paths   = AssetDatabase.GetAllAssetPaths();
            var builder = new ElementBuilder();

            if (paths != null)
            {
                for (int i0 = 0; i0 < paths.Length; ++i0)
                {
                    builder.Append(paths[i0]);
                }
            }
            return(builder.ToList());
        }