예제 #1
0
        public bool knightCheck(BoardCell cell)
        {
            bool isValid = false;

            if (cell.yAxis == this.yPos + 1 && this.xPos + 2 == cell.xAxis)
            {
                isValid = true;
            }
            else if (cell.yAxis == this.yPos - 1 && this.xPos + 2 == cell.xAxis)
            {
                isValid = true;
            }
            else if (cell.yAxis == this.yPos - 1 && this.xPos - 2 == cell.xAxis)
            {
                isValid = true;
            }
            else if (cell.yAxis == this.yPos + 1 && this.xPos - 2 == cell.xAxis)
            {
                isValid = true;
            }
            else if (cell.yAxis == this.yPos - 2 && this.xPos + 1 == cell.xAxis)
            {
                isValid = true;
            }
            else if (cell.yAxis == this.yPos - 2 && this.xPos - 1 == cell.xAxis)
            {
                isValid = true;
            }
            else if (cell.yAxis == this.yPos + 2 && this.xPos - 1 == cell.xAxis)
            {
                isValid = true;
            }
            else if (cell.yAxis == this.yPos + 2 && this.xPos + 1 == cell.xAxis)
            {
                isValid = true;
            }
            return(isValid);
        }
예제 #2
0
        public bool bishopCheck(BoardCell cell)
        {
            bool isValid = false;

            if (cell.xAxis - this.xPos == cell.yAxis - this.yPos)
            {
                isValid = true;
            }
            else if (this.xPos - cell.xAxis == this.yPos - cell.yAxis)
            {
                isValid = true;
            }
            else if (this.yPos - cell.yAxis == cell.xAxis - this.xPos)
            {
                isValid = true;
            }
            else if (this.xPos - cell.xAxis == cell.yAxis - this.yPos)
            {
                isValid = true;
            }

            return(isValid);
        }
예제 #3
0
 public override bool isBlocked(BoardCell cell)
 {
     return(this.isRookBlocked(cell));
 }
예제 #4
0
 public override bool isValidMove(BoardCell cell)
 {
     return(this.rookCheck(cell));
 }
예제 #5
0
        //Checks if move accurate for pawn
        public bool pawnCheck(BoardCell cell)
        {
            bool isValid = false;

            //moveset for the players direction
            if (this._isHuman)
            {
                if (this.isFIrstTurn)
                {
                    if (cell.xAxis == this.xPos && this.yPos + 2 == cell.yAxis)
                    {
                        isValid = true;
                    }
                    else if (cell.xAxis == this.xPos && this.yPos + 1 == cell.yAxis)
                    {
                        isValid = true;
                    }
                    else if (cell.isOccupied)
                    {
                        for (int x = 0; x < StateOfPlay.activePieces.Count; x++)
                        {
                            if (StateOfPlay.activePieces[x].xPos == cell.xAxis && StateOfPlay.activePieces[x].yPos == cell.yAxis)
                            {
                                if (!(StateOfPlay.activePieces[x]._isHuman))
                                {
                                    if ((cell.xAxis == this.xPos + 1 || cell.xAxis == this.xPos - 1) && this.yPos + 1 == cell.yAxis)
                                    {
                                        isValid = true;
                                    }
                                }
                            }
                        }
                    }
                }
            }
            else
            //movest for cpu direction
            {
                if (this.isFIrstTurn)
                {
                    if (cell.xAxis == this.xPos && this.yPos - 2 == cell.yAxis)
                    {
                        isValid = true;
                    }
                }
                else if (cell.xAxis == this.xPos && this.yPos - 1 == cell.yAxis)
                {
                    isValid = true;
                }
                //checks if cell has friendly pieve in the way
                else if (cell.isOccupied)
                {
                    for (int x = 0; x < StateOfPlay.activePieces.Count; x++)
                    {
                        if (StateOfPlay.activePieces[x].xPos == cell.xAxis && StateOfPlay.activePieces[x].yPos == cell.yAxis)
                        {
                            if (StateOfPlay.activePieces[x]._isHuman)
                            {
                                if ((cell.xAxis == this.xPos + 1 || cell.xAxis == this.xPos - 1) && this.yPos - 1 == cell.yAxis)
                                {
                                    isValid = true;
                                }
                            }
                        }
                    }
                }
            }
            return(isValid);
        }
예제 #6
0
 //method to change coordinates of chess piece
 public static void movePiece(ChessPiece piece, BoardCell cell)
 {
     piece.xPos      = cell.xAxis;
     piece.yPos      = cell.yAxis;
     cell.isOccupied = true;
 }
예제 #7
0
        //empty constuctor for copying

        //constructor for copying parameters

        public virtual bool isValidMove(BoardCell cell)
        {
            return(false);
        }