private void 创建游戏ToolStripMenuItem_Click(object sender, EventArgs e) { this.server = new Server(); //创建服务器 DConsole.server = this.server; DConsole.player1 = this.player1; this.server.listener.Start(); //开始监听 this.player2 = new Player(); this.player3 = new Player(); this.acceptConn = new Thread(new ThreadStart(this.server.Connection)); //新建一个线程用于接受请求连接 this.acceptConn.IsBackground = true; this.acceptConn.Name = "检测客户端的连接并接受的线程"; this.acceptConn.Start(); //开始线程 DConsole.Write("[系统消息]:创建游戏成功,等待其他人链接"); this.timerServer.Enabled = true; ToolStripMenuItem tsmi = (ToolStripMenuItem)(this.menuStrip1.Items["游戏ToolStripMenuItem"]); tsmi.DropDownItems["创建游戏ToolStripMenuItem"].Enabled = false; tsmi.DropDownItems["自定义分数ToolStripMenuItem"].Enabled = false; tsmi.DropDownItems["加入游戏ToolStripMenuItem"].Enabled = false; //禁用相关菜单 }