public EnemyDZArea(SceneDZData sceneDZData, EnDZPlayer playerSide) : base(sceneDZData, playerSide) { m_outSceneCardList = new EnemyOutSceneCardList(m_sceneDZData, m_playerSide); m_inSceneCardList = new EnemyInSceneCardList(m_sceneDZData, m_playerSide); m_outSceneCardList.centerPos = m_sceneDZData.m_placeHolderGo.m_cardCenterGOArr[(int)m_playerSide, (int)CardArea.CARDCELLTYPE_COMMON].transform; m_outSceneCardList.radius = m_sceneDZData.m_placeHolderGo.m_cardCommonAreaWidthArr[(int)m_playerSide]; m_inSceneCardList.centerPos = m_sceneDZData.m_placeHolderGo.m_cardCenterGOArr[(int)m_playerSide, (int)CardArea.CARDCELLTYPE_HAND].transform; m_inSceneCardList.radius = m_sceneDZData.m_placeHolderGo.m_cardHandAreaWidthArr[(int)m_playerSide]; }