public static object GetObject(int type, int numel, ByteBuffer buf) { switch (type) { case CHAR: byte[] strBytes = new byte[numel]; buf.Get(ref strBytes); System.Text.Encoding encoding = buf.Encoding; string val = encoding.GetString(strBytes, 0, strBytes.Length); return val; case INT8: goto case UINT8; case UINT8: byte[] int8array = new byte[numel]; buf.Get(ref int8array); return (object)int8array; case INT16: goto case UINT16; case UINT16: short[] int16array = new short[numel]; // The following would be faster, but DOES NOT // increment the position of the original ByteBuffer!!! // buf.asShortBuffer().get(int16array); for (int i = 0; i < numel; i++) int16array[i] = buf.GetShort(); return (object)int16array; case INT32: goto case UINT32; case UINT32: int[] int32array = new int[numel]; for (int i = 0; i < numel; i++) int32array[i] = buf.GetInt(); return (object)int32array; case INT64: goto case UINT64; case UINT64: long[] int64array = new long[numel]; for (int i = 0; i < numel; i++) int64array[i] = buf.GetLong(); return (object)int64array; case FLOAT32: float[] float32array = new float[numel]; for (int i = 0; i < numel; i++) float32array[i] = buf.GetFloat(); return (object)float32array; case FLOAT64: double[] float64array = new double[numel]; for (int i = 0; i < numel; i++) float64array[i] = buf.GetDouble(); return (object)float64array; default: return null; } }