public void AddGame(Game game) { var existsAlready = Model.Games.Any( g => g.Date == game.Date && g.Score1 == game.Score1 && g.Score2 == game.Score2 && g.Team1 == game.Team1 && g.Team2 == game.Team2); if (!existsAlready) { Model.Games.Add(game); Model.SaveChanges(); } }
public void AddGame(Game game) { Games.Add(game); }
public static GameDto Map(Game data) { return AutoMapper.Mapper.Map<GameDto>(data); }