public static void MainMenuBuildDefaultScenarioModule() { if (Instance != null) return; Instance = new GameObject().AddComponent<FARSettingsScenarioModule>(); FARLogger.Info("Creating new setting module for tutorial/scenario"); Instance.OnLoad(new ConfigNode()); Instance.Start(); }
public static void MainMenuBuildDefaultScenarioModule() { if (instance == null) { instance = new FARSettingsScenarioModule(); FARLogger.Info("Creating new setting module for tutorial/scenario"); instance.OnLoad(new ConfigNode()); instance.Start(); } }