void DisableComponents() { canMove = false; GetComponent <Rigidbody2D>().velocity = Vector2.zero; TileMapMovement tileMapMovement = GetComponent <TileMapMovement>(); tileMapMovement.lockMovement = true; tileMapMovement.enabled = false; GetComponent <Feeder>().enabled = false; GetComponent <Harvester>().enabled = false; GetComponent <Animator>().enabled = false; }
void Awake() { _behaviour = GetComponent <BehaviourController>(); _animator = GetComponent <Animator>(); _tileMapMovement = GetComponent <TileMapMovement>(); }