public override void SetDefaultValues(AppearanceDefaultValues data) { movementVec = Vector3.zero; showDuration = 0; enabled = false; void AssignValues(PresetAppearanceValues result) { enabled = SetPreset( true, result, ref movementX, ref movementY, ref movementZ, ref setMovement, ref showDuration, ref scaleVec, ref setScale, ref scaleX, ref scaleY, ref scaleXDuration, ref scaleYDuration, ref setRotation, ref rotationQua, ref rotX, ref rotY, ref rotZ, ref hasTransformEffects, ref setColor, ref colorCurve); } void TryAssigningPreset() { PresetAppearanceValues result; //searches for local presets first, which override global presets if (TAnimBuilder.GetPresetFromArray(effectTag, data.presets, out result)) { AssignValues(result); return; } //global presets if (TAnimBuilder.TryGetGlobalPresetAppearance(effectTag, out result)) { AssignValues(result); return; } } TryAssigningPreset(); }
public override void SetDefaultValues(BehaviorDefaultValues data) { weightMult = 1; timeSpeed = 1; uniformEffectTime = 0; weight = 0; isOnOneCharacter = false; enabled = false; void AssignValues(PresetBehaviorValues result) { float showDuration = 0; emissionControl = result.emission; enabled = PresetAppearance.SetPreset( false, result, ref movement, ref showDuration, ref rotation, ref scale, ref rotationQua, ref hasTransformEffects, ref setColor, ref colorCurve); emissionControl.Initialize(showDuration); } PresetBehaviorValues values; //searches for local presets first, which override global presets if (TAnimBuilder.GetPresetFromArray(effectTag, data.presets, out values)) { AssignValues(values); return; } //global presets if (TAnimBuilder.TryGetGlobalPresetBehavior(effectTag, out values)) { AssignValues(values); return; } }
public override void SetDefaultValues(AppearanceDefaultValues data) { effectDuration = 0; enabled = false; void AssignValues(PresetAppearanceValues result) { enabled = SetPreset( true, result, ref movement, ref effectDuration, ref rotation, ref scale, ref rotationQua, ref hasTransformEffects, ref setColor, ref colorCurve); } PresetAppearanceValues values; //searches for local presets first, which override global presets if (TAnimBuilder.GetPresetFromArray(effectTag, data.presets, out values)) { AssignValues(values); return; } //global presets if (TAnimBuilder.TryGetGlobalPresetAppearance(effectTag, out values)) { AssignValues(values); return; } }