protected void _PrintFbxGeometry(FbxGeometry obj, TextWriter writer) { int i; writer.WriteLine(" DeformerCount = {0}", obj.GetDeformerCount()); for (i = 0; i < obj.GetDeformerCount(); i++) { FbxDeformer deformer = obj.GetDeformer(i); writer.WriteLine(" #{0} {1}", i, PrintObjectID(deformer)); } }
protected void _AcceptFbxGeometry(FbxGeometry obj, ISet <object> visitedObjects) { int i; for (i = 0; i < obj.GetDeformerCount(); i++) { Accept(obj.GetDeformer(i), visitedObjects); } // geometry weighted map // shape }