public BlueCard(TextureManager _t) { Texture texture; texture = _t.Get("Player2"); name = "BlueCard"; sprite = new Sprite(); sprite.Texture = texture; sprite.SetWidth(16); sprite.SetHeight(16); sprite.SetUVs(4 * per_256, 22 * per_256, 6 * per_256, 24 * per_256); sprite.SetColorUp(new Color(1, 1, 1, 0.5f)); sprite.SetColorDown(new Color(1, 1, 1, 0.5f)); }
public RedCard(TextureManager _t) { Texture texture = _t.Get("Player2"); name = "RedCard"; sprite = new Sprite(); sprite.Texture = texture; sprite.SetWidth(72); sprite.SetHeight(16); sprite.SetUVs(2 * per_256, 18 * per_256, 11 * per_256, 20 * per_256); sprite.SetColorUp(new Color(1, 1, 1, 0.5f)); sprite.SetColorDown(new Color(1, 1, 1, 0.5f)); }
public RedCard(TextureManager _t) { Texture texture = _t.Get("Player2"); name = "RedCard"; sprite = new Sprite(); sprite.Texture = texture; sprite.SetWidth(72); sprite.SetHeight(16); sprite.SetUVs(2*per_256, 18 * per_256, 11 * per_256, 20 * per_256); sprite.SetColorUp(new Color(1,1,1,0.5f)); sprite.SetColorDown(new Color(1, 1, 1, 0.5f)); }
public virtual void SetColor(Color colorup, Color colordown) { sprite.SetColorUp(colorup); sprite.SetColorDown(colordown); }