예제 #1
0
 public override bool AttackCollision(Bullet bullet, ref MessageManager msg)
 {
     //是否存在判定成功的情况
     bool result = false;
     //对每一个组件都进行目标判定,并获得反馈结果
     foreach (CollisionComponent c in AttackComponents)
     {
        if( c.Collision(bullet, ref msg))
            result = true;
     }
     return result;
 }
예제 #2
0
 //发生了擦弹(随机向周围发出爆炸粒子)
 public void MissBullet(Bullet b)
 {
 }
예제 #3
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 /// <summary>
 /// 对子弹的技能判定
 /// </summary>
 /// <param name="bullet">判定的子弹对象</param>
 /// <param name="msg">返回的判定信息</param>
 /// <returns>是否进入判定域</returns>
 public virtual bool AttackCollision(Bullet bullet, ref MessageManager msg)
 {
     return false;
 }
예제 #4
0
 public bool AttackCollision(Bullet bullet, ref MessageManager msg)
 {
     return CurrentCharactor.AttackCollision(bullet, ref msg);
 }