public Direct_BlueKnife(TextureManager texturemanager, Vector2D direction) { bulletbody = new BlueKnife(texturemanager); direction.Normalize(); this.Direction.X = direction.X; this.Direction.Y = direction.Y; attack = 20; speed = 300; }
public Direct_BlueKnife(TextureManager texturemanager , Vector2D direction) { bulletbody = new BlueKnife(texturemanager); direction.Normalize(); this.Direction.X = direction.X; this.Direction.Y = direction.Y; attack = 20; speed = 300; }