예제 #1
0
 /// <summary>
 /// Highlights JavaScript code
 /// </summary>
 /// <param name="range"></param>
 public virtual void JScriptSyntaxHighlight(Range range)
 {
     range.tb.CommentPrefix = "//";
     range.tb.LeftBracket   = '(';
     range.tb.RightBracket  = ')';
     range.tb.LeftBracket2  = '\x0';
     range.tb.RightBracket2 = '\x0';
     //clear style of changed range
     range.ClearStyle(StringStyle, CommentStyle, NumberStyle, KeywordStyle);
     //
     if (JScriptStringRegex == null)
     {
         InitJScriptRegex();
     }
     //string highlighting
     range.SetStyle(StringStyle, JScriptStringRegex);
     //comment highlighting
     range.SetStyle(CommentStyle, JScriptCommentRegex1);
     range.SetStyle(CommentStyle, JScriptCommentRegex2);
     range.SetStyle(CommentStyle, JScriptCommentRegex3);
     //number highlighting
     range.SetStyle(NumberStyle, JScriptNumberRegex);
     //keyword highlighting
     range.SetStyle(KeywordStyle, JScriptKeywordRegex);
     //clear folding markers
     range.ClearFoldingMarkers();
     //set folding markers
     range.SetFoldingMarkers("{", "}");       //allow to collapse brackets block
     range.SetFoldingMarkers(@"/\*", @"\*/"); //allow to collapse comment block
 }
예제 #2
0
        /// <summary>
        /// Highlights PHP code
        /// </summary>
        /// <param name="range"></param>
        public virtual void PHPSyntaxHighlight(Range range)
        {
            range.tb.CommentPrefix = "#";
            range.tb.LeftBracket   = '(';
            range.tb.RightBracket  = ')';
            range.tb.LeftBracket2  = '\x0';
            range.tb.RightBracket2 = '\x0';
            //clear style of changed range
            range.ClearStyle(BlueStyle, GrayStyle, MagentaStyle, GreenStyle, RedStyle, MaroonStyle);
            //
            if (PHPStringRegex == null)
            {
                InitPHPRegex();
            }
            //string highlighting
            range.SetStyle(RedStyle, PHPStringRegex);
            //comment highlighting
            range.SetStyle(GreenStyle, PHPCommentRegex1);
            range.SetStyle(GreenStyle, PHPCommentRegex2);
            range.SetStyle(GreenStyle, PHPCommentRegex3);
            //number highlighting
            range.SetStyle(RedStyle, PHPNumberRegex);
            //var highlighting
            range.SetStyle(MaroonStyle, PHPVarRegex);
            //keyword highlighting
            range.SetStyle(MagentaStyle, PHPKeywordRegex1);
            range.SetStyle(BlueStyle, PHPKeywordRegex2);
            range.SetStyle(GrayStyle, PHPKeywordRegex3);

            //clear folding markers
            range.ClearFoldingMarkers();
            //set folding markers
            range.SetFoldingMarkers("{", "}");       //allow to collapse brackets block
            range.SetFoldingMarkers(@"/\*", @"\*/"); //allow to collapse comment block
        }
예제 #3
0
        /// <summary>
        /// Highlights YAMP code
        /// </summary>
        /// <param name="range"></param>
        public virtual void HighlightSyntax(Range range)
        {
            range.tb.CommentPrefix = "//";
            range.tb.LeftBracket   = '(';
            range.tb.RightBracket  = ')';
            range.tb.LeftBracket2  = '[';
            range.tb.RightBracket2 = ']';

            //clear style of changed range
            range.ClearStyle(BlueStyle, BoldStyle, GrayStyle, MagentaStyle, GreenStyle, BrownStyle, BlackStyle, MaroonStyle, RedStyle, VioletStyle);

            //string highlighting
            range.SetStyle(BrownStyle, YampStringRegex);

            //comment highlighting
            range.SetStyle(GrayStyle, YampCommentRegex1);
            range.SetStyle(GrayStyle, YampCommentRegex2);
            range.SetStyle(GrayStyle, YampCommentRegex3);

            //number highlighting
            range.SetStyle(RedStyle, YampOperatorRegex);

            //operator highlighting
            range.SetStyle(BlueStyle, YampNumberRegex);

            //keyword highlighting
            range.SetStyle(VioletStyle, YampKeywordRegex);

            //identifier highlighting
            range.SetStyle(BlackStyle, YampIdentifierRegex);

            //special highlighting
            range.SetStyle(MaroonStyle, YampSpecialRegex);

            //clear folding markers
            range.ClearFoldingMarkers();


            //set folding markers
            if (AutoFoldBlocks)
            {
                //allow to collapse scope blocks
                range.SetFoldingMarkers("{", "}");
                //allow to collapse brackets block
                range.SetFoldingMarkers(@"\[", @"\]");
                //allow to collapse comment block
                range.SetFoldingMarkers(@"/\*", @"\*/");
                //allow to collapse #region blocks
                //range.SetFoldingMarkers(@"#region\b", @"#endregion\b");
            }
        }
예제 #4
0
        public void HighlightSyntax(SyntaxDescriptor desc, Range range)
        {
            //set style order
            range.tb.ClearStylesBuffer();
            for (int i = 0; i < desc.styles.Count; i++)
            {
                range.tb.Styles[i] = desc.styles[i];
            }
            //brackets
            var oldBrackets = RememberBrackets(range.tb);

            range.tb.LeftBracket   = desc.leftBracket;
            range.tb.RightBracket  = desc.rightBracket;
            range.tb.LeftBracket2  = desc.leftBracket2;
            range.tb.RightBracket2 = desc.rightBracket2;
            //clear styles of range
            range.ClearStyle(desc.styles.ToArray());
            //highlight syntax
            foreach (var rule in desc.rules)
            {
                range.SetStyle(rule.style, rule.Regex);
            }
            //clear folding
            range.ClearFoldingMarkers();
            //folding markers
            foreach (var folding in desc.foldings)
            {
                range.SetFoldingMarkers(folding.startMarkerRegex, folding.finishMarkerRegex, folding.options);
            }

            //
            RestoreBrackets(range.tb, oldBrackets);
        }
        /// <summary>
        /// Highlights SQL code
        /// </summary>
        /// <param name="range"></param>
        public virtual void SQLSyntaxHighlight(Range range)
        {
            range.tb.CommentPrefix = "--";
            range.tb.LeftBracket   = '(';
            range.tb.RightBracket  = ')';
            range.tb.LeftBracket2  = '\x0';
            range.tb.RightBracket2 = '\x0';

            range.tb.AutoIndentCharsPatterns = @"";
            //clear style of changed range
            range.ClearStyle(CommentStyle, StringStyle, NumberStyle, VariableStyle, StatementsStyle, KeywordStyle,
                             FunctionsStyle, TypesStyle);
            //
            if (SQLStringRegex == null)
            {
                InitSQLRegex();
            }
            //comment highlighting
            range.SetStyle(CommentStyle, SQLCommentRegex1);
            range.SetStyle(CommentStyle, SQLCommentRegex2);
            range.SetStyle(CommentStyle, SQLCommentRegex3);
            range.SetStyle(CommentStyle, SQLCommentRegex4);
            //string highlighting
            range.SetStyle(StringStyle, SQLStringRegex);
            //number highlighting
            range.SetStyle(NumberStyle, SQLNumberRegex);
            //types highlighting
            range.SetStyle(TypesStyle, SQLTypesRegex);
            //var highlighting
            range.SetStyle(VariableStyle, SQLVarRegex);
            //statements
            range.SetStyle(StatementsStyle, SQLStatementsRegex);
            //keywords
            range.SetStyle(KeywordStyle, SQLKeywordsRegex);
            //functions
            range.SetStyle(FunctionsStyle, SQLFunctionsRegex);

            //clear folding markers
            range.ClearFoldingMarkers();
            //set folding markers
            range.SetFoldingMarkers(@"\bBEGIN\b", @"\bEND\b", RegexOptions.IgnoreCase);
            //allow to collapse BEGIN..END blocks
            range.SetFoldingMarkers(@"/\*", @"\*/"); //allow to collapse comment block
        }
예제 #6
0
        /// <summary>
        /// Highlights Lua code
        /// </summary>
        /// <param name="range"></param>
        public override void LuaSyntaxHighlight(Range range)
        {
            range.tb.CommentPrefix             = "--";
            range.tb.LeftBracket               = '(';
            range.tb.RightBracket              = ')';
            range.tb.LeftBracket2              = '{';
            range.tb.RightBracket2             = '}';
            range.tb.BracketsHighlightStrategy = BracketsHighlightStrategy.Strategy2;

            range.tb.AutoIndentCharsPatterns
                = @"^\s*[\w\.]+(\s\w+)?\s*(?<range>=)\s*(?<range>.+)";

            //clear style of changed range
            range.ClearStyle(this.mStrStyle, this.mGrayStyle, this.conStyle, this.mNumberStyle, this.mKeywordStyle, this.mFunStyle);
            //
            if (base.LuaStringRegex == null)
            {
                base.InitLuaRegex();
            }
            //string highlighting
            range.SetStyle(this.mStrStyle, base.LuaStringRegex);
            //comment highlighting
            range.SetStyle(this.mGrayStyle, base.LuaCommentRegex1);
            range.SetStyle(this.mGrayStyle, base.LuaCommentRegex2);
            range.SetStyle(this.mGrayStyle, base.LuaCommentRegex3);
            //number highlighting
            range.SetStyle(this.mNumberStyle, base.LuaNumberRegex);

            //keyword highlighting
            range.SetStyle(this.mKeywordStyle, base.LuaKeywordRegex);
            //functions highlighting
            range.SetStyle(this.mFunStyle, base.LuaFunctionsRegex);
            range.SetStyle(this.mNumberStyle, @"\bc\d+\b");

            range.SetStyle(this.conStyle, @"[\s|\(|+|,]{0,1}(?<range>[A-Z_]+?)[\)|+|\s|,|;]");
            //range.SetStyle(mFunStyle, @"[:|\.|\s](?<range>[a-zA-Z0-9_]*?)[\(|\)|\s]");

            //clear folding markers
            range.ClearFoldingMarkers();
            //set folding markers
            range.SetFoldingMarkers("{", "}");             //allow to collapse brackets block
            range.SetFoldingMarkers(@"--\[\[", @"\]\]");   //allow to collapse comment block
        }
예제 #7
0
        /// <summary>
        /// Highlights SQL code
        /// </summary>
        /// <param name="range"></param>
        public virtual void SQLSyntaxHighlight(Range range)
        {
            range.tb.CommentPrefix = "--";
            range.tb.LeftBracket   = '(';
            range.tb.RightBracket  = ')';
            range.tb.LeftBracket2  = '\x0';
            range.tb.RightBracket2 = '\x0';
            //clear style of changed range
            range.ClearStyle(RedStyle, MagentaStyle, GreenStyle, BlueBoldStyle, BlueStyle, MaroonStyle);
            //
            if (SQLStringRegex == null)
            {
                InitSQLRegex();
            }
            //string highlighting
            range.SetStyle(RedStyle, SQLStringRegex);
            //number highlighting
            range.SetStyle(MagentaStyle, SQLNumberRegex);
            //comment highlighting
            range.SetStyle(GreenStyle, SQLCommentRegex1);
            range.SetStyle(GreenStyle, SQLCommentRegex2);
            range.SetStyle(GreenStyle, SQLCommentRegex3);
            //var highlighting
            range.SetStyle(MaroonStyle, SQLVarRegex);
            //statements
            range.SetStyle(BlueBoldStyle, SQLStatementsRegex);
            //keywords
            range.SetStyle(BlueStyle, SQLKeywordsRegex);
            //functions
            range.SetStyle(MaroonStyle, SQLFunctionsRegex);

            //clear folding markers
            range.ClearFoldingMarkers();
            //set folding markers
            range.SetFoldingMarkers(@"\bBEGIN\b", @"\bEND\b", RegexOptions.IgnoreCase); //allow to collapse BEGIN..END blocks
            range.SetFoldingMarkers(@"/\*", @"\*/");                                    //allow to collapse comment block
        }
예제 #8
0
        /// <summary>
        /// Highlights C# code
        /// </summary>
        /// <param name="range"></param>
        public virtual void CSharpSyntaxHighlight(Range range)
        {
            range.tb.CommentPrefix = "//";
            range.tb.LeftBracket   = '(';
            range.tb.RightBracket  = ')';
            range.tb.LeftBracket2  = '\x0';
            range.tb.RightBracket2 = '\x0';
            //clear style of changed range
            range.ClearStyle(BlueStyle, BoldStyle, GrayStyle, MagentaStyle, GreenStyle, BrownStyle);
            //
            if (CSharpStringRegex == null)
            {
                InitCShaprRegex();
            }
            //string highlighting
            range.SetStyle(BrownStyle, CSharpStringRegex);
            //comment highlighting
            range.SetStyle(GreenStyle, CSharpCommentRegex1);
            range.SetStyle(GreenStyle, CSharpCommentRegex2);
            range.SetStyle(GreenStyle, CSharpCommentRegex3);
            //number highlighting
            range.SetStyle(MagentaStyle, CSharpNumberRegex);
            //attribute highlighting
            range.SetStyle(GrayStyle, CSharpAttributeRegex);
            //class name highlighting
            range.SetStyle(BoldStyle, CSharpClassNameRegex);
            //keyword highlighting
            range.SetStyle(BlueStyle, CSharpKeywordRegex);

            //clear folding markers
            range.ClearFoldingMarkers();
            //set folding markers
            range.SetFoldingMarkers("{", "}");                      //allow to collapse brackets block
            range.SetFoldingMarkers(@"#region\b", @"#endregion\b"); //allow to collapse #region blocks
            range.SetFoldingMarkers(@"/\*", @"\*/");                //allow to collapse comment block
        }
예제 #9
0
        private void HighlightVisibleRange()
        {
            //expand visible range (+- margin)
            var startLine = Math.Max(0, fctb.VisibleRange.Start.iLine - margin);
            var endLine   = Math.Min(fctb.LinesCount - 1, fctb.VisibleRange.End.iLine + margin);
            var range     = new FastColoredTextBoxNS.Range(fctb, 0, startLine, 0, endLine);

            //clear folding markers
            range.ClearFoldingMarkers();
            //set markers for folding
            range.SetFoldingMarkers(@"N\d\d00", @"N\d\d99");
            //
            range.ClearStyle(StyleIndex.All);
            range.SetStyle(fctb.SyntaxHighlighter.BlueStyle, @"N\d+");
            range.SetStyle(fctb.SyntaxHighlighter.RedStyle, @"[+\-]?[\d\.]+\d+");
        }
        /// <summary>
        /// Highlights syntax for given language
        /// </summary>
        public virtual void HighlightSyntax(ILanguage language, Range range)
        {
            range.ClearStyle(language.GetStyles());

            foreach (var rule in language.Rules)
            {
                range.SetStyle(rule.Style, rule.Regex);
            }

            range.ClearFoldingMarkers();

            foreach (var marker in language.FoldingMarkers)
            {
                range.SetFoldingMarkers(marker.StartMarker, marker.EndMarker, marker.RegexOption);
            }
        }
 public virtual void SyntaxHighlight(Range range)
 {
     //clear style of changed range
     range.ClearStyle(StyleSchema.Styles);
     //
     //string highlighting
     foreach (var styleInfo in StyleSchema)
     {
         range.SetStyle(styleInfo.Style, styleInfo.Rule);
     }
     //clear folding markers
     range.ClearFoldingMarkers();
     //set folding markers
     foreach (var foldRule in FoldingSchema)
     {
         range.SetFoldingMarkers(foldRule.startMarkerRegex, foldRule.endMarkerRegex, foldRule.options);
     }
 }
예제 #12
0
        /// <summary>
        /// Highlights HTML code
        /// </summary>
        /// <param name="range"></param>
        public virtual void HTMLSyntaxHighlight(Range range)
        {
            range.tb.CommentPrefix = null;
            range.tb.LeftBracket   = '<';
            range.tb.RightBracket  = '>';
            range.tb.LeftBracket2  = '(';
            range.tb.RightBracket2 = ')';
            //clear style of changed range
            range.ClearStyle(CommentStyle, TagBracketStyle, TagNameStyle, AttributeStyle, AttributeValueStyle, HtmlEntityStyle);
            //
            if (HTMLTagRegex == null)
            {
                InitHTMLRegex();
            }
            //comment highlighting
            range.SetStyle(CommentStyle, HTMLCommentRegex1);
            range.SetStyle(CommentStyle, HTMLCommentRegex2);
            //tag brackets highlighting
            range.SetStyle(TagBracketStyle, HTMLTagRegex);
            //tag name
            range.SetStyle(TagNameStyle, HTMLTagNameRegex);
            //end of tag
            range.SetStyle(TagNameStyle, HTMLEndTagRegex);
            //attributes
            range.SetStyle(AttributeStyle, HTMLAttrRegex);
            //attribute values
            range.SetStyle(AttributeValueStyle, HTMLAttrValRegex);
            //html entity
            range.SetStyle(HtmlEntityStyle, HTMLEntityRegex);

            //clear folding markers
            range.ClearFoldingMarkers();
            //set folding markers
            range.SetFoldingMarkers("<head", "</head>", RegexOptions.IgnoreCase);
            range.SetFoldingMarkers("<body", "</body>", RegexOptions.IgnoreCase);
            range.SetFoldingMarkers("<table", "</table>", RegexOptions.IgnoreCase);
            range.SetFoldingMarkers("<form", "</form>", RegexOptions.IgnoreCase);
            range.SetFoldingMarkers("<div", "</div>", RegexOptions.IgnoreCase);
            range.SetFoldingMarkers("<script", "</script>", RegexOptions.IgnoreCase);
            range.SetFoldingMarkers("<tr", "</tr>", RegexOptions.IgnoreCase);
        }
예제 #13
0
        /// <summary>
        /// Highlights VB code
        /// </summary>
        /// <param name="range"></param>
        public virtual void VBSyntaxHighlight(Range range)
        {
            range.tb.CommentPrefix = "'";
            range.tb.LeftBracket   = '(';
            range.tb.RightBracket  = ')';
            range.tb.LeftBracket2  = '\x0';
            range.tb.RightBracket2 = '\x0';
            //clear style of changed range
            range.ClearStyle(StringStyle, CommentStyle, NumberStyle, ClassNameStyle, KeywordStyle);
            //
            if (VBStringRegex == null)
            {
                InitVBRegex();
            }
            //string highlighting
            range.SetStyle(StringStyle, VBStringRegex);
            //comment highlighting
            range.SetStyle(CommentStyle, VBCommentRegex);
            //number highlighting
            range.SetStyle(NumberStyle, VBNumberRegex);
            //class name highlighting
            range.SetStyle(ClassNameStyle, VBClassNameRegex);
            //keyword highlighting
            range.SetStyle(KeywordStyle, VBKeywordRegex);

            //clear folding markers
            range.ClearFoldingMarkers();
            //set folding markers
            range.SetFoldingMarkers(@"#Region\b", @"#End\s+Region\b", RegexOptions.IgnoreCase);
            range.SetFoldingMarkers(@"\b(Class|Property|Enum|Structure|Interface)[ \t]+\S+", @"\bEnd (Class|Property|Enum|Structure|Interface)\b", RegexOptions.IgnoreCase);
            range.SetFoldingMarkers(@"^\s*(?<range>While)[ \t]+\S+", @"^\s*(?<range>End While)\b", RegexOptions.Multiline | RegexOptions.IgnoreCase);
            range.SetFoldingMarkers(@"\b(Sub|Function)[ \t]+[^\s']+", @"\bEnd (Sub|Function)\b", RegexOptions.IgnoreCase);//this declared separately because Sub and Function can be unclosed
            range.SetFoldingMarkers(@"(\r|\n|^)[ \t]*(?<range>Get|Set)[ \t]*(\r|\n|$)", @"\bEnd (Get|Set)\b", RegexOptions.IgnoreCase);
            range.SetFoldingMarkers(@"^\s*(?<range>For|For\s+Each)\b", @"^\s*(?<range>Next)\b", RegexOptions.Multiline | RegexOptions.IgnoreCase);
            range.SetFoldingMarkers(@"^\s*(?<range>Do)\b", @"^\s*(?<range>Loop)\b", RegexOptions.Multiline | RegexOptions.IgnoreCase);
        }
예제 #14
0
        /// <summary>
        /// Highlights C# code
        /// </summary>
        /// <param name="range"></param>
        public virtual void CSharpSyntaxHighlight(Range range)
        {
            range.tb.CommentPrefix = "//";
            range.tb.LeftBracket   = '(';
            range.tb.RightBracket  = ')';
            range.tb.LeftBracket2  = '\x0';
            range.tb.RightBracket2 = '\x0';
            //clear style of changed range
            range.ClearStyle(StringStyle, CommentStyle, NumberStyle, AttributeStyle, ClassNameStyle, KeywordStyle);
            //
            if (CSharpStringRegex == null)
            {
                InitCShaprRegex();
            }
            //string highlighting
            range.SetStyle(StringStyle, CSharpStringRegex);
            //comment highlighting
            range.SetStyle(CommentStyle, CSharpCommentRegex1);
            range.SetStyle(CommentStyle, CSharpCommentRegex2);
            range.SetStyle(CommentStyle, CSharpCommentRegex3);
            //number highlighting
            range.SetStyle(NumberStyle, CSharpNumberRegex);
            //attribute highlighting
            range.SetStyle(AttributeStyle, CSharpAttributeRegex);
            //class name highlighting
            range.SetStyle(ClassNameStyle, CSharpClassNameRegex);
            //keyword highlighting
            range.SetStyle(KeywordStyle, CSharpKeywordRegex);


            //find document comments
            foreach (var r in range.GetRanges(@"^\s*///.*$", RegexOptions.Multiline))
            {
                //remove C# highlighting from this fragment
                r.ClearStyle(StyleIndex.All);
                //do XML highlighting
                if (HTMLTagRegex == null)
                {
                    InitHTMLRegex();
                }
                //
                r.SetStyle(CommentStyle);
                //tags
                foreach (var rr in r.GetRanges(HTMLTagContentRegex))
                {
                    rr.ClearStyle(StyleIndex.All);
                    rr.SetStyle(CommentTagStyle);
                }
                //prefix '///'
                foreach (var rr in r.GetRanges(@"^\s*///", RegexOptions.Multiline))
                {
                    rr.ClearStyle(StyleIndex.All);
                    rr.SetStyle(CommentTagStyle);
                }
            }

            //clear folding markers
            range.ClearFoldingMarkers();
            //set folding markers
            range.SetFoldingMarkers("{", "}");                      //allow to collapse brackets block
            range.SetFoldingMarkers(@"#region\b", @"#endregion\b"); //allow to collapse #region blocks
            range.SetFoldingMarkers(@"/\*", @"\*/");                //allow to collapse comment block
        }
예제 #15
0
        /// <summary>
        /// Highlights Lua code
        /// </summary>
        /// <param name="range"></param>
        public override void LuaSyntaxHighlight(Range range)
        {
            range.tb.CommentPrefix             = "--";
            range.tb.LeftBracket               = '(';
            range.tb.RightBracket              = ')';
            range.tb.LeftBracket2              = '{';
            range.tb.RightBracket2             = '}';
            range.tb.BracketsHighlightStrategy = BracketsHighlightStrategy.Strategy1;

            range.tb.AutoIndentCharsPatterns
                = @"^\s*[\w\.]+(\s\w+)?\s*(?<range>=)\s*(?<range>.+)";

            //clear style of changed range
            range.ClearStyle(this.mStrStyle, this.mGrayStyle, this.conStyle, this.mNumberStyle, this.mKeywordStyle, this.mFunStyle, this.mErrorStyle, this.mErrorStyle2);
            //
            if (this.LuaStringRegex == null)
            {
                this.InitLuaRegex();
            }
            //comment highlighting
            range.SetStyle(this.mGrayStyle, this.LuaCommentRegex1);
            range.SetStyle(this.mGrayStyle, this.LuaCommentRegex2);
            range.SetStyle(this.mGrayStyle, this.LuaCommentRegex3);
            //number highlighting
            range.SetStyle(this.mNumberStyle, this.LuaNumberRegex);
            range.SetStyle(this.mErrorStyle2, @"\bSetCountLimit\([0-9]+\,c[0-9]+\b");
            range.SetStyle(this.mNumberStyle, $@"\b{cCode}\b");

            //keyword highlighting
            range.SetStyle(this.mKeywordStyle, this.LuaKeywordRegex);
            //functions highlighting
            range.SetStyle(this.mFunStyle, this.LuaFunctionsRegex);
            string cardFunctions = @"IsRitualType|SetEntityCode|SetCardData|GetLinkMarker|GetOriginalLinkMarker|IsXyzSummonableByRose|GetRemovedOverlayCount|IsAbleToDecreaseAttackAsCost|IsAbleToDecreaseDefenseAsCost|GetCode|GetOriginalCode|GetOriginalCodeRule|GetFusionCode|GetLinkCode|IsFusionCode|IsLinkCode|IsSetCard|IsOriginalSetCard|IsPreviousSetCard|IsFusionSetCard|IsLinkSetCard|GetType|GetOriginalType|GetFusionType|GetSynchroType|GetXyzType|GetLinkType|GetLevel|GetRank|GetLink|GetSynchroLevel|GetRitualLevel|GetOriginalLevel|GetOriginalRank|IsXyzLevel|GetLeftScale|GetOriginalLeftScale|GetRightScale|GetOriginalRightScale|IsLinkMarker|GetLinkedGroup|GetLinkedGroupCount|GetLinkedZone|GetMutualLinkedGroup|GetMutualLinkedGroupCount|GetMutualLinkedZone|IsLinkState|IsExtraLinkState|GetColumnGroup|GetColumnGroupCount|GetColumnZone|IsAllColumn|GetAttribute|GetOriginalAttribute|GetFusionAttribute|GetLinkAttribute|GetRace|GetOriginalRace|GetLinkRace|GetAttack|GetBaseAttack|GetTextAttack|GetDefense|GetBaseDefense|GetTextDefense|GetPreviousCodeOnField|GetPreviousTypeOnField|GetPreviousLevelOnField|GetPreviousRankOnField|GetPreviousAttributeOnField|GetPreviousRaceOnField|GetPreviousAttackOnField|GetPreviousDefenseOnField|GetOwner|GetControler|GetPreviousControler|GetReason|GetReasonCard|GetReasonPlayer|GetReasonEffect|GetPosition|GetPreviousPosition|GetBattlePosition|GetLocation|GetPreviousLocation|GetSequence|GetPreviousSequence|GetSummonType|GetSummonLocation|GetSummonPlayer|GetDestination|GetLeaveFieldDest|GetTurnID|GetFieldID|GetRealFieldID|IsOriginalCodeRule|IsCode|IsType|IsFusionType|IsSynchroType|IsXyzType|IsLinkType|IsLevel|IsRank|IsLink|IsAttack|IsDefense|IsRace|IsLinkRace|IsAttribute|IsFusionAttribute|IsLinkAttribute|IsReason|IsSummonType|IsStatus|IsNotTuner|SetStatus|IsDualState|EnableDualState|SetTurnCounter|GetTurnCounter|SetMaterial|GetMaterial|GetMaterialCount|GetEquipGroup|GetEquipCount|GetEquipTarget|GetPreviousEquipTarget|CheckEquipTarget|GetUnionCount|GetOverlayGroup|GetOverlayCount|GetOverlayTarget|CheckRemoveOverlayCard|RemoveOverlayCard|GetAttackedGroup|GetAttackedGroupCount|GetAttackedCount|GetBattledGroup|GetBattledGroupCount|GetAttackAnnouncedCount|IsDirectAttacked|SetCardTarget|GetCardTarget|GetFirstCardTarget|GetCardTargetCount|IsHasCardTarget|CancelCardTarget|GetOwnerTarget|GetOwnerTargetCount|GetActivateEffect|CheckActivateEffect|GetTunerLimit|GetHandSynchro|RegisterEffect|IsHasEffect|ResetEffect|GetEffectCount|RegisterFlagEffect|GetFlagEffect|ResetFlagEffect|SetFlagEffectLabel|GetFlagEffectLabel|CreateRelation|ReleaseRelation|CreateEffectRelation|ReleaseEffectRelation|ClearEffectRelation|IsRelateToEffect|IsRelateToChain|IsRelateToCard|IsRelateToBattle|CopyEffect|ReplaceEffect|EnableReviveLimit|CompleteProcedure|IsDisabled|IsDestructable|IsSummonableCard|IsFusionSummonableCard|IsSpecialSummonable|IsSynchroSummonable|IsXyzSummonable|IsLinkSummonable|IsSummonable|IsMSetable|IsSSetable|IsCanBeSpecialSummoned|IsAbleToHand|IsAbleToDeck|IsAbleToExtra|IsAbleToGrave|IsAbleToRemove|IsAbleToHandAsCost|IsAbleToDeckAsCost|IsAbleToExtraAsCost|IsAbleToDeckOrExtraAsCost|IsAbleToGraveAsCost|IsAbleToRemoveAsCost|IsReleasable|IsReleasableByEffect|IsDiscardable|IsAttackable|IsChainAttackable|IsFaceup|IsAttackPos|IsFacedown|IsDefensePos|IsPosition|IsPreviousPosition|IsControler|IsOnField|IsLocation|IsPreviousLocation|IsLevelBelow|IsLevelAbove|IsRankBelow|IsRankAbove|IsLinkBelow|IsLinkAbove|IsAttackBelow|IsAttackAbove|IsDefenseBelow|IsDefenseAbove|IsPublic|IsForbidden|IsAbleToChangeControler|IsControlerCanBeChanged|AddCounter|RemoveCounter|GetCounter|EnableCounterPermit|SetCounterLimit|IsCanChangePosition|IsCanTurnSet|IsCanAddCounter|IsCanRemoveCounter|IsCanOverlay|IsCanBeFusionMaterial|IsCanBeSynchroMaterial|IsCanBeRitualMaterial|IsCanBeXyzMaterial|IsCanBeLinkMaterial|CheckFusionMaterial|CheckFusionSubstitute|IsImmuneToEffect|IsCanBeEffectTarget|IsCanBeBattleTarget|AddMonsterAttribute|CancelToGrave|GetTributeRequirement|GetBattleTarget|GetAttackableTarget|SetHint|ReverseInDeck|SetUniqueOnField|CheckUniqueOnField|ResetNegateEffect|AssumeProperty|SetSPSummonOnce";

            range.SetStyle(this.mFunStyle, $@"\bCard\.({cardFunctions})\b");
            range.SetStyle(this.mFunStyle, $@"\b([a-z]{{0,3}}c|a|d):({cardFunctions})\b");
            string duelFunctions = @"SelectField|GetMasterRule|ReadCard|Exile|DisableActionCheck|SetMetatable|MoveTurnCount|GetCardsInZone|XyzSummonByRose|LoadScript|AnnounceCardFilter|EnableGlobalFlag|GetLP|SetLP|GetTurnPlayer|GetTurnCount|GetDrawCount|RegisterEffect|RegisterFlagEffect|GetFlagEffect|ResetFlagEffect|SetFlagEffectLabel|GetFlagEffectLabel|Destroy|Remove|SendtoGrave|SendtoHand|SendtoDeck|SendtoExtraP|GetOperatedGroup|Summon|SpecialSummonRule|SynchroSummon|XyzSummon|LinkSummon|MSet|SSet|CreateToken|SpecialSummon|SpecialSummonStep|SpecialSummonComplete|IsCanAddCounter|RemoveCounter|IsCanRemoveCounter|GetCounter|ChangePosition|Release|MoveToField|ReturnToField|MoveSequence|SwapSequence|Activate|SetChainLimit|SetChainLimitTillChainEnd|GetChainMaterial|ConfirmDecktop|ConfirmExtratop|ConfirmCards|SortDecktop|CheckEvent|RaiseEvent|RaiseSingleEvent|CheckTiming|GetEnvironment|IsEnvironment|Win|Draw|Damage|Recover|RDComplete|Equip|EquipComplete|GetControl|SwapControl|CheckLPCost|PayLPCost|DiscardDeck|DiscardHand|DisableShuffleCheck|ShuffleDeck|ShuffleExtra|ShuffleHand|ShuffleSetCard|ChangeAttacker|ChangeAttackTarget|CalculateDamage|GetBattleDamage|ChangeBattleDamage|ChangeTargetCard|ChangeTargetPlayer|ChangeTargetParam|BreakEffect|ChangeChainOperation|NegateActivation|NegateEffect|NegateRelatedChain|NegateSummon|IncreaseSummonedCount|CheckSummonedCount|GetLocationCount|GetMZoneCount|GetLocationCountFromEx|GetUsableMZoneCount|GetLinkedGroup|GetLinkedGroupCount|GetLinkedZone|GetFieldCard|CheckLocation|GetCurrentChain|GetChainInfo|GetChainEvent|GetFirstTarget|GetCurrentPhase|SkipPhase|IsDamageCalculated|GetAttacker|GetAttackTarget|GetBattleMonster|NegateAttack|ChainAttack|Readjust|AdjustInstantly|GetFieldGroup|GetFieldGroupCount|GetDecktopGroup|GetExtraTopGroup|GetMatchingGroup|GetMatchingGroupCount|GetFirstMatchingCard|IsExistingMatchingCard|SelectMatchingCard|GetReleaseGroup|GetReleaseGroupCount|CheckReleaseGroup|SelectReleaseGroup|CheckReleaseGroupEx|SelectReleaseGroupEx|GetTributeGroup|GetTributeCount|CheckTribute|SelectTribute|GetTargetCount|IsExistingTarget|SelectTarget|SelectFusionMaterial|SetFusionMaterial|SetSynchroMaterial|SelectSynchroMaterial|CheckSynchroMaterial|SelectTunerMaterial|CheckTunerMaterial|GetRitualMaterial|ReleaseRitualMaterial|GetFusionMaterial|IsSummonCancelable|SetSelectedCard|GrabSelectedCard|SetTargetCard|ClearTargetCard|SetTargetPlayer|SetTargetParam|SetOperationInfo|GetOperationInfo|GetOperationCount|ClearOperationInfo|CheckXyzMaterial|SelectXyzMaterial|Overlay|GetOverlayGroup|GetOverlayCount|CheckRemoveOverlayCard|RemoveOverlayCard|Hint|HintSelection|SelectEffectYesNo|SelectYesNo|SelectOption|SelectSequence|SelectPosition|SelectDisableField|AnnounceRace|AnnounceAttribute|AnnounceLevel|AnnounceCard|AnnounceType|AnnounceNumber|AnnounceCoin|TossCoin|TossDice|RockPaperScissors|GetCoinResult|GetDiceResult|SetCoinResult|SetDiceResult|IsPlayerAffectedByEffect|IsPlayerCanDraw|IsPlayerCanDiscardDeck|IsPlayerCanDiscardDeckAsCost|IsPlayerCanSummon|IsPlayerCanMSet|IsPlayerCanSSet|IsPlayerCanSpecialSummon|IsPlayerCanFlipSummon|IsPlayerCanSpecialSummonMonster|IsPlayerCanSpecialSummonCount|IsPlayerCanRelease|IsPlayerCanRemove|IsPlayerCanSendtoHand|IsPlayerCanSendtoGrave|IsPlayerCanSendtoDeck|IsPlayerCanAdditionalSummon|IsChainNegatable|IsChainDisablable|CheckChainTarget|CheckChainUniqueness|GetActivityCount|CheckPhaseActivity|AddCustomActivityCounter|GetCustomActivityCount|GetBattledCount|IsAbleToEnterBP|SwapDeckAndGrave|MajesticCopy";

            range.SetStyle(this.mFunStyle, $@"\bDuel\.({duelFunctions})\b");
            string groupFunctions = @"CreateGroup|FromCards|KeepAlive|DeleteGroup|Clone|Clear|AddCard|Merge|RemoveCard|Sub|GetNext|GetFirst|GetCount|__len|ForEach|Filter|FilterCount|FilterSelect|Select|SelectUnselect|RandomSelect|IsExists|CheckWithSumEqual|SelectWithSumEqual|CheckWithSumGreater|SelectWithSumGreater|GetMinGroup|GetMaxGroup|GetSum|GetClassCount|Remove|Equal|IsContains|SearchCard|GetBinClassCount|__add|__bor|__sub|__band|__bxor|SelectSubGroup|SelectSubGroupEach|CheckSubGroupEach|CheckSubGroup|SelectSubGroup|SelectSubGroupEach|CheckSubGroup|CheckSubGroupEach";

            range.SetStyle(this.mFunStyle, $@"\bGroup\.({groupFunctions})\b");
            range.SetStyle(this.mFunStyle, $@"\b[a-z]{{0,3}}g[0-9]{{0,2}}:({groupFunctions})\b");
            string effectFunctions = @"SetOwner|GetRange|GetCountLimit|CreateEffect|GlobalEffect|Clone|Reset|GetFieldID|SetDescription|SetCode|SetRange|SetTargetRange|SetAbsoluteRange|SetCountLimit|SetReset|SetType|SetProperty|SetLabel|SetLabelObject|SetCategory|SetHintTiming|SetCondition|SetTarget|SetCost|SetValue|SetOperation|SetOwnerPlayer|GetDescription|GetCode|GetType|GetProperty|GetLabel|GetLabelObject|GetCategory|GetOwner|GetHandler|GetCondition|GetTarget|GetCost|GetValue|GetOperation|GetActiveType|IsActiveType|GetOwnerPlayer|GetHandlerPlayer|IsHasProperty|IsHasCategory|IsHasType|IsActivatable|IsActivated|GetActivateLocation|GetActivateSequence|CheckCountLimit|UseCountLimit";

            range.SetStyle(this.mFunStyle, $@"\bEffect\.({effectFunctions})\b");
            string rrr = $@"\b[a-z]{{0,1}}e[0-9v]{{0,2}}:({effectFunctions})\b";

            range.SetStyle(this.mFunStyle, rrr);
            string debugFunctions = @"Message|AddCard|SetPlayerInfo|PreSummon|PreEquip|PreSetTarget|PreAddCounter|ReloadFieldBegin|ReloadFieldEnd|SetAIName|ShowHint";

            range.SetStyle(this.mFunStyle, $@"\bDebug\.({debugFunctions})\b");
            string auxFunctions = @"bit.band|bit.bor|bit.bxor|bit.lshift|bit.rshift|bit.bnot|bit.extract|bit.replace|Auxiliary.Stringid|Auxiliary.Next|Auxiliary.NULL|Auxiliary.TRUE|Auxiliary.FALSE|Auxiliary.AND|Auxiliary.OR|Auxiliary.NOT|Auxiliary.BeginPuzzle|Auxiliary.PuzzleOp|Auxiliary.IsDualState|Auxiliary.IsNotDualState|Auxiliary.DualNormalCondition|Auxiliary.EnableDualAttribute|Auxiliary.EnableSpiritReturn|Auxiliary.SpiritReturnReg|Auxiliary.SpiritReturnCondition|Auxiliary.SpiritReturnTarget|Auxiliary.SpiritReturnOperation|Auxiliary.IsUnionState|Auxiliary.SetUnionState|Auxiliary.CheckUnionEquip|Auxiliary.TargetEqualFunction|Auxiliary.TargetBoolFunction|Auxiliary.FilterEqualFunction|Auxiliary.FilterBoolFunction|Auxiliary.Tuner|Auxiliary.NonTuner|Auxiliary.GetValueType|Auxiliary.GetMustMaterialGroup|Auxiliary.MustMaterialCheck|Auxiliary.MustMaterialCounterFilter|Auxiliary.AddSynchroProcedure|Auxiliary.SynCondition|Auxiliary.SynTarget|Auxiliary.SynOperation|Auxiliary.AddSynchroMixProcedure|Auxiliary.SynMaterialFilter|Auxiliary.SynLimitFilter|Auxiliary.GetSynchroLevelFlowerCardian|Auxiliary.GetSynMaterials|Auxiliary.SynMixCondition|Auxiliary.SynMixTarget|Auxiliary.SynMixOperation|Auxiliary.SynMixCheck|Auxiliary.SynMixCheckRecursive|Auxiliary.SynMixCheckGoal|Auxiliary.TuneMagicianFilter|Auxiliary.TuneMagicianCheckX|Auxiliary.TuneMagicianCheckAdditionalX|Auxiliary.XyzAlterFilter|Auxiliary.AddXyzProcedure|Auxiliary.XyzCondition|Auxiliary.XyzTarget|Auxiliary.XyzOperation|Auxiliary.AddXyzProcedureLevelFree|Auxiliary.XyzLevelFreeFilter|Auxiliary.XyzLevelFreeGoal|Auxiliary.XyzLevelFreeCondition|Auxiliary.XyzLevelFreeTarget|Auxiliary.XyzLevelFreeOperation|Auxiliary.AddFusionProcMix|Auxiliary.FConditionMix|Auxiliary.FOperationMix|Auxiliary.FConditionFilterMix|Auxiliary.FCheckMix|Auxiliary.FCheckMixGoal|Auxiliary.AddFusionProcMixRep|Auxiliary.FConditionMixRep|Auxiliary.FOperationMixRep|Auxiliary.FCheckMixRep|Auxiliary.FCheckMixRepFilter|Auxiliary.FCheckMixRepGoal|Auxiliary.FCheckMixRepTemplate|Auxiliary.FCheckMixRepSelectedCond|Auxiliary.FCheckMixRepSelected|Auxiliary.FCheckSelectMixRep|Auxiliary.FCheckSelectMixRepAll|Auxiliary.FCheckSelectMixRepM|Auxiliary.FSelectMixRep|Auxiliary.AddFusionProcCodeRep|Auxiliary.AddFusionProcCodeFun|Auxiliary.AddFusionProcFunRep|Auxiliary.AddFusionProcFunFun|Auxiliary.AddFusionProcFunFunRep|Auxiliary.AddFusionProcCodeFunRep|Auxiliary.AddFusionProcShaddoll|Auxiliary.FShaddollFilter|Auxiliary.FShaddollExFilter|Auxiliary.FShaddollCondition|Auxiliary.FShaddollOperation|Auxiliary.AddContactFusionProcedure|Auxiliary.ContactFusionMaterialFilter|Auxiliary.ContactFusionCondition|Auxiliary.ContactFusionOperation|Auxiliary.AddRitualProcUltimate|Auxiliary.RitualCheckGreater|Auxiliary.RitualCheckEqual|Auxiliary.RitualCheck|Auxiliary.RitualCheckAdditionalLevel|Auxiliary.RitualCheckAdditional|Auxiliary.RitualUltimateFilter|Auxiliary.RitualExtraFilter|Auxiliary.RitualUltimateTarget|Auxiliary.RitualUltimateOperation|Auxiliary.AddRitualProcGreater|Auxiliary.AddRitualProcGreaterCode|Auxiliary.AddRitualProcEqual|Auxiliary.AddRitualProcEqualCode|Auxiliary.EnablePendulumAttribute|Auxiliary.PendulumReset|Auxiliary.PConditionExtraFilterSpecific|Auxiliary.PConditionExtraFilter|Auxiliary.PConditionFilter|Auxiliary.PendCondition|Auxiliary.PendOperationCheck|Auxiliary.PendOperation|Auxiliary.EnableReviveLimitPendulumSummonable|Auxiliary.PendulumSummonableBool|Auxiliary.PSSCompleteProcedure|Auxiliary.AddLinkProcedure|Auxiliary.LConditionFilter|Auxiliary.LExtraFilter|Auxiliary.GetLinkCount|Auxiliary.GetLinkMaterials|Auxiliary.LCheckOtherMaterial|Auxiliary.LUncompatibilityFilter|Auxiliary.LCheckGoal|Auxiliary.LExtraMaterialCount|Auxiliary.LinkCondition|Auxiliary.LinkTarget|Auxiliary.LinkOperation|Auxiliary.EnableExtraDeckSummonCountLimit|Auxiliary.ExtraDeckSummonCountLimitReset|Auxiliary.IsMaterialListCode|Auxiliary.IsMaterialListSetCard|Auxiliary.IsMaterialListType|Auxiliary.AddCodeList|Auxiliary.IsCodeListed|Auxiliary.IsCounterAdded|Auxiliary.IsInGroup|Auxiliary.GetColumn|Auxiliary.MZoneSequence|Auxiliary.SZoneSequence|Auxiliary.ChangeBattleDamage|Auxiliary.bdcon|Auxiliary.bdocon|Auxiliary.bdgcon|Auxiliary.bdogcon|Auxiliary.dogcon|Auxiliary.dogfcon|Auxiliary.exccon|Auxiliary.bpcon|Auxiliary.dscon|Auxiliary.chainreg|Auxiliary.indsval|Auxiliary.indoval|Auxiliary.tgsval|Auxiliary.tgoval|Auxiliary.nzatk|Auxiliary.nzdef|Auxiliary.sumreg|Auxiliary.fuslimit|Auxiliary.ritlimit|Auxiliary.synlimit|Auxiliary.xyzlimit|Auxiliary.penlimit|Auxiliary.linklimit|Auxiliary.qlifilter|Auxiliary.gbspcon|Auxiliary.evospcon|Auxiliary.NecroValleyFilter|Auxiliary.bfgcost|Auxiliary.dncheck|Auxiliary.dlvcheck|Auxiliary.drkcheck|Auxiliary.dlkcheck|Auxiliary.dabcheck|Auxiliary.drccheck|Auxiliary.gfcheck|Auxiliary.gffcheck|Auxiliary.mzctcheck|Auxiliary.mzctcheckrel|Auxiliary.ExceptThisCard|Auxiliary.GetMultiLinkedZone|Auxiliary.CheckGroupRecursive|Auxiliary.CheckGroupRecursiveCapture|Auxiliary.CreateChecks|Auxiliary.CheckGroupRecursiveEach|Auxiliary.nbcon|Auxiliary.tdcfop|bit.band|bit.bor|bit.bxor|bit.lshift|bit.rshift|bit.bnot|bit.extract|bit.replace|aux.Stringid|aux.Next|aux.NULL|aux.TRUE|aux.FALSE|aux.AND|aux.OR|aux.NOT|aux.BeginPuzzle|aux.PuzzleOp|aux.IsDualState|aux.IsNotDualState|aux.DualNormalCondition|aux.EnableDualAttribute|aux.EnableSpiritReturn|aux.SpiritReturnReg|aux.SpiritReturnCondition|aux.SpiritReturnTarget|aux.SpiritReturnOperation|aux.IsUnionState|aux.SetUnionState|aux.CheckUnionEquip|aux.TargetEqualFunction|aux.TargetBoolFunction|aux.FilterEqualFunction|aux.FilterBoolFunction|aux.Tuner|aux.NonTuner|aux.GetValueType|aux.GetMustMaterialGroup|aux.MustMaterialCheck|aux.MustMaterialCounterFilter|aux.AddSynchroProcedure|aux.SynCondition|aux.SynTarget|aux.SynOperation|aux.AddSynchroMixProcedure|aux.SynMaterialFilter|aux.SynLimitFilter|aux.GetSynchroLevelFlowerCardian|aux.GetSynMaterials|aux.SynMixCondition|aux.SynMixTarget|aux.SynMixOperation|aux.SynMixCheck|aux.SynMixCheckRecursive|aux.SynMixCheckGoal|aux.TuneMagicianFilter|aux.TuneMagicianCheckX|aux.TuneMagicianCheckAdditionalX|aux.XyzAlterFilter|aux.AddXyzProcedure|aux.XyzCondition|aux.XyzTarget|aux.XyzOperation|aux.AddXyzProcedureLevelFree|aux.XyzLevelFreeFilter|aux.XyzLevelFreeGoal|aux.XyzLevelFreeCondition|aux.XyzLevelFreeTarget|aux.XyzLevelFreeOperation|aux.AddFusionProcMix|aux.FConditionMix|aux.FOperationMix|aux.FConditionFilterMix|aux.FCheckMix|aux.FCheckMixGoal|aux.AddFusionProcMixRep|aux.FConditionMixRep|aux.FOperationMixRep|aux.FCheckMixRep|aux.FCheckMixRepFilter|aux.FCheckMixRepGoal|aux.FCheckMixRepTemplate|aux.FCheckMixRepSelectedCond|aux.FCheckMixRepSelected|aux.FCheckSelectMixRep|aux.FCheckSelectMixRepAll|aux.FCheckSelectMixRepM|aux.FSelectMixRep|aux.AddFusionProcCodeRep|aux.AddFusionProcCodeFun|aux.AddFusionProcFunRep|aux.AddFusionProcFunFun|aux.AddFusionProcFunFunRep|aux.AddFusionProcCodeFunRep|aux.AddFusionProcShaddoll|aux.FShaddollFilter|aux.FShaddollExFilter|aux.FShaddollCondition|aux.FShaddollOperation|aux.AddContactFusionProcedure|aux.ContactFusionMaterialFilter|aux.ContactFusionCondition|aux.ContactFusionOperation|aux.AddRitualProcUltimate|aux.RitualCheckGreater|aux.RitualCheckEqual|aux.RitualCheck|aux.RitualCheckAdditionalLevel|aux.RitualCheckAdditional|aux.RitualUltimateFilter|aux.RitualExtraFilter|aux.RitualUltimateTarget|aux.RitualUltimateOperation|aux.AddRitualProcGreater|aux.AddRitualProcGreaterCode|aux.AddRitualProcEqual|aux.AddRitualProcEqualCode|aux.EnablePendulumAttribute|aux.PendulumReset|aux.PConditionExtraFilterSpecific|aux.PConditionExtraFilter|aux.PConditionFilter|aux.PendCondition|aux.PendOperationCheck|aux.PendOperation|aux.EnableReviveLimitPendulumSummonable|aux.PendulumSummonableBool|aux.PSSCompleteProcedure|aux.AddLinkProcedure|aux.LConditionFilter|aux.LExtraFilter|aux.GetLinkCount|aux.GetLinkMaterials|aux.LCheckOtherMaterial|aux.LUncompatibilityFilter|aux.LCheckGoal|aux.LExtraMaterialCount|aux.LinkCondition|aux.LinkTarget|aux.LinkOperation|aux.EnableExtraDeckSummonCountLimit|aux.ExtraDeckSummonCountLimitReset|aux.IsMaterialListCode|aux.IsMaterialListSetCard|aux.IsMaterialListType|aux.AddCodeList|aux.IsCodeListed|aux.IsCounterAdded|aux.IsInGroup|aux.GetColumn|aux.MZoneSequence|aux.SZoneSequence|aux.ChangeBattleDamage|aux.bdcon|aux.bdocon|aux.bdgcon|aux.bdogcon|aux.dogcon|aux.dogfcon|aux.exccon|aux.bpcon|aux.dscon|aux.chainreg|aux.indsval|aux.indoval|aux.tgsval|aux.tgoval|aux.nzatk|aux.nzdef|aux.sumreg|aux.fuslimit|aux.ritlimit|aux.synlimit|aux.xyzlimit|aux.penlimit|aux.linklimit|aux.qlifilter|aux.gbspcon|aux.evospcon|aux.NecroValleyFilter|aux.bfgcost|aux.dncheck|aux.dlvcheck|aux.drkcheck|aux.dlkcheck|aux.dabcheck|aux.drccheck|aux.gfcheck|aux.gffcheck|aux.mzctcheck|aux.mzctcheckrel|aux.ExceptThisCard|aux.GetMultiLinkedZone|aux.CheckGroupRecursive|aux.CheckGroupRecursiveCapture|aux.CreateChecks|aux.CheckGroupRecursiveEach|aux.nbcon|aux.tdcfop";

            range.SetStyle(this.mFunStyle, $@"\b({auxFunctions})\b");
            range.SetStyle(this.conStyle, @"[\s|\(|+|,]{0,1}(?<range>[A-Z_]+?)[\)|+|\s|,|;]");
            //range.SetStyle(mFunStyle, @"[:|\.|\s](?<range>[a-zA-Z0-9_]*?)[\(|\)|\s]");
            //string highlighting
            range.SetStyle(this.mStrStyle, this.LuaStringRegex);
            //errors highlighting
            List <string> errorRegexes = new List <string>();

            this.InitErrorRegexes(ref errorRegexes);
            foreach (string regex in errorRegexes)
            {
                range.SetStyle(this.mErrorStyle, regex);
            }
            //clear folding markers
            range.ClearFoldingMarkers();
            //set folding markers
            range.SetFoldingMarkers("{", "}");           //allow to collapse brackets block
            range.SetFoldingMarkers(@"--\[\[", @"\]\]"); //allow to collapse comment block
        }
예제 #16
0
        /// <summary>
        /// Highlights C# code
        /// </summary>
        /// <param name="range"></param>
        public virtual void PascalSyntaxHighlight(Range range, Range rangforComment)
        {
            range.ClearDic();
            range.tb.CommentPrefix             = "//";
            range.tb.LeftBracket               = '(';
            range.tb.RightBracket              = ')';
            range.tb.LeftBracket2              = '[';
            range.tb.RightBracket2             = ']';
            range.tb.BracketsHighlightStrategy = BracketsHighlightStrategy.Strategy2;

            range.tb.AutoIndentCharsPatterns
                = @"
^\s*[\w\.]+(\s\w+)?\s*(?<range>:=)\s*(?<range>[^;]+);
^\s*(case|default)\s*[^:]*(?<range>:)\s*(?<range>[^;]+);
";
            //clear style of changed range
            range.ClearStyle(OperatorStyle, StringStyle, CommentDoubleStyle, NumberStyle, ClassNameStyle, KeywordStyle, VariableStyle, CommentCurlyStyle, CommentLineStyle, InstructionCompileStyle, SharpCharStyle);
            //rangforComment.ClearStyle(CommentCurlyStyle, CommentStyle);
            //
            if (PascalStringRegex == null)
            {
                InitCShaprRegex();
            }

            //comment highlighting
            range.SetStyle(CommentLineStyle, PascalCommentLineRegex, HighlightType.CommentLine);
            //range.SetBrackets(CommentCurlyStyle, CommentStyle);
            range.SetBrackets(CommentCurlyStyle, CommentDoubleStyle, InstructionCompileStyle);

            //range.SetStyle(CommentStyle, PascalCommentRegex, HighlightType.Comment);
            //range.SetStyle(CommentStyle, PascalCommentRegex3);
            range.SetStyle(CommentDoubleStyle, PascalCommentRegex, HighlightType.CommentDouble);
            range.SetStyle(CommentCurlyStyle, PascalCommentCurlyRegex, HighlightType.CommentCurly);
            //string highlighting
            range.SetStyle(StringStyle, PascalStringRegex, HighlightType.String);
            //number highlighting
            range.SetStyle(NumberStyle, PascalNumberRegex, HighlightType.Nummber);
            //attribute highlighting
            //range.SetStyle(AttributeStyle, PascalAttributeRegex,HighlightType.);
            //class name highlighting
            range.SetStyle(ClassNameStyle, PascalClassNameRegex, HighlightType.ClassName);
            //keyword highlighting
            range.SetStyle(KeywordStyle, PascalKeywordRegex, HighlightType.Keyword);
            // variable type highlighting
            range.SetStyle(VariableStyle, PascalVariableRegex, HighlightType.Variable);
            // operator highlight
            range.SetStyle(OperatorStyle, PascalOperatorRegex, HighlightType.Operator);
            // sharp char
            range.SetStyle(SharpCharStyle, PascalSharpCharRegex, HighlightType.SharpChar);
            // instruction commpile
            range.SetStyle(InstructionCompileStyle, PascalInstructionCompileRegex, HighlightType.InstructionCompile);
            // processing...
            //rangforComment.DoHighLight();
            range.DoHighLight();

            //clear folding markers
            range.ClearFoldingMarkers();
            //set folding markers
            range.SetFoldingMarkers(@"{", @"}", HighlightType.CommentCurly);                                                                           //allow to collapse brackets block
            range.SetFoldingMarkers(@"\(\*", @"\*\)", HighlightType.CommentDouble);                                                                    //allow to collapse comment block
            range.SetFoldingMarkers(@"\b(repeat)\b", @"\b(until)\b", RegexOptions.IgnoreCase | RegexOptions.Compiled, HighlightType.Keyword);          //allow to collapse beginend; blocks
            range.SetFoldingMarkers(@"\b(begin|case|record)\b", @"\b(end)\b", RegexOptions.IgnoreCase | RegexOptions.Compiled, HighlightType.Keyword); //allow to collapse beginend. blocks
        }