public PhysicsGameScreen() { EnableCameraControl = true; this.mWorld = null; mCamera = null; this.mDebugViewXNA = null; }
protected PhysicsGameScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.75); TransitionOffTime = TimeSpan.FromSeconds(0.75); HasCursor = true; EnableCameraControl = true; _userAgent = null; World = null; Camera = null; DebugView = null; }
public override void LoadContent() { base.LoadContent(); //We enable diagnostics to show get values for our performance counters. Settings.EnableDiagnostics = true; if (World == null) { World = new World(Vector2.Zero); } else { World.Clear(); } if (DebugView == null) { DebugView = new DebugViewXNA(World); DebugView.RemoveFlags(DebugViewFlags.Shape); DebugView.RemoveFlags(DebugViewFlags.Joint); DebugView.DefaultShapeColor = Color.White; DebugView.SleepingShapeColor = Color.LightGray; DebugView.LoadContent(ScreenManager.GraphicsDevice, ScreenManager.Content); } if (Camera == null) { Camera = new Camera2D(ScreenManager.GraphicsDevice); } else { Camera.ResetCamera(); } // Loading may take a while... so prevent the game from "catching up" once we finished loading ScreenManager.Game.ResetElapsedTime(); }
public override void LoadContent() { base.LoadContent(); Settings.EnableDiagnostics = true; if (this.mWorld == null) { this.mWorld = new World(new Vector2(0, 0)); if (ScreenManager.Game.Services.GetService(typeof(World)) == null) ScreenManager.Game.Services.AddService(typeof(World), this.mWorld); } else { this.mWorld.Clear(); } if (this.mDebugViewXNA == null) { this.mDebugViewXNA = new DebugViewXNA(mWorld); this.mDebugViewXNA.LoadContent(ScreenManager.GraphicsDevice, ScreenManager.Game.Content); this.mDebugViewXNA.RemoveFlags(DebugViewFlags.AABB); this.mDebugViewXNA.RemoveFlags(DebugViewFlags.CenterOfMass); this.mDebugViewXNA.RemoveFlags(DebugViewFlags.ContactNormals); this.mDebugViewXNA.RemoveFlags(DebugViewFlags.ContactPoints); this.mDebugViewXNA.RemoveFlags(DebugViewFlags.Controllers); this.mDebugViewXNA.RemoveFlags(DebugViewFlags.DebugPanel); this.mDebugViewXNA.RemoveFlags(DebugViewFlags.Joint); this.mDebugViewXNA.RemoveFlags(DebugViewFlags.Pair); this.mDebugViewXNA.RemoveFlags(DebugViewFlags.PerformanceGraph); this.mDebugViewXNA.RemoveFlags(DebugViewFlags.PolygonPoints); this.mDebugViewXNA.RemoveFlags(DebugViewFlags.Shape); } if (mCamera == null) { mCamera = new Camera2D(ScreenManager.GraphicsDevice); mCamera.MaxRotation = 1000f; mCamera.MinRotation = -1000f; } else { mCamera.ResetCamera(); } ScreenManager.Game.ResetElapsedTime(); }