public KinectGrabWheelController(WheelDelegate wheelDelegate, ScreenManager screenManager, KinectSensor kinect) { this.device = screenManager.GraphicsDevice; this.wheelDelegate = wheelDelegate; position = new Vector2(); positionScreen = new Vector2(); this.kinectSensor = kinect; //if (!kinect.IsRunning) //{ var parameters = new TransformSmoothParameters { Smoothing = 0.1f, Correction = 0.0f, Prediction = 0.0f, JitterRadius = 1.0f, MaxDeviationRadius = 0.5f }; kinect.SkeletonStream.Enable(parameters); kinect.DepthStream.Enable(); kinect.ColorStream.Enable(); kinect.AllFramesReady += new EventHandler<AllFramesReadyEventArgs>(ks_AllFramesReady); interactionStream = new Microsoft.Kinect.Toolkit.Interaction.InteractionStream(kinect, new myIntClient()); interactionStream.InteractionFrameReady += new EventHandler<InteractionFrameReadyEventArgs>(intStream_InteractionFrameReady); kinect.Start(); //} }
public FarseerPhysicsGame() { Window.Title = "Farseer Samples Framework"; _graphics = new GraphicsDeviceManager(this); _graphics.PreferMultiSampling = true; #if WINDOWS || XBOX _graphics.PreferredBackBufferWidth = 1280; _graphics.PreferredBackBufferHeight = 720; ConvertUnits.SetDisplayUnitToSimUnitRatio(24f); IsFixedTimeStep = true; #elif WINDOWS_PHONE _graphics.PreferredBackBufferWidth = 800; _graphics.PreferredBackBufferHeight = 480; ConvertUnits.SetDisplayUnitToSimUnitRatio(16f); IsFixedTimeStep = false; #endif #if WINDOWS _graphics.IsFullScreen = false; #elif XBOX || WINDOWS_PHONE _graphics.IsFullScreen = true; #endif Content.RootDirectory = "Content"; //new-up components and add to Game.Components ScreenManager = new ScreenManager(this); Components.Add(ScreenManager); FrameRateCounter frameRateCounter = new FrameRateCounter(ScreenManager); frameRateCounter.DrawOrder = 101; Components.Add(frameRateCounter); }
private void CreateTowers(ScreenManager screenManager, float oneSixth) { Bases = new Dictionary<Side, Base> { { Side.Heart, new Base(Side.Heart, -(screenManager.GraphicsDevice.Viewport.Width*2.5f + oneSixth), screenManager) }, { Side.Brain, new Base(Side.Brain, screenManager.GraphicsDevice.Viewport.Width*2.5f + oneSixth, screenManager) } }; Towers = new List<Tower> { new Tower(Side.Heart, -oneSixth, screenManager), new Tower(Side.Brain, +oneSixth, screenManager), new Tower(Side.Heart, -oneSixth*3, screenManager), new Tower(Side.Brain, +oneSixth*3, screenManager), new Tower(Side.Heart, -oneSixth*5, screenManager), new Tower(Side.Brain, +oneSixth*5, screenManager), new Tower(Side.Heart, -oneSixth*7, screenManager), new Tower(Side.Brain, +oneSixth*7, screenManager), new Tower(Side.Heart, -oneSixth*9, screenManager), new Tower(Side.Brain, +oneSixth*9, screenManager), new Tower(Side.Heart, -oneSixth*11, screenManager), new Tower(Side.Brain, +oneSixth*11, screenManager), new Tower(Side.Heart, -oneSixth*13, screenManager), new Tower(Side.Brain, +oneSixth*13, screenManager), }; }
public Game() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.PreferMultiSampling = true; #if WINDOWS || XBOX graphics.PreferredBackBufferWidth = 800; graphics.PreferredBackBufferHeight = 480; ConvertUnits.SetDisplayUnitToSimUnitRatio(1f); IsFixedTimeStep = true; #elif WINDOWS_PHONE _graphics.PreferredBackBufferWidth = 800; _graphics.PreferredBackBufferHeight = 480; ConvertUnits.SetDisplayUnitToSimUnitRatio(16f); IsFixedTimeStep = false; #endif #if WINDOWS graphics.IsFullScreen = false; #elif XBOX || WINDOWS_PHONE _graphics.IsFullScreen = true; #endif ScreenManager = new ScreenManager(this); Components.Add(ScreenManager); FrameRateCounter frameRateCounter = new FrameRateCounter(ScreenManager); frameRateCounter.DrawOrder = 101; Components.Add(frameRateCounter); }
/// <summary> /// Constructs a new input state. /// </summary> public InputHelper(ScreenManager manager) { _currentKeyboardState = new KeyboardState(); _currentGamePadState = new GamePadState(); _currentMouseState = new MouseState(); _currentVirtualState = new GamePadState(); _lastKeyboardState = new KeyboardState(); _lastGamePadState = new GamePadState(); _lastMouseState = new MouseState(); _lastVirtualState = new GamePadState(); _manager = manager; _cursorIsVisible = false; _cursorMoved = false; #if WINDOWS_PHONE _cursorIsValid = false; #else _cursorIsValid = true; #endif _cursor = Vector2.Zero; _handleVirtualStick = false; }
public Coh() { Window.Title = "Change of Heart"; _graphics = new GraphicsDeviceManager(this); _graphics.PreferMultiSampling = true; #if WINDOWS || XBOX _graphics.PreferredBackBufferWidth = 1024; _graphics.PreferredBackBufferHeight = 768; ConvertUnits.SetDisplayUnitToSimUnitRatio(24f); IsFixedTimeStep = true; #elif WINDOWS_PHONE _graphics.PreferredBackBufferWidth = 500; _graphics.PreferredBackBufferHeight = 500; ConvertUnits.SetDisplayUnitToSimUnitRatio(16f); IsFixedTimeStep = false; #endif #if WINDOWS _graphics.IsFullScreen = false; #elif XBOX || WINDOWS_PHONE _graphics.IsFullScreen = true; #endif Content.RootDirectory = "Content"; //new-up components and add to Game.Components ScreenManager = new ScreenManager(this); Components.Add(ScreenManager); var frameRateCounter = new FrameRateCounter(ScreenManager) { DrawOrder = 101 }; Components.Add(frameRateCounter); }
public Tower(Side side, float xPosition, ScreenManager screenManager) { _screenManager = screenManager; Side = side; Health = MaxHealth; _font = screenManager.Content.Load<SpriteFont>("Fonts/font"); Position = new Vector2( ConvertUnits.ToSimUnits(xPosition), ConvertUnits.ToSimUnits(screenManager.GraphicsDevice.Viewport.Height * 0.5f - Size * _sprite.Texture.Height * 0.5f) ); }
public Map(MainGame game, World world, ScreenManager screenManager) { _screenManager = screenManager; _floorSprite = new Sprite(screenManager.Content.Load<Texture2D>("bg/Environment_Floor_Tilable")); float oneSixth = screenManager.GraphicsDevice.Viewport.Width*0.175f; Size = new Vector2(ConvertUnits.ToSimUnits(screenManager.GraphicsDevice.Viewport.Width * 2.5f + oneSixth*2), ConvertUnits.ToSimUnits(screenManager.GraphicsDevice.Viewport.Height)); CreateTowers(screenManager, oneSixth); _gameBorder = new GameBorder(world, game, Size); }
public FrameRateCounter(ScreenManager screenManager) : base(screenManager.Game) { _screenManager = screenManager; _format = new NumberFormatInfo(); _format.NumberDecimalSeparator = "."; #if XBOX _position = new Vector2(55, 35); #else _position = new Vector2(30, 25); #endif }
protected Actor(Side side, string character) : base(MainGame.World, Vector2.Zero) { _screenManager = MainGame.ScreenManager; Character = character; IsVisible = true; IsGrounded = false; Health = MaxHealth; Side = side; Action = "default"; CreateCapsuleCollider(Width, Height, Density, null); BodyType = BodyType.Dynamic; FixedRotation = true; DetectWhenGrounded(); }
/// <summary> /// /// </summary> /// <param name="position">Where it will be drawn</param> /// <param name="texture">Texture</param> /// <param name="world">World where it will appear</param> /// <param name="letter">Letter which will display</param> /// <param name="screenManager">Screen manager that will draw this object</param> public KeyboardLetter(Vector2 position, Texture2D texture, Texture2D fillTexture, World world, String letter, ScreenManager screenManager, SpriteFont letterFont, Color color) { this.Position = position; this.Texture = texture; this.Letter = letter; this.circleFillTexture = fillTexture; this.PercentageHovered = 0.0f; this.Radius = texture.Width/2; this.LetterSprite = new Sprite(texture); this.letterFont = letterFont; this.color = color; randomGenerator = new Random(DateTime.Now.Millisecond); this.isHovered = false; }
public SubMenu(Dictionary<String, AbstractHoverButton.ButtonClickedHandler> buttonHandlers, ScreenManager screenManager, String name) { background = new Sprite(screenManager.Content.Load<Texture2D>("notebook")); Texture2D animationTexture = screenManager.Content.Load<Texture2D>("Common/AnimationStrip"); SelectAnimation selectAnimation = new SelectAnimation(1500, new Vector2(), animationTexture, 0.3f); font = screenManager.Content.Load<SpriteFont>("Font"); int i = 0; this.buttons = new List<AbstractHoverButton>(); this.itemNames = new List<string>(); foreach (var pair in buttonHandlers) { itemNames.Add(pair.Key); AbstractHoverButton button = new AbstractHoverButton(screenManager.Content.Load<Texture2D>("Common/stick"), itemsPosition + new Vector2(30, -50 + i* offsetBetweenItems), 0.5f, new SelectAnimation(1500, new Vector2(), animationTexture, 0.3f)); button.buttonClicked += new AbstractHoverButton.ButtonClickedHandler(pair.Value); buttons.Add(button); i++; } this.name = name; }
public Wheel(ScreenManager screenManager, MenuDelegate menuDelegate, World world, float radius, Vector2 centerPosition, String[] entryStrings, Sprite background) { this.menuDelegate = menuDelegate; this.radius = radius; this.entries = new Dictionary<int,String>(entryStrings.Length); for(int i=0;i<entryStrings.Length;i++){ this.entries.Add(i, entryStrings[i]); } this.world = world; this.screenManager = screenManager; wheelBody = BodyFactory.CreateCircle(world, radius, 1f); wheelBody.BodyType = BodyType.Dynamic; wheelBody.Restitution = .7f; wheelBody.Friction = .2f; FixedRevoluteJoint rollingJoint = JointFactory.CreateFixedRevoluteJoint(world, wheelBody, Vector2.Zero, Vector2.Zero); wheelSprite = new Sprite(screenManager.Content.Load<Texture2D>("wheel-5")); jointTexture = screenManager.Content.Load<Texture2D>("joint"); this.background = background; phone = new Sprite(screenManager.Content.Load<Texture2D>("phone")); }
public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.PreferMultiSampling = true; graphics.PreferredBackBufferWidth = 800; graphics.PreferredBackBufferHeight = 480; ConvertUnits.SetDisplayUnitToSimUnitRatio(16f); // Frame rate is 30 fps by default for Windows Phone. TargetElapsedTime = TimeSpan.FromTicks(333333); #if WINDOWS graphics.IsFullScreen = false; #elif XBOX || WINDOWS_PHONE graphics.IsFullScreen = true; #endif screenManager = new ScreenManager(this); this.Components.Add(screenManager); // Extend battery life under lock. InactiveSleepTime = TimeSpan.FromSeconds(1); }
public void Draw(ScreenManager screenManager) { foreach (KeyboardLetter keyboardLetter in letters) { keyboardLetter.Draw(screenManager); } }
public Base(Side side, float xLocation, ScreenManager screenManager) : base(side, xLocation, screenManager) { }
public void LoadContent(ScreenManager screenmanager) { Texture = screenmanager.Content.Load<Texture2D>("Common/bullet"); }
/// <summary> /// /// </summary> /// <param name="position">Position of first letter of the keyboard</param> /// <param name="world">World where keyboard will be</param> /// <param name="screenManager">Screen manager which will draw letters</param> public KeyboardBody(Vector2 position, World world, ScreenManager screenManager, SpriteFont scoreFont) { this.scoreFont = scoreFont; letters = new List<KeyboardLetter>(); letterTexture = screenManager.Content.Load<Texture2D>("letter"); letterFillTexture = screenManager.Content.Load<Texture2D>("circle_fill"); xSpace = (float)(letterTexture.Width * 1.5); ySpace = (float)(letterTexture.Height * 1.5); float tempX = position.X; letters.Add(new KeyboardLetter(position, letterTexture, letterFillTexture, world, "<-", screenManager, scoreFont, Color.Yellow)); position.X += xSpace; letters.Add(new KeyboardLetter(position, letterTexture, letterFillTexture, world, "OK", screenManager, scoreFont, Color.Yellow)); position.Y += ySpace; position.X = tempX; letters.Add(new KeyboardLetter(position, letterTexture, letterFillTexture, world, "Q", screenManager, scoreFont, Color.Yellow)); position.X += xSpace; letters.Add(new KeyboardLetter(position, letterTexture, letterFillTexture, world, "W", screenManager, scoreFont, Color.Yellow)); position.X += xSpace; letters.Add(new KeyboardLetter(position, letterTexture, letterFillTexture, world, "E", screenManager, scoreFont, Color.Yellow)); position.X += xSpace; letters.Add(new KeyboardLetter(position, letterTexture, letterFillTexture, world, "R", screenManager, scoreFont, Color.Yellow)); position.X += xSpace; letters.Add(new KeyboardLetter(position, letterTexture, letterFillTexture, world, "T", screenManager, scoreFont, Color.Yellow)); position.X += xSpace; letters.Add(new KeyboardLetter(position, letterTexture, letterFillTexture, world, "Y", screenManager, scoreFont, Color.Yellow)); position.X += xSpace; letters.Add(new KeyboardLetter(position, letterTexture, letterFillTexture, world, "U", screenManager, scoreFont, Color.Yellow)); position.X += xSpace; letters.Add(new KeyboardLetter(position, letterTexture, letterFillTexture, world, "I", screenManager, scoreFont, Color.Yellow)); position.X += xSpace; letters.Add(new KeyboardLetter(position, letterTexture, letterFillTexture, world, "O", screenManager, scoreFont, Color.Yellow)); position.X += xSpace; letters.Add(new KeyboardLetter(position, letterTexture, letterFillTexture, world, "P", screenManager, scoreFont, Color.Yellow)); position.X = tempX; position.Y += ySpace; letters.Add(new KeyboardLetter(position, letterTexture, letterFillTexture, world, "A", screenManager, scoreFont, Color.Yellow)); position.X += xSpace; letters.Add(new KeyboardLetter(position, letterTexture, letterFillTexture, world, "S", screenManager, scoreFont, Color.Yellow)); position.X += xSpace; letters.Add(new KeyboardLetter(position, letterTexture, letterFillTexture, world, "D", screenManager, scoreFont, Color.Yellow)); position.X += xSpace; letters.Add(new KeyboardLetter(position, letterTexture, letterFillTexture, world, "F", screenManager, scoreFont, Color.Yellow)); position.X += xSpace; letters.Add(new KeyboardLetter(position, letterTexture, letterFillTexture, world, "G", screenManager, scoreFont, Color.Yellow)); position.X += xSpace; letters.Add(new KeyboardLetter(position, letterTexture, letterFillTexture, world, "H", screenManager, scoreFont, Color.Yellow)); position.X += xSpace; letters.Add(new KeyboardLetter(position, letterTexture, letterFillTexture, world, "J", screenManager, scoreFont, Color.Yellow)); position.X += xSpace; letters.Add(new KeyboardLetter(position, letterTexture, letterFillTexture, world, "K", screenManager, scoreFont, Color.Yellow)); position.X += xSpace; letters.Add(new KeyboardLetter(position, letterTexture, letterFillTexture, world, "L", screenManager, scoreFont, Color.Yellow)); position.X = tempX; position.Y += ySpace; letters.Add(new KeyboardLetter(position, letterTexture, letterFillTexture, world, "Z", screenManager, scoreFont, Color.Yellow)); position.X += xSpace; letters.Add(new KeyboardLetter(position, letterTexture, letterFillTexture, world, "X", screenManager, scoreFont, Color.Yellow)); position.X += xSpace; letters.Add(new KeyboardLetter(position, letterTexture, letterFillTexture, world, "C", screenManager, scoreFont, Color.Yellow)); position.X += xSpace; letters.Add(new KeyboardLetter(position, letterTexture, letterFillTexture, world, "V", screenManager, scoreFont, Color.Yellow)); position.X += xSpace; letters.Add(new KeyboardLetter(position, letterTexture, letterFillTexture, world, "B", screenManager, scoreFont, Color.Yellow)); position.X += xSpace; letters.Add(new KeyboardLetter(position, letterTexture, letterFillTexture, world, "N", screenManager, scoreFont, Color.Yellow)); position.X += xSpace; letters.Add(new KeyboardLetter(position, letterTexture, letterFillTexture, world, "M", screenManager, scoreFont, Color.Yellow)); position.X += xSpace; letters.Add(new KeyboardLetter(position, letterTexture, letterFillTexture, world, " ", screenManager, scoreFont, Color.Yellow)); foreach (KeyboardLetter letter in letters) { letter.ActivationChanged += new EventHandler(letter_ActivationChanged); } }
public void Draw(ScreenManager screenManager) { Vector2 positionToDraw = new Vector2(Position.X + randomGenerator.Next(-1, 1), Position.Y + randomGenerator.Next(-1, 1)); screenManager.SpriteBatch.Draw(Texture, ConvertUnits.ToDisplayUnits(positionToDraw), null, Color.White, 0, ConvertUnits.ToDisplayUnits(LetterSprite.Origin), 1f, SpriteEffects.None, 0f); if (isHovered) { screenManager.SpriteBatch.Draw(circleFillTexture, ConvertUnits.ToDisplayUnits(positionToDraw), null, Color.White, 0, ConvertUnits.ToDisplayUnits(LetterSprite.Origin), PercentageHovered, SpriteEffects.None, 0f); } screenManager.SpriteBatch.DrawString(letterFont, Letter, new Vector2(positionToDraw.X - letterFont.MeasureString(Letter).X/2, positionToDraw.Y - letterFont.MeasureString(Letter).Y/2), color); }