public static Body createEllipse(World world, float xRadius, float yRadius, int edges, float density, Vector2 position = new Vector2(), float rotation = 0, BodyType bodyType = BodyType.Static, object userData = null) { var body = createBody(world, position, rotation, bodyType); FixtureFactory.attachEllipse(xRadius, yRadius, edges, density, body, userData); return(body); }